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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1861334 times)

Gentlefish

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10965 on: March 15, 2014, 10:55:02 pm »

I discovered a little town with a radio station.

Hilarity ensues as I lead obese zombies into fires to exterminate them and fortify the town. If I can do that, I can retire the character by never playing him again and act as though he lived the rest of his days in peace farming the fortified hamlet.

...Until he was over-run by zombears :P

KA101

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10966 on: March 15, 2014, 11:23:11 pm »

Hate to ask, but how do you check mutations? I pulled the and compiled the latest code and when I loaded my world, my character was quite unhappy about a fey mutation.

Heh?  Fey mutations should provide positive morale.  Had you actually mutated (possible mutation bug)?  If not, then it's possible something changed in the morale list and that shifted yours.  (== Cosmetic glitch.)
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Knight of Fools

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10967 on: March 16, 2014, 01:48:14 am »

How does one get fey mutations anyways?

Spoiler (click to show/hide)
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Proud Member of the Zombie Horse Executioner Squad. "This Horse ain't quite dead yet."

I don't have a British accent, but I still did a YouTube.

Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10968 on: March 16, 2014, 02:09:27 am »

Spoiler: Mutagens (click to show/hide)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

lastofthelight

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10969 on: March 16, 2014, 09:43:12 am »

Just started playing this. Great game.


Question. Playing with Debug mode. How do I spawn a liquid in a container? Want to mess around with serums. Elf and plant serums sound fun - and there's a half-written article on the wiki for the game about using them to switch species. Sounds like something worth investigating/causing !!FUN!! with.

Sadly, I suck at it too much to survive zombies yet, but messing around in the shelter alone is fun. Sure wish I could spawn my Bride profession character in a church though, or a city or something. Middle of nowhere shelter...
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wer6

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10970 on: March 16, 2014, 09:48:33 am »

hm,once you got the liquid you want, hit f, once, and then you'll hav ehte liquid in a contianer!
If you wnat to survive...Becareful!
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Just before leaving, Psysquid quickly summons a Burrito in his mouth.

adwarf

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10971 on: March 16, 2014, 09:51:03 am »

I've played through about nine characters, one was me just getting used to playing, three died from zombies, and five died to animals because my base ended up surrounded by dozens of hostile woodland creatures and I don't know why. Is there a way to reduce animal spawns or something?
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scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10972 on: March 16, 2014, 10:11:25 am »

Spoiler: Mutagens (click to show/hide)

What. Seriously? Is it supposed to be a secret or something?
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10973 on: March 16, 2014, 10:16:02 am »

Spoiler: Mutagens (click to show/hide)

What. Seriously? Is it supposed to be a secret or something?
These things are probably randomly generated. It's a book that takes 9 skill to read and brings your skill to 9, so its only benefit is the recipes. I also seem to remember seeing one without any recipes.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10974 on: March 16, 2014, 10:17:54 am »

The latest experimental seems to be broken. I just downloaded it, and it freezes and crashes as soon as I run it.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10975 on: March 16, 2014, 10:36:38 am »

The latest experimental seems to be broken. I just downloaded it, and it freezes and crashes as soon as I run it.
See if this helps. I don't think anything changed in that regard between the version I use and the latest, and this is the primary suspect for startup crashes.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Akura

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10976 on: March 16, 2014, 10:40:42 am »

Spoiler: Mutagens (click to show/hide)

What. Seriously? Is it supposed to be a secret or something?
These things are probably randomly generated. It's a book that takes 9 skill to read and brings your skill to 9, so its only benefit is the recipes. I also seem to remember seeing one without any recipes.
The non-recipe one is listed as a "decoy" in the .jsons.

I'm not running the latest experimental, but I get errors examining certain books, like the DIY Compendium and The Handloader's Helper.
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scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10977 on: March 16, 2014, 10:56:08 am »

The latest experimental seems to be broken. I just downloaded it, and it freezes and crashes as soon as I run it.
See if this helps. I don't think anything changed in that regard between the version I use and the latest, and this is the primary suspect for startup crashes.

Yeah, it worked. Thanks!
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

lastofthelight

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10978 on: March 16, 2014, 12:43:37 pm »

Thanks.... By the way....any big differences between the "grahics  ready easy download" stable version with the mod manager and the experimental, feature wise?
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Tawa

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10979 on: March 16, 2014, 04:22:28 pm »

HOLY CRAP!

"Urist McSomething" is a name that can be given to an NPC.
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I don't use Bay12 much anymore. PM me if you need to get in touch with me and I'll send you my Discord handle.
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