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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1860958 times)

BigD145

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10380 on: March 03, 2014, 01:40:44 pm »

Why doesn't a bra have at least 1 unit of storage? I should be able to keep my smokes in there.
Careful there someone will end up having to write a random bra size generator, for both the attire and female characters/humanoid npcs, and then proceed to assign a storage value to the difference of brasize - bust, heck, how about corpulent men (this mental image is sickening).

Welp I guess I know what Ill be making in my DDA branch then.

Random torso encumbrance, with over the should boulder holder bra's reducing by 1 or 2 if it fits well.
« Last Edit: March 03, 2014, 01:42:35 pm by BigD145 »
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Tawa

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10381 on: March 03, 2014, 01:46:13 pm »

Why doesn't a bra have at least 1 unit of storage? I should be able to keep my smokes in there.

If they did, efficiency freaks would never use male characters again.

Also, with that logic, I should be able to keep a bottle of adderall in my boxers.
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I don't use Bay12 much anymore. PM me if you need to get in touch with me and I'll send you my Discord handle.

GlyphGryph

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10382 on: March 03, 2014, 01:50:47 pm »

Actually, this sort of storage is already represented by the fact that you can surpass your volume limitations. It just gives you penalties to encumbrance, since it gets more difficult to move around without the stuff popping out and falling everywhere.
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pisskop

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10383 on: March 03, 2014, 01:52:48 pm »

Why doesn't a bra have at least 1 unit of storage? I should be able to keep my smokes in there.

If they did, efficiency freaks would never use male characters again.

Also, with that logic, I should be able to keep a bottle of adderall in my boxers.

You can.  Up to 99 pills :/

Speaking of, why is my shower victim starting with a pocket knife/ book of matches?  I shudder to think of why he has them to begin with and where he keeps them.

srsly, why do all characters start with a knife/matches?
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Graknorke

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10384 on: March 03, 2014, 01:54:31 pm »

Why doesn't a bra have at least 1 unit of storage? I should be able to keep my smokes in there.

If they did, efficiency freaks would never use male characters again.

Also, with that logic, I should be able to keep a bottle of adderall in my boxers.

You can.  Up to 99 pills :/

Speaking of, why is my shower victim starting with a pocket knife/ book of matches?  I shudder to think of why he has them to begin with and where he keeps them.

srsly, why do all characters start with a knife/matches?
Either it was all that was left in the evac shelter or they grabbed it while running. Not like knives and matches are uncommon to have around or think about.
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GlyphGryph

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10385 on: March 03, 2014, 01:58:16 pm »

Why doesn't a bra have at least 1 unit of storage? I should be able to keep my smokes in there.

If they did, efficiency freaks would never use male characters again.

Also, with that logic, I should be able to keep a bottle of adderall in my boxers.

You can.  Up to 99 pills :/

Speaking of, why is my shower victim starting with a pocket knife/ book of matches?  I shudder to think of why he has them to begin with and where he keeps them.

srsly, why do all characters start with a knife/matches?

Are you on 0.A? Because they don't, anymore, or shouldn't anyway....
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Rez

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10386 on: March 03, 2014, 02:09:27 pm »

Why doesn't a bra have at least 1 unit of storage? I should be able to keep my smokes in there.
Careful there someone will end up having to write a random bra size generator, for both the attire and female characters/humanoid npcs, and then proceed to assign a storage value to the difference of brasize

Listen, one FATAL is enough.

edit: or possibly too much.
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Culise

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10387 on: March 03, 2014, 02:24:02 pm »

In that particular case for me, it was largely dumb luck, I think; the doctor's office was right on the edge of town, so I didn't need to navigate the hordes.  I also had Light Step to reduce the sound I make (not that the alarm and shrieker helped with that - entertainment is seeing the entire area around you light up with yellow question marks) and Night Vision (which increases your sight radius in the dark from 1 to 2), which helped quite a bit.  I don't think zombies can see more than one tile by default at night, but they do hear things, and they do tend to wander around.  It can be helpful to get something noisy to put in buildings you've already emptied or that you don't intend to raid (radios, firecrackers) to draw zombies off, bring a quiet way to open doors (crowbars, lockpicks), and generally be very careful about light sources.  Other than that, I don't really have the knack for it, either.
(I understand you said you are no expert at night stealth, but you are apparently more knowledgable than me so bear with the questions- they are also directed toward anyone that might have answers)
So would you say light step is a must have for these purposes? I always take night vision just because it is so convenient for basements and those few times you do need to move in the dark.
I never thought to use noise to my advantage though, regarding distractions. I have seen firecrackers and such before, never used them, though. How long do they last or are they just a one shot lure?
And radios, do I just activate it in my inv then drop it, or activate it on ground? and it will presumably remain on until battery runs out? How loud are they and what range will they lure at?

