Turn 0
A race that, after being faced with imminent destruction at their own hands, decided to leave their world for the endless void of space, and vowed to never step upon the ground again. They spread throurough the universe to discover new worlds, and preserve them against harm and outside influence. However, while their massive ship's might be the pinacle of their technology, they aren't completely self sufficient. Faced with an imminent resource and food crisis, they will have to choose between their faith and their beliefs, or endure severe hardships.
*Insert Map Here*
The King has summoned all his important servants to the Vitality, in order to discuss matters of state. After all, these are not really peacefull times, and there are many things endangering the natural order. The King will discuss this with his fellow subjects, and hear their advice. A herald has prepared a list with things to be discussed.
The terran solar system is still faced with a severe foodcrisis, still resultant of the complete ban on farming enacted 20 years ago. While they still appear to manage, the faith is certain that this due to some major illegal farming operation. In order to prevent further offense, the situation needs to be resolved and the offenders arrested.
On a similair note, a resource crisis is currently driving up the cost of manufactories all over the system. New resources need to be tapped to solve this problem, but at the same time several members of the theocratic council are urging to shut down the Martian and terran mines, to prevent further damage to the environnement.
The order of Thinkers has asked the permission to build their own research station. This poses a severe problem, as by doing that they evade the monopoly the Guild of shipwright's has on ship construction. As such, the issue has been put before the crown to decide.
Another important matter would be the appointment of generals and admirals for our fleet's and armies. Most of them turned out to be traitors in a recent complot, or simply can't fullfil their duty anymore due to health reasons.
Lastly, a recent storm, obviously a result of the severe degradation of the environement on Earth, has damaged housings and left millions homeless. Question remains if any action should be undertaken, and what action?
There's no reason to believe that the crown will agree with the ideas of the people on this matter, but it's good to take an opportunity when it presents itself. More topics might be brought up, as the matters unfold themselves aboard the Vitality.
Systems controlled by the order of Life
Population: 6 Billion
Agriculture: 5.5 Billion sustainable
-Nat sustainability: 0 * Tech 0 (Religious doctrines)
-25 Tech 4 Nutrients generators: 5 Billion
-Import: 500 million
Industry I:
-IC: 10/12
-RC: 12/29
Commerce II (2 IC): +1440*
Income: 1240*
Military:
Garrison of the Faith(Commander: Vacation open) (Morale: )
-20 million subpar troops
-10 million standard troops
-5 million veterans
-2 million hardend
Garrison of Mars (Commander: Mark Chen Ho)
-10 million Subpar troops
-5 million standard troops
-1 million hardened
Sol
Mercury
-Untouched
Venus
-Untouched
Terra (4 Billion)
- Tech 3 Large mining operation: + 15 resources
- Large Orbital shipyard (200* maintenance)
- Tech 4 bunker network
-Luna(0.5 Billion)
-Tech 1 Medium mining operation: +2 resources
Mars (1 Billion)
-Tech 1 Large mining operation: +5 resources
Asteroid belt
-Tech 2 Small mining operation: +2 Resources
Jupiter (125 Million)
-Tech 1 Small mining operation: +1 Resources
Saturn (125 million)
-Tech 1 Small mining operation: +1 Resources
Uranus (125 million)
-Tech 1 Small mining operation: +1 Resources
Neptune (125 Million)
-Tech 1 Small mining operation: +1 Resources
Kuiper Belt
-Tech 1 Medium mining operation: + 2 Resources
Population: 500 million
Agriculture: 1 billion
-5 Tech 4 Nutrients generators: 1 Billion
-Export: 500 million
Industry IV:
-IC: 3/4
-RC: 4/0
Commerce V: +375*
Income: 375*
Military:
King's Guard (Commander: Turam III)
