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Poll

What empire do we play as?

GWG's Psychic mindcrabs (Mindstealing crablike beings)
- 5 (12.5%)
Jbg97's Proelium Empire of Cassigans. (Warlike humanoids)
- 6 (15%)
GotdamnMiracles Ajacet (Warlike, semisuicidal Insectoid race)
- 6 (15%)
SoHowAreyou's Obin (Cybernetic Technocracy)
- 7 (17.5%)
I'manelfColaborator Harbringers (Anthrompomorphic semitribal internally divided crows)
- 1 (2.5%)
Ardas United Earth federation
- 4 (10%)
Ukranian Ranger's Order of life (Human space hippy elves)
- 7 (17.5%)
Rolepgeek Unified societies (Pascifistic aquatic beings)
- 4 (10%)
Option I
- 0 (0%)
Option J
- 0 (0%)

Total Members Voted: 19


Pages: 1 ... 10 11 [12] 13 14 ... 22

Author Topic: Galactic Machinations (Semi suggestion game). Space elves  (Read 25541 times)

IamanElfCollaborator

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Re: Galactic Machinations (Looking for players. Empire submission closed)
« Reply #165 on: January 05, 2013, 07:00:16 pm »

Wait.

About pressure....if these things were to ever leave whatever thing they use to sustain the pressure on their bodies, assuming of course they developed in depths that had a lot of pressure on their bodies, then wouldn't they burst, effectively making them one hit point wonders against whatever other races there are?

javierpwn

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Re: Galactic Machinations (Looking for players. Empire submission closed)
« Reply #166 on: January 05, 2013, 07:05:17 pm »

Yes, unless they developed closer to the surface

Stop talking about the wrong race, we are obviously space hippies, not fish!
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IamanElfCollaborator

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Re: Galactic Machinations (Looking for players. Empire submission closed)
« Reply #167 on: January 05, 2013, 07:07:34 pm »

Space squid hippies that burst under pressure. :D

Rolepgeek

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Re: Galactic Machinations (Looking for players. Empire submission closed)
« Reply #168 on: January 05, 2013, 07:10:04 pm »

Woo first char! Also, the whole smithing underwater arguement is a moot point anyway considering that there are other ways to raise the general tech level than metallurgy.

We just didn't since they're more difficult, and we could metalwork. Plus, we're going to think in a human fashion, not a Kakt or whatever fashion, meaning that they may have thought of thingswe never would have, and vice versa.

And finally, if we went with any race that didn't seem plausible, it doesn't really matter that it was unlikely; we'd be playing in a setting where it was unlikely, but it happened anyway.

To elf(ninja): They wouldn't burst. Humans don't burst immediately if we get out of a space-suit. They'd get the equivalent of the bends, though, if it was in water, start suffocating if it was in air, and probably have an extremely bad reaction in space, worse than the blood bruising(And maybe boiling if there was enough exposed) a human would get. But why would their suits be super weak anyway?

On another note...WHOOO FIRST FACTION!
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mesor

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Re: Galactic Machinations (Looking for players. Empire submission closed)
« Reply #169 on: January 05, 2013, 07:11:32 pm »

Nvm.

« Last Edit: January 06, 2013, 07:53:49 am by mesor »
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IamanElfCollaborator

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Re: Galactic Machinations (Looking for players. Empire submission closed)
« Reply #170 on: January 05, 2013, 07:11:35 pm »

Woo first char! Also, the whole smithing underwater arguement is a moot point anyway considering that there are other ways to raise the general tech level than metallurgy.

We just didn't since they're more difficult, and we could metalwork. Plus, we're going to think in a human fashion, not a Kakt or whatever fashion, meaning that they may have thought of thingswe never would have, and vice versa.

And finally, if we went with any race that didn't seem plausible, it doesn't really matter that it was unlikely; we'd be playing in a setting where it was unlikely, but it happened anyway.

To elf(ninja): They wouldn't burst. Humans don't burst immediately if we get out of a space-suit. They'd get the equivalent of the bends, though, if it was in water, start suffocating if it was in air, and probably have an extremely bad reaction in space, worse than the blood bruising(And maybe boiling if there was enough exposed) a human would get. But why would their suits be super weak anyway?

On another note...WHOOO FIRST FACTION!

Say a laser hits it? Meh, these are deep-sea creatures presumably, and in reality those do burst if brought out of their depth.

