My modding continues, I have created a vehicle, a small single seat, no storage, homemade style offroading buggy, with a slightly larger engine than is probably healthy. Something that if found intact, would probably be useable for a survivor, but encourage modification.
{
"type" : "vehicle",
"id" : "dune_buggy",
"name" : "ATV Buggy",
"blueprint" : [
["O-O"],
["=#|"],
["O-O"]
],
"parts" : [
{"x": 0, "y": 0, "part": "xlframe_vertical"},
{"x": 0, "y": 0, "part": "seat"},
{"x": 0, "y": 0, "part": "controls"},
{"x": 0, "y": 0, "part": "seatbelt_heavyduty"},
{"x": -1, "y": 0, "part": "xlframe_horizontal"},
{"x": -1, "y": 0, "part": "xlhalfboard_vertical_2"},
{"x": -1, "y": 0, "part": "engine_inline4"},
{"x": -1, "y": 0, "part": "alternator_motorbike"},
{"x": -1, "y": 0, "part": "battery_motorbike"},
{"x": -1, "y": 0, "part": "gas_tank_small"},
{"x": 1, "y": 0, "part": "xlframe_horizontal"},
{"x": 1, "y": -1, "part": "xlframe_horizontal"},
{"x": 1, "y": -1, "part": "wheel_motorbike"},
{"x": 1, "y": 1, "part": "xlframe_horizontal"},
{"x": 1, "y": 1, "part": "wheel_motorbike"},
{"x": -1, "y": -1, "part": "xlframe_horizontal"},
{"x": -1, "y": -1, "part": "wheel_motorbike"},
{"x": -1, "y": 1, "part": "xlframe_horizontal"},
{"x": -1, "y": 1, "part": "wheel_motorbike"},
{"x": 0, "y" : 1, "part": "xlframe_vertical"},
{"x": 0, "y" : -1, "part": "xlframe_vertical"}
]
}
But I have to ask, is there a way to determine what kinds of roads these things can show up at? It would seem odd to find something like this in the middle of a city after all. It seems like it has different weights for what kind of vehicles show up where, but I can't seem to spot anything obvious in the jsons.