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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1861248 times)

Orange Wizard

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13815 on: September 29, 2014, 03:22:37 pm »

I use plain ASCII. There are no problems for me.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13816 on: September 29, 2014, 03:30:31 pm »

Plain, bitmap-font ASCII? As in, something like this:
?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Aseaheru

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13817 on: September 29, 2014, 03:32:04 pm »

As in what you get when you turn off tiles.
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Warning, nearly incapable of expressing tone in text

Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13818 on: September 29, 2014, 03:34:54 pm »

What you get when you just turn off tiles is the default 8x16 Terminus font. The TrueType glyphs are loaded differently, so that issue does not exist.

edit: The bug affects all tiles, not just creatures, so you would've noticed it on the map first and foremost:


Note the blank brown bar in the top right corner where the location name should be. The selected location is on the edge of the visible map on the lower right, and it's supposed to be a pizza place, written in pink letters on brown background.
« Last Edit: September 29, 2014, 03:42:29 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Funk

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13819 on: September 29, 2014, 05:09:29 pm »

My lateist cgames got a really bad ass archaeologist.
I started in my house whanded about picking up stuff, and a long the way found a pack of cigarettes.
So i light one and go to loot the kitchen but theres a zombie in there so i'm attacking it and taking puffs after each blow with my whip.

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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wer6

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13820 on: September 29, 2014, 05:51:17 pm »

Playing the latest expeimental, whats the difference between fungal towers and fungal flowers? are there more types?
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scrdest

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13821 on: September 29, 2014, 05:53:23 pm »

Playing the latest expeimental, whats the difference between fungal towers and fungal flowers? are there more types?

Yep - it's part of the fungal mutation feature.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Orange Wizard

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13822 on: September 30, 2014, 12:37:30 am »

What you get when you just turn off tiles is the default 8x16 Terminus font. The TrueType glyphs are loaded differently, so that issue does not exist.
Oh, I see. I use the terminal version, so SDL tiles don't even exist as far as I'm concerned.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Tiruin

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13823 on: September 30, 2014, 06:22:56 am »

...So no. That bacterial infection is going to stay no matter what, because of open wound and all.
Small thing, but there is actually a chance of a wound healing on it's own. IIRC the chance is about 1/3rd, though the majority of those will heal while it's still a bite wound, and if you are recovering from a past infection it can severely lower your chances.
Oop my wording :x
Yes, that's what I'm thinking--what I meant by 'going to stay no matter what' is comparing the presence of disease resistant to non-resistant.
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TempAcc

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13824 on: September 30, 2014, 07:51:40 am »

Im happy to see that you can actualy find decent books in houses now. My usual gameplan is acquiring enough food and water and the right books to just read up and gain enough skills to eventualy be able to install all the CBMs I want and delve into labs to find secret documents for specific mutations.
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On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
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Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13825 on: September 30, 2014, 07:56:42 am »

I'm somewhat surprised to see doors hiding behind consoles, kitches sinks, and wardrobes in houses, honestly. I suspect the house-generation system was updated with more randomization, and it's doing little screwups here and there.

At least the mansion I was in seemed a little less familiar this time around.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Nighthawk

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13826 on: September 30, 2014, 08:10:00 am »

Maybe the previous occupants barricaded the doors with furniture as a precaution?  :P
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Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13827 on: September 30, 2014, 08:27:56 am »

Barricaded a door with a sink?

I also found a lawnmower sitting on a chair in some barbeque-loving family's house. I learned not to question my findings after the apocalypse too much.

I also find quite a lot more operable cars lately. Either operable or intact enough to make operable. There's still the occasional crash, and cars with seats or controls torn out, but it seems like there's more of an even mix now.

Speaking of crash, the latest two messages on my current character's message history are "From the southwest you hear a smoker zombie exploding", and "Your Beetle's frame rams into the smoker zombie". I found a working beetle with 1% fuel left, and decided to see if I can use it for any immediate gain. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sheb

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13828 on: September 30, 2014, 08:31:38 am »

Well, all the houses were looted and ransacked, so they're a mess.

Is there a way to play on Kubuntu without compiling?
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BigD145

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