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Author Topic: Adventure/DF mode tranfer?  (Read 678 times)

TheEnder87

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Adventure/DF mode tranfer?
« on: January 01, 2013, 11:17:42 pm »

This has probably already been covered so i apologize. I was wondering if a dwarf adventurer that I retired could potentially become a migrant in my DF mode games.
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Eric Blank

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Re: Adventure/DF mode tranfer?
« Reply #1 on: January 01, 2013, 11:19:31 pm »

Yes. I've had my retired adventurers show up.

tip; don't retire legendary vampire-necromancer adventurers and start a fort unless you plan on having ‼fun‼
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TheEnder87

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Re: Adventure/DF mode tranfer?
« Reply #2 on: January 01, 2013, 11:24:41 pm »

Yes. I've had my retired adventurers show up.

tip; don't retire legendary vampire-necromancer adventurers and start a fort unless you plan on having ‼fun‼

Thanks for the fast response. I'm guessing a vampire by itself would be ok. Necros would likely reanimate everything, which would probably be hostile i'm assuming  :D
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Rumrusher

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Re: Adventure/DF mode tranfer?
« Reply #3 on: January 01, 2013, 11:27:15 pm »

Yes. I've had my retired adventurers show up.

tip; don't retire legendary vampire-necromancer adventurers and start a fort unless you plan on having ‼fun‼
or want to run a hermit fort where they kill and reanimate every one else.
Though Running a Vampire-Adventurer hermit fort is possibly the better of the two.
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Jahsg

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Re: Adventure/DF mode tranfer?
« Reply #4 on: January 02, 2013, 02:26:29 am »

Don't they have to be retired on an empty sspot where a mountion home of your civ should stand?
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Jacob/Lee

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Re: Adventure/DF mode tranfer?
« Reply #5 on: January 02, 2013, 02:32:27 am »

Don't they have to be retired on an empty sspot where a mountion home of your civ should stand?
I would guess so. Migrants come from the host civ, so you'll have to retire at one of your civ's forts instead of a human town or committing suicide in the woods.

TheEnder87

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Re: Adventure/DF mode tranfer?
« Reply #6 on: January 02, 2013, 11:05:20 pm »

Good to know. Thanks.
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