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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1879979 times)

Greiger

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10140 on: February 17, 2014, 06:22:33 pm »

My modding continues, I have created a vehicle, a small single seat, no storage, homemade style offroading buggy, with a slightly larger engine than is probably healthy.  Something that if found intact, would probably be useable for a survivor, but encourage modification.

Spoiler: json (click to show/hide)
But I have to ask, is there a way to determine what kinds of roads these things can show up at?  It would seem odd to find something like this in the middle of a city after all.  It seems like it has different weights for what kind of vehicles show up where, but I can't seem to spot anything obvious in the jsons.
« Last Edit: February 17, 2014, 06:42:11 pm by Greiger »
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BigD145

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10141 on: February 17, 2014, 07:20:46 pm »

I would expect such a thing in farm parking lots, perhaps. Those aren't separate from city parking lots, are they? They should be.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10142 on: February 17, 2014, 08:44:14 pm »

You are thinking of dirt lots.

Verry diffrent.
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pisskop

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10143 on: February 18, 2014, 09:50:51 am »

1)  Radio towers = radiation? I pkan to build a base around one.  found it at tge end of the road.  another question is:  can I do stuff with its console given im in 0.9 stable?

2) Base layout/size ideas?  as far as organization goes (electronic room, garage, kitchen, drawing room, butchers shack/dump, etc)
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i2amroy

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10144 on: February 18, 2014, 11:30:31 am »

1)  Radio towers = radiation? I pkan to build a base around one.  found it at tge end of the road.  another question is:  can I do stuff with its console given im in 0.9 stable?
"No" and "Not as far as I know" respectively.
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Aseaheru

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10145 on: February 18, 2014, 11:51:34 am »

Last I saw its a "No" and a "Nope".
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BigD145

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10146 on: February 18, 2014, 12:37:45 pm »

You are thinking of dirt lots.

Verry diffrent.

Ah, okay. I would expect Greiger's creation there and not on streets.
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Greiger

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10147 on: February 18, 2014, 01:56:55 pm »

Still donno how to actually get them to show up there :P  In fact I haven't even tested to see if they show up at all yet outside of the debug menu. (which works, and light frame is remarkably durable smashing into houses at 100 mph but explodes the moment I touch another car)

I'm about to just start up a game and see if they show up at all, and then try to figure out how car spawns work from there.
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BigD145

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10148 on: February 18, 2014, 02:00:20 pm »

Search for existing car names in all files. Use Notepad++ to do this. That should narrow down your search.
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Greiger

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10149 on: February 18, 2014, 02:27:18 pm »

That was a good idea, and I forgot Notepad++ could do that.

Sadly after searching a few different vehicle ids (motorcycle, quad_bike, car_sports) the only hits I come up with in the entire json folder are in the vehicle files (except for motorcycle where it hit on small metal tank in containers and motorcycle helmet in armor).

Thinking the vehicle spawns may not be moddable yet. :/
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BigD145

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10150 on: February 18, 2014, 02:39:10 pm »

Vehicles have at least two names, unless that changed. I can't really give advice on the current state of the code. I only really remember what I did in the Whales days.
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Tawa

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10151 on: February 18, 2014, 03:47:24 pm »

I downloaded the Linux version of this game, and after thinking I had to compile it still, tried to run it via the most logical process possible. It still won't work.

I've tried "./cataclysm", "./cataclysmdda", and "./cataclysm-launcher". How do I run it?  ???
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Tawa

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10152 on: February 18, 2014, 03:51:21 pm »

Um, never mind.  ;D
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10153 on: February 18, 2014, 04:20:28 pm »

Heh...
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Tawa

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10154 on: February 18, 2014, 07:05:14 pm »

Anyone got good tips on finding bicycles? I'm on the road, trying to find a good city to raid, and I need to go faster. But I picked "student" and didn't invest in driving.
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