2 million Elite
5 million hardened
10 million Veteran
20 million Standard troops
The order of the Faith (Commander: Frederick (Pious, Unexperienced))
4 million Elite combatatants
5 million hardened
16 million Standard troops
20 million subpar troops
Naval:
King's fleet (Commander: Turam III ) Carrying capacity: 1.3 million
4 fighter wings (S)
3 Interceptor corvettes (M)
2 Battlecruisers (L)
Home fleet 3 Million
20 Transport corvettes (M)
2 Battlecruisers(L)
Outer station:
-Tech III Fortifications
-Tech IV Weapon batteries
Inner station
- Tech V fortifications
- Tech IV autodefenses
Population: 1 Billion
Agriculture: 1 billion
-5 Tech 4 Nutrients generators: 1 Billion
Industry II:
-IC: 0/4
-RC: 4/0
Commerce III: +480*
Income: 480*
Military:
Virtue's Guard (Commander: Unknown)
500.000 Elite
5 Million hardened
10 million Veteran
6 million standard
20 million subpar troops
Naval:
Guardian fleet (Commander: Unknown) (Carrying capacity: 2.5 Million)
20 Transport corvettes (M)
1 Battlecruiser(L)
AC-1
Small planet
Terrestial planet
Asteroid belt
-Battlestar Virtue (Fortifications: II, Orbital batteries I)
Gasgiant
Gas giant
AC-2
Terrestial planet
Dwarf planets
Population: 2 Billion
Agriculture: 2 billion
-10 Tech 4 Nutrients generators: 2 Billion
Industry III:
-IC: 11/12
-RC: 12/2
Commerce II: +480*
Income: 480*
Military:
Dragon's Guard (Commander: Lord Vernison)
500.000 elite
5 million hardened
5 million Veteran
6 million standard
20 million Subpar troops
Faith's Crusaders ( Commander: Hunter's guild)
2 million hardened troops
Naval:
Guardian fleet (Commander: Unknown) (Carrying capacity: 3.5 Million)
30 Transport corvettes (M)
1 Battlecruiser (L)
Heretic's destruction (Commander: Hunter's guild.) Carrying capacity: 1.5 million
3 Carrier
6 Fighter wings
B-21
Asteroid belt (Tech 1 medium mining operation)
-Battlestar Dragon
-Medium size ship production facilities, T-II Fortifications, T-I Orbital batteries
Gasgiant
Gas giant
Population: 500 million
Agriculture: 500 million
-5 Tech 2 Nutrients generators: 500 million
Industry II:
-IC: 2/2
-RC: 2/0
Commerce : None
Income: 0*
Military:
Knights of the faith (Commander: None)
3 million Elite
5 million hardened
20 million Veterans
The Academy forces (Commander: None)
35 million subpar forces
5 million veterans
7 million Standard
Naval:
Guardian fleet (Carrying capacity: 1.5 Million)
10 Transport corvettes (M)
1 Battlecruiser (L)
W-359
Asteroid belt
Gasgaint
-Academy of the faith (Orbital facility)
General statistics of the Order
StatisticsCapital World: Vitality battlestar
Total Population: 10 billion (-2% yearly growth) (population numbers only include those capable and willing of serving the lawfull governement)
Total Worlds: 5
Economical governement power: 60%
Military governement power: 60%
Governement popularity: 60%
Total Industrial Capacity: 34
Total Resource Supply: 29 (Major resource shortage)
Current Recruitment rate: 1.5%
Max real recruitment rate: 20%
Total army size:
Subpar: 125 million
Standard: 70 million
Veteran: 50 million
Hardened: 30 million
Elite: 10 million
Total: 285 million troops
Total fleet size:
10 Fighter Wings
3 Interceptor Corvettes
7 Battlecruisers
3 Carriers
80 Transport Corvettes
Total: 10 fighters, 83 Corvettes, 10 Capital ship's
Political statistics
[/i]
PoliticsCurrent Monarch: Turam III Male, 32 year old, reigning 5 years. Lecherous and greedy. Considered to be a great strategist and won some wars.
-Heir is elected by the council from the King's sons/daughters, and the previous king's decendants
- Tivala - 19 years, female, Turam's younger sister. Charismatic, pious and modest.
- Borion - 49 years, male. Turam's uncle. Famous hunter. Well known for his successful raids deep inside unexplored space.
- Bimash- 14 years. Turam's eldest son. That's his only advantage, because he is a spoiled child, nothing more.
The Theocratic Council:
-Leader: Tomalish, 74 years, male. Capable and cruel inquisitor in the past but slowly turning into a mindless old-man. Still feared.
