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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1861312 times)

Tomcost

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10245 on: February 25, 2014, 10:00:26 am »

So I tried a Gunz-Rustung. Came of the shelter, and hit a poor wolf who happened to come near me FOR THE INSANE AMOUNT OF 99 DAMAGE.

My character is going to sleep hugging that huge crossbow from now onwards.

Bouchart

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10246 on: February 25, 2014, 10:20:59 am »

Rolled a new character, and not far from the shelter there's a fully functional electric car.  Nice.
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Ivefan

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10247 on: February 25, 2014, 11:05:29 am »

Rolled a new character, and not far from the shelter there's a fully functional electric car.  Nice.
Is that a new experimental version?
I never found a single car that didnt lack either wheels or engine
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pisskop

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10248 on: February 25, 2014, 11:15:24 am »

The roads outside of town typically have working (if gasless) vehicles.
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WhitiusOpus

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10249 on: February 25, 2014, 11:20:48 am »

Rolled a new character, and not far from the shelter there's a fully functional electric car.  Nice.
Is that a new experimental version?
I never found a single car that didnt lack either wheels or engine

I concur. Wtf, full car for once?
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Bouchart

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10250 on: February 25, 2014, 11:23:14 am »

No, it's the stable release.  I found it in a parking lot outside a mine.

Was hoping to get a shopping cart but I really lucked out.
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Culise

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10251 on: February 25, 2014, 12:48:58 pm »

I've seen a couple, but they're always gas-powered ones with completely dry gas tanks and batteries, and I don't think jumper cables are in game, so it basically amounts to having them missing a battery. 
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Rivet-the-Zombie

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10252 on: February 25, 2014, 02:29:20 pm »

I've seen a couple, but they're always gas-powered ones with completely dry gas tanks and batteries, and I don't think jumper cables are in game, so it basically amounts to having them missing a battery.

In cases such as that you can just pour some gas in the tank and (jam?) some normal batteries in the car's battery and it will run.

Don't ask how you put flashlight batteries into the car's battery to make it work. Somebody else wrote that part.
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Sheb

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10253 on: February 25, 2014, 02:42:25 pm »

Use a piece of wire to connect them to the other battery?
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Greiger

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10254 on: February 25, 2014, 02:50:51 pm »

I always kinda assumed that they were future batteries.  With the advent of universal batteries for electronics, (that can apparently discharge instantly at infinite amps) I would think it would only be a matter of time before manufacturers designed a battery draining port into their car batteries.  Bionics can do that, why not cars?  Who needs jumper cables?  Keep a couple batteries in your trunk!

Actually now that I think of it, why aren't there non bionic versions of some of the bionics?  Like a carried around water extractors or artificial night generators...   I wonder if I can mod items that use bionic use_actions...

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beorn080

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10255 on: February 25, 2014, 04:33:02 pm »

I always kinda assumed that they were future batteries.  With the advent of universal batteries for electronics, (that can apparently discharge instantly at infinite amps) I would think it would only be a matter of time before manufacturers designed a battery draining port into their car batteries.  Bionics can do that, why not cars?  Who needs jumper cables?  Keep a couple batteries in your trunk!

Actually now that I think of it, why aren't there non bionic versions of some of the bionics?  Like a carried around water extractors or artificial night generators...   I wonder if I can mod items that use bionic use_actions...
Electrified powered armor. Modified laser pointers. Fanny Packs.
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ZeroGravitas

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10256 on: February 25, 2014, 05:28:08 pm »

I always kinda assumed that they were future batteries.  With the advent of universal batteries for electronics, (that can apparently discharge instantly at infinite amps) I would think it would only be a matter of time before manufacturers designed a battery draining port into their car batteries.  Bionics can do that, why not cars?  Who needs jumper cables?  Keep a couple batteries in your trunk!

Actually now that I think of it, why aren't there non bionic versions of some of the bionics?  Like a carried around water extractors or artificial night generators...

Nothing about the three "power" systems (batteries and UPS, bionic power, and vehicle engines) makes any sense. I encouraged them to revisit the various ratios (especially when it comes to bionic power) but I doubt they ever will.

Metabolic Interchange was my favorite. Apparently I can power dozens of fusion blasts on a veggie sandwich. Forget the battery-draining port on the car battery, why can't I just plug myself in to an electric engine and run the car off my own metabolism?
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Culise

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10257 on: February 25, 2014, 05:28:44 pm »

I always kinda assumed that they were future batteries.  With the advent of universal batteries for electronics, (that can apparently discharge instantly at infinite amps) I would think it would only be a matter of time before manufacturers designed a battery draining port into their car batteries.  Bionics can do that, why not cars?  Who needs jumper cables?  Keep a couple batteries in your trunk!

Actually now that I think of it, why aren't there non bionic versions of some of the bionics?  Like a carried around water extractors or artificial night generators...   I wonder if I can mod items that use bionic use_actions...
Electrified powered armor. Modified laser pointers. Fanny Packs.
Optic stealth suits.  Bobby pins lockpicks. 

Nothing about the three "power" systems (batteries and UPS, bionic power, and vehicle engines) makes any sense. I encouraged them to revisit the various ratios (especially when it comes to bionic power) but I doubt they ever will.

Metabolic Interchange was my favorite. Apparently I can power dozens of fusion blasts on a veggie sandwich. Forget the battery-draining port on the car battery, why can't I just plug myself in to an electric engine and run the car off my own metabolism?
I honestly look forward to the notion of the vehicle rebalance that's been bounced around a couple times.  It just feels weird to require a welder to swap out a car battery, future-tech aside. 
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Gentlefish

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10258 on: February 25, 2014, 06:25:14 pm »

Maybe a "Modular" tag for things you can rip up with something like just a screwdriver and some patience. I mean, that's most of the car, but wouldn't it be more realistic?

GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10259 on: February 25, 2014, 06:48:08 pm »

A lot of car parts would take more than a screwdriver and some patience to remove.
Just, for the record. So there.
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