Rolepgeek

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Re: Galactic Machinations (Looking for players. Empire submission closed)
« Reply #171 on: January 05, 2013, 07:44:12 pm »

Deep sea, yeah. And do they burst immediately, or after a few seconds to minutes, like people do in space. Of course, this is only if their entire space suit is removed, or a large hole is ripped and it's not skin tight. If it's skintight, hopefully it might just be a blood-bruise or the like. Might lose one of their nine limbs, but hey. Nine limbs.
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Gotdamnmiracle

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Re: Galactic Machinations (Looking for players. Empire submission closed)
« Reply #172 on: January 05, 2013, 07:51:54 pm »

Spoiler: Major character (click to show/hide)
« Last Edit: January 05, 2013, 08:51:41 pm by Gotdamnmiracle »
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Jbg97

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Re: Galactic Machinations (Looking for players. Empire submission closed)
« Reply #173 on: January 05, 2013, 08:32:52 pm »

Name: Cassis Guarra
Description: Large in both height and width, Cassis has short brown hair, a slight scar on his left cheek from a childhood fight and a blank look in his eye. He carries around a symbol from the religious communtiy he grew up in, and looks to it to calm himself down.
Biography: Quick to anger, Cassis has been avoided by the others in the peaceful community in which he grew up in. While he isn't "clever" "smart" or "more intelligent than a sack of bricks" he is a good public speaker, and roused up many people in his childhood, once leading a classroom "revolt" against a teacher who scolded him for talking during class. After about 2 more of these incidents he was sent to a local religious order to try and calm his anger and revolutionary spirit. However, seeing the empire in which he lived go down a path he didn't see as right drove him to leave the order and form a grooup to set the entire empire on the right track.


Organisation name: Homines Libertatis
Description:
     -Economical power: Not very powerful, many merchants seem to want to avoid associating with Cassis on a regular basis for some reason...
     -Military power: Very strong, Cassis's viewpoint is that no revolution can hope to succeed without a strong and vast army.
     -Popularity: Depends on who you ask, while many feel similiarly to Cassis, some have decided to not take action, go about the revolution another way, or peacefully protest (the weirdos...). However, there is still a very large amount of people who support Cassis and his goals and Cassis is VERY popular among them. Some of those people are men of science, some of philosophy, but mostly of militaristically minded men. No matter how different they all seem they all share a common idea: The Empire must change, forcefully, and Cassis is the right one to lead such a revolution..
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mesor

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Re: Galactic Machinations (Looking for players. Empire submission closed)
« Reply #174 on: January 05, 2013, 08:42:44 pm »

(( Ok so we have a large pirate army, and 2 large military orders that want to change the entire species in different ways so far.
Why am I seeing a huge cluster fuck war coming very early in this game. ))
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javierpwn

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Re: Galactic Machinations (Looking for players. Empire submission closed)
« Reply #175 on: January 05, 2013, 08:44:09 pm »

(Someone should be the naturalist faction :))
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Jbg97

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Re: Galactic Machinations (Looking for players. Empire submission closed)
« Reply #176 on: January 05, 2013, 08:48:39 pm »

(( Ok so we have a large pirate army, and 2 large military orders that want to change the entire species in different ways so far.
Why am I seeing a huge cluster fuck war coming very early in this game. ))
1 large military army. That other faction is a bunch of wusses.
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Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Owlbread
Everything will burn. Everything must burn.
Quote from: Girlinhat
The science of burning innocent children could be perfected into clockwork.
Quote from: Insanity X
And that is how Jbg97 saved dwarfmas

mesor

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Re: Galactic Machinations (Looking for players. Empire submission closed)
« Reply #177 on: January 05, 2013, 08:50:47 pm »

(( Wusses with more money then you and a large military :). Even a wuss can point a cannon in the right direction and push a button. ))
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Gotdamnmiracle

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Re: Galactic Machinations (Looking for players. Empire submission closed)
« Reply #178 on: January 05, 2013, 08:52:38 pm »

(( Ok so we have a large pirate army, and 2 large military orders that want to change the entire species in different ways so far.
Why am I seeing a huge cluster fuck war coming very early in this game. ))

Haha yeah...
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Jbg97

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Re: Galactic Machinations (Looking for players. Empire submission closed)
« Reply #179 on: January 05, 2013, 08:59:33 pm »

(( Wusses with more money then you and a large military :). Even a wuss can point a cannon in the right direction and push a button. ))
Yes, you may have money, but we are on par in technology and outman you by a ton.
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Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Owlbread
Everything will burn. Everything must burn.
Quote from: Girlinhat
The science of burning innocent children could be perfected into clockwork.
Quote from: Insanity X
And that is how Jbg97 saved dwarfmas
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