I always though smell was the bigger issue and only worried about noise with regards to smashing windows or whatnot, but I figure I can mitigate my movement with light step.
That said, how big of an issue is smell? Is that smell reduction trait worth it (there is one, right?) and can I mask my smell by wearing tainted meat or anything?

Thanks.

EDIT: also is there a like 'sneak' movement mode? Increased movement cost for less noise or something?
I don't think Light Step is a must-have, but it is helpful.  I'm not sure how big scent is; I didn't actually know that zombies could smell before, but knowing that suddenly makes some of the circumstances in which I was caught make a bit more sense.  I think that firecrackers are one-shots (like firing off a shotgun), but I've never used them - I tend to have a thing about hoarding consumables.  Radios are reusable if you have batteries and can retrieve them from the middle of the horde you called down on them, but have to be activated before being dropped.  I'm not sure about range; I usually only go 1-2 buildings, tops, but there's also an "enhancement" one can make to radios to make them even louder with sufficient electronics skill at the cost of making them only broadcast white noise (the Noise emitter - it's not really a downside yet since there's only one broadcast available).  Unfortunately, the Wiki doesn't say how much noise each gives off and I can't check the raws from where I am right now, but the noise levels each has might be available in the game files. 

Regarding using scent masking from tainted meat, there's actually a recipe for a zombie pheromone that can make nearby zombies non-hostile for a time, but it requires skill in Cooking as well as ammonia.  It can be useful for quick escapes if you get swamped.

But seriously, if anyone knows more about it, feel free to chime in.  I don't actually have all that much experience on night ops. ^_^
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Blaze

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10388 on: March 03, 2014, 02:45:44 pm »

For noise...
Movement makes 6 noise.
Movement with light step makes 2 noise.
Melee attacks make 8 noise.
If Ninjutsu is chosen as a MA style, ALL melee attacks (Unarmed and weaponry) make 0 noise.
A radio makes 6 noise.
A noise emitter makes 30 noise.
Noise from firing guns seems to be linked to the damage it does. Bolts, pebbles, spears, and other such weapons are always silent.
« Last Edit: March 03, 2014, 03:06:11 pm by Blaze »
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i2amroy

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10389 on: March 03, 2014, 03:40:43 pm »

An important thing about smell/night stuff, the abilities of zombies to track by smell (and their attention spans) was nerfed pretty heavily between .9 and .A. As such in .A it is fully possible to lose a zombie chasing you by running through a house shutting doors behind you (assuming there aren't enough zombies to bash through them anyways). Also now you have to get within a few spaces of a zombie before it can smells you, as opposed to the old system where your scent cloud was like a 14x14 square centered on you.
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

BigD145

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10390 on: March 03, 2014, 03:55:42 pm »

Why doesn't a bra have at least 1 unit of storage? I should be able to keep my smokes in there.

If they did, efficiency freaks would never use male characters again.

Also, with that logic, I should be able to keep a bottle of adderall in my boxers.

Who says men can't wear bras?
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bertix

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10391 on: March 03, 2014, 05:40:29 pm »

Why doesn't a bra have at least 1 unit of storage? I should be able to keep my smokes in there.
Careful there someone will end up having to write a random bra size generator, for both the attire and female characters/humanoid npcs, and then proceed to assign a storage value to the difference of brasize
Listen, one FATAL is enough.
edit: or possibly too much.
But isn't the appeal of rogue-likes the myriad of features you couldn't find elsewhere ? Cf: IVAN, agreed, fatal or the game that shaun't be named has gone waaay too far.
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Set phasers to tsun.

kuudou

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10392 on: March 03, 2014, 06:11:30 pm »

I've been on a bit of a Roguelike binge since I've been playing a lot of Adventure Mode for the past few months during work (it's the only thing I can play inconspicuously, although in my profession quite a few of my colleagues are aware of what I am doing. Middle and upper management have no idea though).

This seems really interesting. However the problem is that I can't really get into the ASCII. Graphic tilesets for this game seems to be kind of scarce and not as well supported as DF. Can anyone recommend one that's fairly easy on the eyes?
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BigD145

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10393 on: March 03, 2014, 06:44:54 pm »

The ASCII is minimal, so what's the problem? There are keys that give you lists of anything and everything about your character and their surroundings, so it's not as if you have to memorize dozens of symbols. "There's a z. There's another one that's blue." Your "radar" tells you what they are. I prefer tilesets for DF by orders of magnitude and Cata ASCII is just fine.
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GlyphGryph

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10394 on: March 03, 2014, 07:19:20 pm »

This seems really interesting. However the problem is that I can't really get into the ASCII. Graphic tilesets for this game seems to be kind of scarce and not as well supported as DF. Can anyone recommend one that's fairly easy on the eyes?
...what what?

There's built in support for tilesets and several come packaged with the game... and several good ones available in the forums too.
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