-Members: 23 unknown people
-1 Technocrat
Guilds:
-Hunters: Main purpose of the guild is to destroy ships of heretics, traitors, lawbreakers and ships of other races. Sometimes act like pirates and attack peaceful ships blaming heretics\traitors\hostile race. Very rich, very corrupt and very feared guild
-Thinkers: The scientists. Jointly own patents for 90% of used technologies
-Shipwrights: The only organization that have right to construct spaceships larger than fighter. This is a serious business because new ship = new fief.
-Warriors: Gunners, marines, fighter pilots and other skilled mercenary . While predominately filled with commoners, it is a well respected guild.
-Scoopers: Guild of gas scoopers. Own most solar harvesters and harvestable supplies in the empire. (Religion prohibits mining Gas Giants, mining the solar wind is fine though)
No other races have been met
Economical statistics
Economical StatusAvailable Industrial capacity: 25
Treasury: 5000
Total income: 2575
Expenses:
Ground troops: 285
Navy: 715
-------------
= 1575
Trade with other racesNo races have yet been met
Player characters
MajorName: Malderik Bizonry
Description: Madlerik is quite tall, even for the Order of Life, and bears a thick mustache that he takes great care in grooming. Long golden hair is tied into three ponytails, the bases of which are vertically aligned along the back of his head. His left arm and part of his leg are gone, replaced by bionic inserts, and his left lung no longer functions, implants being used to keep enough oxygen circulating. Not particularly muscular, he is quite intelligent, if stubborn, but not handsome by many standards. Innumerable implants and 'improvements' scar his body, as well as plain battle scars and wounds. His left eyes in particular, though only the observant would notice, has been replaced by an advanced camera and processor, equipped with a variety of functions. It looks extremely similar to his other eye, though that side of his face is burned and scars, he doesn't have eyelids for that eye, and tiny, glowing blue lines occasionally dance across it.
Biography: A high ranking military commander and politician, Malderik is the leader of the Technocrats, being recruited at the age of 15 during a particularly hard-pressed time, when the Habitation-Frigate Sol's Children and it's fleet of escorts turned heretical, claiming the Order's way of life to be changing the human species for the worse, and began to strip mine a vibrant planet ripe for supporting life in a few millenia. He proved himself time and time again, though when he was an Acolytech, his sleeve got stuck in a Burst Engine drive piston assembly as it activated...it cost him most of his left hand, and severed the nerves a little above his wrist. Despite the injury, he eventually became a Gear-Priest, tasked with overseeing the rituals and maintenance of an entire ship. Forced to take command of it during a particularly dangerous battle, when an entire gun battery mutinied, he managed to keep the ship not only alive, but destroy three of the enemy's frigates with a risky maneuver that did blow out a small section of the ships engines. In wake of this, he quickly rose up the commanding ranks, leading from the front in boarding missions,
Organisation name: Guardians of Hope(more commonly called the Technocrats)
Description: A combination of scientists, industrialists, and militarists, the Guardians advocate to always push the envelope. Resource hungry, their politicians constantly lobby to try and get more ways of obtaining resources; whether it be asking for another exception allowing worlds without the means to support life to be mined, or attempting to build support for the construction of massive solar stations, to gather solar power release from suns, store it, and transport it. Believing themselves to be invariably loyal to the species and their way of life, Technocrats also have a side that is less popular...they believe that to be most efficient, farms should be created, to grow edible material from solar energy, continuously. This material would be 'shaved' off, shaped, textured, and flavored. A step back towards the old ways, some say. Malderik leads as a valiant commander, popular with most soldiers, and an ever-onward striving individual, seeking to escape boundaries and confinements, and improve the Order through technology and innovation.
-Economical power: 9%
-Spreadout over all systems
-Military power: 6%
-Spreadout over all militaries
-Popularity: 5%
-Everyone but the clergy
Faction resources:
-500 funds (No regular income. Reliant on donations from members)
Major Influential Positions Controlled:
-1 Member of the Theocratic council
Voss Remaut a stout muscular man with a rough angry face and shoulder length black hair, knotted close to his scalp to remain short and out of the way. A devout follower of Thulia, Voss has become the leader of the Thulian Conservative and most wanted person by the humans shortly after Sherva Thulia's death.
