Hmm, I suppose I can sign up. I'll pull out a character I quite liked.
, real name Sanera. An 185 year old elven Kai with long black hair and green eyes who used only his body in battle and was very protective of his monkey companion Merame. Of the original five Kai who set out from their monastery, Sheltering Leaves was the only survivor when the game died 57 official turns and two dozen or so mini-turns in. He was named for his love of the woods and his desire to protect and guide his companions - the fact he was the only survivor of the five weighed very heavily on his mind.
As for a few of his accomplishments, he defeated Silent Fox in a duel and became the 1st Rank brother of the group. He helped plan an ambush against a Giak horde and killed about 1/6th of them on his own. In the fight against the Gourgaz, he disabled its right leg and along with the rest of his allies earned the Gourgaz Slayer achievement. He captured two sentries, although not before one could blow a warning horn. He intercepted a poisoned dagger meant for Silent Fox - getting poisoned himself in the process - and killed the man who wielded it. He released the soul of a dead dragon, which was warned to have consequences later. He was KO'd by a coven of half-Elf, half-Spider dark mages, but Merame healed him with a potion and he rejoined the fight but not in time to save Silent Fox - although he did defeat his brother Kai's killer one second after the fact.
Sheltering Leaves (SeriousConcentrate)
Str: 4+1=5 End: 4
Agi: 5+4=9 Int: 3
Cha: 5 HP: 16/16
Light Source: *Lit Torch (8 rounds remaining)*
Status
Equipment
-Equipped Weapons-
Double bladed staff, +2 defense, +2 damage (stowed)
*Superior Quality* Reinforced Spiked White Iron Gauntlets/Boots =Minor Undead Bane= (This weapon will do double damage to any undead on impact that fails an endurance roll): +4 Damage, +2 Agility, +1 Defense, +1d3 Damage to undead, +1d3 damage on sucessful defense roll (wielded)
-Equipped Armor-
Leather Armor, +2 to defense, dried mud spattered
Green Kai Cloak, worn, +2 to sneaking, dried mud spattered
Ogrecrafted Heavy Bat Leather Undershirt, +2 HP, +1 Agility, +1 to resist elemental cold/water attacks
-Stowed-
Weaponry and Armor
Reinforced Gauntlets/Boots, +2 damage, +2 agility, dried mud spattered (Worn on both hands), Sheltering Leaves had worn these gloves longer than some Humans have lived-they were originally owned by his father, who passed them down to him. They show the marks of constant use and continual repair.
Magical Items
Luminous Diamond Ring (Unidentified, Uncursed. SalesKobold claims it allows you swap minds with another being)*the ring feels completely cool to the touch*
Prayer Book, A book of prayers to the Gods Kai and Ishtar (SalesKobold claimed it was powerful for being sanctified in the ashes of a Saint...)
1xsweet smelling potion (unidentified, Salesorc claimed it makes bad visions go away)
1x Three Quarters Full Lampsur Potion, refill 75% HP, cannot be used in battle
Mundane
3xEmpty glass bottles
Draconic Flute (unknown effect)
2x Torches, provides ten turns of light (unlit)
2x Red & White Spotted Mushroom Necklace (Four mushrooms remain on each necklace-they'll never go bad while you wear it around your neck, and eating one will refill a quarter of your health instantly.)
5x Ogre Gas Mask (Can generally provide defense against any situation that would deny you breath-these are apparently Dwarven design, and are somewhat poorer for lack of quality materials. Perhaps a Kai crafter could improve upon it?)
Currency:0 Gold Crowns
10 Ograkoinz (Only used by Ogres)
Abilities
-1/3, used twice today Mystical Flash/Leaf gathers energy into his palm, then lunges forward and hits the target, releasing it as a bright flash in the colors of the rainbow. The release of spiritual energy is very powerful and can blow the enemy away. (Special attack that, if successful, adds Charisma to damage, can be used three times a day, and once a battle. Recharged through meditation.)
Untamed Heart: +3 to Charisma when speaking with natural beasts
Mastered Unarmed, +1 str/agi in combat when wielded
Fast, +1 agility
Disciplines: Animal Kinship, Weapon Training/Bare Hands
Companion
Monkey (Merame)
HP:5/10
Status: Well Fed, +1 to all rolls
Orders: Look in crates
Abilities: Merame trap sense, +1 int vs traps
Fetch-can use simple items like potions in combat without rolling for difficulty
Horse (Thunder)
HP: 20/20