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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1861600 times)

etgfrog

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #12945 on: August 12, 2014, 11:47:31 pm »

well...according to the game almost any vehicle that isn't in a parking lot must be either non-operational or no fuel/battery. Non-operational includes busted engine, wheels broken, seat gone, or vehicle controls gone. There may be other cases I missed but the rate which you can find a fully functional vehicle...is rare to the point its silly. I could understand as time progressed the chance got higher and higher, with past the first season you will start finding cars chopped up and/or in worse condition.
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Darkmere

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #12946 on: August 13, 2014, 12:14:21 am »

If you can get even a bit of mechanics and a handful of duct tape the odds are semi-decent that you can find the needed part nearby. I just recovered an APC with some fuel, some battery charge, driveable except for the busted seat. I had to drag one about 10 feet and tape it in, was good to go.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Kaitol

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #12947 on: August 13, 2014, 12:40:41 am »

Can't heal a bite wound. Huh. 10 medkits, a bottle of disinfectant, and two cauterizations later and its still there....

Must be a bug. But its odd, I've treated bites on this character before, what's changed...
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #12948 on: August 13, 2014, 01:15:26 am »

Bug?
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Zireael

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #12949 on: August 13, 2014, 01:47:41 am »

Maybe it's beyond the stage when you can do anything about it?
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Duuvian

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #12950 on: August 13, 2014, 02:28:13 am »

Seems like a bug just because that's a lot of treatment. I wouldn't know if it actually is or not.

I'd imagine it as the zombie took an actual bite out of you like an apple and it's healed up but left a tooth shaped indent.
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Tiruin

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #12951 on: August 13, 2014, 04:05:53 am »

It goes away after a good sleep--there's a specific message that tells it heals.

Though no specific message saying the first aid kit use fails at all in cleaning--as in no message saying that it cleans the infected wound.

I've had tons of those. I'm a melee unarmed user, training all those other styles that aren't recommended to check em :P
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LordSlowpoke

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #12952 on: August 13, 2014, 04:10:33 am »

sleep? who does that

* LordSlowpoke drinks 15 energy drinks and takes a dozen flu shots
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Darkmere

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #12953 on: August 13, 2014, 08:34:56 pm »

So uh, what's the point of having power storage Mk II CBM be 12 electronics skill required? as far as I can tell you literally can't get skill that high...
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

BFEL

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #12954 on: August 13, 2014, 08:43:38 pm »

So uh, what's the point of having power storage Mk II CBM be 12 electronics skill required? as far as I can tell you literally can't get skill that high...

You can get 20 skill with cheating, so I would think you could also get that naturally...
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Kaitol

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #12955 on: August 13, 2014, 08:57:04 pm »

Not necessarily with caps. If there aren't books or actions that can train it that high you can't get it.
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Darkmere

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #12956 on: August 13, 2014, 08:59:33 pm »

Yeah, looking through recipes.json the only things above 9 are solar panels 2 (10) and power storage 2 (12).

You could, in theory, sit in a safehouse for a couple seasons assembling, disassembling, and reassembling solar panel 2's for paltry skill gains until you hit 12, if solar panel 2 doesn't stop giving gains at 11. But you can't progress past 14 even if you wanted to destroy such a ridiculous amount of advanced UPS's and plutonium to make and unmake that many power storage 2's. So basically I should cheat past the absurd grinding required to bother getting high enough to make them, I guess.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Tawa

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #12957 on: August 13, 2014, 09:47:25 pm »

I once had like 15 melee.

My mechanics was high enough to double install engines.
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Orange Wizard

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #12958 on: August 13, 2014, 10:09:13 pm »

* LordSlowpoke drinks 15 energy drinks and takes a dozen flu shots
'Flu shots? Who does that?

* II sneezes into a handkerchief and goes back to bed.
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Micro102

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #12959 on: August 13, 2014, 11:16:12 pm »

In all the games of cataclysm, I have ever played, I have never seen anything that made me feel so hopeless and unable to survive as this did. I was left with a choice, face it head on, stop playing this map, or come to the forums begging for a way to solve this problem. I tried dealing with it at first, but I gave up after it whispered for the 100th time int he top left corner of the screen "DEBUG: NPC reload failed."

Help meeeeee.
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