Shelves Thulia was a luxury liner's passenger before an attack and failed attempt at boarding lead to a crash landing on a barely liveable planet. The casualties count was immense but a good few hundred people survived, among them Thulia. Thulia, eleven at the time, witnessed the highly religious lead the group in one direction then the next and ultimately fail as the last leader committed suicide. Thulia took over control at age nineteen immediately after, wiping all preservationistic attitudes from the group with a single speech. Voss was born under Thulias rule and grew up working for him and eventually immediately under him as the years dragged on. Thulia preached a hate for the religion that was so popular among the humans, feeding a rage in the people. When the group was contacted by a prospector, he was coaxed into landing and commandeered. Shortly after vessel after vessel arrived as Voss and his Navy pirated more and more. Voss became fleet admiral, as a motley fleet began to form. After Thulia perished of old age Voss has taken over, whispers of doubt are set silent with successful raid after raid, improving his people's way of life each day, turning the he'll hole they are dug in to a into a stronghold, made impregnable by the large force surrounding it, the deathworld it inhabits, or the attitudes of it's citizens.
Voss is considered merciless and unforgiving, choosing the scare tactic over release of hostages and absolutely obliterating any escapees to prevent any knowledge of his attacks being spread.
Minor note: The planet is on the distant outer rim, barren with relatively high metal stores and noxious atmosphere. Wildlife is rare, foreign, and dangerous but not nonexistant by any means. Flora is very rare and hard to cultivate in captivity.
Organisation name: Thulian Conservative
Economic power: 4%
-Funds: 400
-Planet name here
-Population: 100 million
-Agriculture I: 137.5
-Base sustainability: 125 million (Farming tech I)
-Industry I
-0.25 IC (Rounded up. So one IC per year. Turns are split in 4 seasons)
Military power: 15%
Ground:
-20 million hardened
-10 million Veteran
Naval:
-3 Battleship's (Subpar quality)
-10 Corvettes (Normal quality)
-15 Corvettes (Subpar quality)
-3 Fighter wings
Popularity: 1% (Really, pirates ain't popular. All of the ones who support you are on your own planet)
Name: Cassis Guarra
Description: Large in both height and width, Cassis has short brown hair, a slight scar on his left cheek from a childhood fight and a blank look in his eye. He carries around a symbol from the religious communtiy he grew up in, and looks to it to calm himself down.
Biography: Quick to anger, Cassis has been avoided by the others in the peaceful community in which he grew up in. While he isn't "clever" "smart" or "more intelligent than a sack of bricks" he is a good public speaker, and roused up many people in his childhood, once leading a classroom "revolt" against a teacher who scolded him for talking during class. After about 2 more of these incidents he was sent to a local religious order to try and calm his anger and revolutionary spirit. However, seeing the empire in which he lived go down a path he didn't see as right drove him to leave the order and form a group to set the entire empire on the right track.
Organisation name: Homines Libertatis
Description:
-Economical power: 5%
-Military power: 10% (You have quite a lot of support in the army, but no real troops yet.)
-Popularity: 5%
Noble positions: None
Faction resources:
-Secret Base
-Agriculture: 0
-Base sustainability: 0 (It's hard to farm underground. Currently, you import food supplies through your limited economical contacts)
-Industry: 0
-Commerce: 0
-Tech II Underground, camouflaged bunker
-500* (No regular income, you could go smuggling, or something. I suppose)
Regular Name: Mark Chen Ho
Noble name: Alizam
Major Titles: Duke of Mars, Count of Unicorn*(battlecruiser), Count of The Asteroid Belt.
Liege: The king
Major Vassals: Count of Jupiter's orbit, Count of Saturn's Orbit, Count of Uranus' orbit, Count of Neptune's orbit, Baron of Wasp(interceptor corvette), Baron of Tiger (interceptor corvette)
Wife: none
* I am assuming that it's a part of the king's fleet.
Description: Young man that recently inherited the title as the eldest son. Tall and muscular. Asian. 20 Years old. Almost always in his military uniform.
Biography:
As the oldest child of previous duke got a proper military education. Considered to be a very competent commander. Rumors say that he supports the fungal heresy*, but no one have proved that. Quite popular among population due to liberal policies and military fame. His father was the best friend of the king and died saving his ruler from an assassin.
*fungal heresy (belief that bacteria, algae and fungus have no soul and thus can be raised for food if methods used don't mess with ecology)
Brief history of Mars:
Mars was the second colony of humanity (after Luna) and developed quite rapidly. Was partially terraformed. Unfortunately, it was heavily bombarded during the war of Martian independence and became almost lifeless with few million citizens left. After the rise of the new religion Mars was slowly recolonized but future terraforming was banned by new beliefs, so only few primitive lifeforms exist. There are many cities and while mining considered not very pious profession it is allowed* at planets that was inhabited before the new Age as long as it doesn't change planet too much.
*Fundamentalists demand to ban mining operations on Mars, Luna, Terra , but moderate clergy understand that economy of the empire can't survive without those resources. It's one of the necessary compromises
-Economical power: 10%
-Centered around the empires mining capabilities
-Military power: 5%
-King's fleet and Martian militia
-Popularity: 5%
-Mostly his direct subjects
Noble Positions:
-Mark Chen Ho
-Duke of Mars
-Commander of the Martian garrison
-Count of the asteroid belt
-Subcommander in the King's battlefleet
Faction holdings:
-Money: 500 (+50 credits taxes of Mars)
Name: Dulacnuec Jones of the Tenth Circle
Description: Dulacnuec has round, silvery eyes and neck-long silky black hair carefully cut to an even length. He has cream-colored skin, a high forehead, a fairly muscular build, and dresses mainly in cobalt blue. His hands each have a tattoo on the palm, a different symbol for each hand, as well as more decorative tattoos in black, green, and gold running along his inner arms. His left eye has been replaced with a cybernetic one, custom-made to look more like a silvery gemstone than a normal eye. His bearing reminds one of a great cat.
Biography: Dulacnuec keeps his history hidden. He has only let assorted details be known about his past to most of his organization, many of which are contradictory. This much is known for certain: He is older than he looks. A few decades ago, he either revealed, discovered, or created psionics, a method to do the evidently impossible. Some say it is magic, others the power of the mind, others stage magic, and still others quote Clarke's Third Law. (They are human-descended, after all.) He created the Circles shortly thereafter, starting with only a handful but moving up to the eleven circles and hundreds of thousands of members it has today. Dulacnuec seems to have connections with major corporations, aside from those offered by his members, as well as with various other high-ranking officials; he only uses them sparingly, however. Finally, Dulacnuec has a flair for the dramatic and the deceptive; it is this which has caused the most doubt about his psionics.
Organisation name: The Circles of Psionics
Description: A group of eleven circles, total. Dulacnuec is the sole Tenth Level Psionist; there are seven Ninth Level psionists; around 30 8th level; ~150 7th level; almost a thousand 6th level; ~4,000 5th level; ~16,000 4th level; ~50,000 3rd level; ~150,000 2nd level; ~350,000 1st level; and ~700,000 0th level psionists, for a total membership of about a one and a quarter million. As suggested by the name, they practice Dulacnuec's psionics. Each Level a member enters teaches him/her new powers. While the first few levels can't do much more than minor mental tricks and a bit of what impatient malcontents in the Circles call "stage magic," the higher-level members can produce more impressive effects, such as weaponized pyrokinesis or detailed mind-reading. Supposedly, the 8th circle and above begins learning precognition. The Circles are fairly weak, and therefore remain secret.
-Economical power: 10%
Fairly minimal, but the Circles' ranks include members of the Boards of Directors of major technological corporations as well as many other important figures, and Dulacnuec has an almost magical eye for finance, so they have access to a rather larger amount of power and money than their numbers would suggest.
-Military power: 1%
Again, minimal. Some lower-grade officers are members of the Circles, but they don't do much to aid the Circles so they retain their jobs, making their input typically negligible. They also have access to a fair amount of powerful technology from various corporate contacts (who got insurance money--win-win), and of course their psionics, but overall they're pretty weal.
-Popularity: 9%
Negligible--few people even know of the Circles' existence, and many who do dismiss it as an urban legend. Those who know the truth are divided about 35-15-50 into "Hate-Like-Meh."
-Noble positions:
-None important (Feel free to ask any that would work out.)
-Faction Holdings:
-Money: 500
MinorName: Frank West
Description: Black hair, broken nose.
Biography: a freelancer journalist who made his own newspaper, The Mall Post.
Type: Popular
Name : Jasper Mc Cullen.
Description : 6 Ft 3 and 300 pound, has a kind face that hides the evil beneath, long dark red hair and bright green eyes.
Biography : Jasper was a career criminal, at the age of 11 he began robbing shops, by 14 he had moved up to armed bank robbery and at 19 he managed to "Acquire" an old corvette that was being repaired. After this he began to expand rapidly and over the next 3 years managed to capture or steal several more ships and liberate criminals from hundreds of prison facilities and ships until he discovered a much larger and more powerful pirate band operating in the area.
Seeing the chance to gain more power and so agreed to join them as long as he maintained command of his own forces.
Supports: Thulian Conservative
[spoiler=Buildings and improvements]
Each building has a cost and also, unless otherwise noted, costs 1 IC to build. A tech II building costs 2 IC, and 20% more that it's Tech I counterpart. This continues for the other tech levels. Updating a building a tech level costs 25% per tech level and IC. Please note that the costs stack. (Ie, Building a tech II farm from scratch costs 2 IC and 1050* )
Food replicator: Produces food for 50 million people : 500
Mining Installation: 500 (Produces resources. Resource production is dependent on the resource yield.)
Ground to orbit batteries: 1000
Fortifications: 1000
Bunkers: 500
Medium shipyard: 750
Large shipyard: 1500
Agriculture tech level: 500
Industry tech level: 1000
Commerce tech level: 750
Megaprojects:
Battlestar frame: Includes habitation for 250 million people (Cost: 4000)
Soldiers:
Recruiting soldier cost money, and Industrial capacity to outfit them. 1 IC can outfit up to 100 million soldiers luckily, so no worries there. Each soldier will have a base quality of subpar. You can either train them in action, or give them some basic training. Costs are as follows, for 1 million troops. However, better soldiers need better equipment, and so industrial capacity needs rise.
-Subpar : 5 credits (1IC= 40 mil)
-Normal : 10 credits (1 IC=30 mil)
-Hardened :15 credits (1 IC= 20 mil)
-Veteran : 20: credits (1 ic= 10 mil)
-Elite : 25 credits (1 IC: 5 mil)
Ships are similair, based on size class. Fighter wings cost 25 credits to build, and 1 IC can build ten in a moment.
Any medium sized ship costs the same, and your average capital ship cost 300* to build, as well as a complete IC unit.
Agriculture:
Normal agriculture food production is the biocapacity stat, increased by 10% per tech level of the farming industry. However, farms have been outlawed, so all food production relies on nutrient generators.
Industry: The industrial capacity is equal to the amount of (popunits/10)times the tech level.
Industry converts resources into industrial capacity. Without resources, industry simply doesn't work.
Industrial capacity is used to build all sort of things.
Commerce converts IC into cash. The amount of IC used is free to be determined,though increasing and decreasing takes time. Each techlevel increases the income by 10%
The final result can be determined using the following formula.
(Pop units *IC converted* 5)*(1+Tech/10)= Cash gained*
*One pop unit is 50 million
Ground troops are ranked on the following scale.
-Subpar
-Normal
-Hardened
-Veteran
-Elite
Expenses are simple. Each million soldiers is payed 1 credit. Differences between troops can be made by adding attachments (like artillery, whatever) which unless otherwise noted incur an additionall 1 credit cost. (So 5 mill troops with artillery attachment cost 10 credits)
Navy: Ship's are divided in size classes, and can only build a shipyards their class or larger. Examples of ship's follow. There's also quality levels, similair to those of ground troops. Specialist ship and fleet attachments can also be constructed and devised on demand.
Small (everywhere)
- Fighter
Medium
- Corvettes
- Frigates
Large:
-Destroyers
-Battleships
-Carrier
-Whatever
Fighters have a maintenance cost of 5* per wing. Medium ships cost 5* per vehicle, while the Large ships cost 25* and more.
PM or post, yours to decide. Just make sure I know what you want to do, and how much you want to spent. (If you want to spend money, that is.)