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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1879716 times)

Graknorke

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10020 on: February 10, 2014, 07:17:43 pm »

Safe speed is the limits of the vehicle, not of your skill.
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Funk

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10021 on: February 10, 2014, 08:21:42 pm »

So i just found this
Spoiler (click to show/hide)
a near new armoured personal carrier , sure the engine is bust, an some of the frame is a bit dammaged and the out side gas tanks  are a risk but it has all it armoured wheels.

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Greiger

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10022 on: February 10, 2014, 11:48:08 pm »

Damn and here I was thinking I got extremely lucky finding an intact armored car on a bridge.  That thing looks like it could o through a school and come out the other side if you just put the gas tanks someplace less suicidal.

Your mission, should you choose to accept it is to turn random NPCs on and gather up enough NPCs to fully load that thing then go on a worldwide zombie murdering crusade.

...you may want to set autosaves to trigger every 5 minutes for this one...
« Last Edit: February 10, 2014, 11:51:41 pm by Greiger »
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Ivefan

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10023 on: February 10, 2014, 11:56:52 pm »

Damn and here I was thinking I got extremely lucky finding an intact armored car on a bridge. 
I found three armored cars on a single bridge. But then, the first thing i did in that game was to fix a car and then drive around untill i found a humwee. They arent as awkward as the apcs.
The apc is good for spare parts though.
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Tomcost

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10024 on: February 11, 2014, 05:51:19 pm »

So, after checking the json files of the latest experimental build I see that the recharge station is a level 8 recipe.

But instead of coming here to make a rattle about that I'm going to ask:

If you were in Cataclysm DDA, what would you use as currency?

I think that I would use Lye powder. It has a lot of uses.

Graknorke

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10025 on: February 11, 2014, 05:56:26 pm »

If you were in Cataclysm DDA, what would you use as currency?

I think that I would use Lye powder. It has a lot of uses.
Isn't that the opposite you want from a currency? You want something completely useless.
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pisskop

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10026 on: February 11, 2014, 05:59:03 pm »

Copper Wire.

Not useless but abundant and small.  Its not a currency its a median that supplements trade.

BUT, lets be honest, cigarettes are probably a good start.
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Bouchart

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10027 on: February 11, 2014, 06:01:40 pm »

If you were in Cataclysm DDA, what would you use as currency?

I think that I would use Lye powder. It has a lot of uses.
Isn't that the opposite you want from a currency? You want something completely useless.

Talking doll.
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scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10028 on: February 11, 2014, 06:11:19 pm »

Bullets.
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Knight of Fools

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10029 on: February 11, 2014, 06:14:21 pm »

A currency is anything that retains value on a level that's universal enough to make it accepted by most people. It doesn't have to be a literal currency, but in a survival situation where there's no value in anything that doesn't have a use, common and useful things become the currency. It's a step up from a barter system, but a step down from modern finance.

A few examples of non-standard currency are from the Metro series, where they use bullets, and Starbound, where they use pixels (Which are used in 3D printing). In both settings the currency is useful for things other than trading, even though using it consumes the currency.

I wouldn't consider something like Fallout's bottle caps to be on this level - Bottle caps have perceived value without actually being useful for anything.


So a currency doesn't have to be useless, because anything useless in a anarchistic setting is of no value.
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Greiger

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10030 on: February 11, 2014, 08:00:40 pm »

Batteries would probably be my currency of choice.  Despite ability to generate power using large solar arrays and generators, it takes an absurd amount of resources to completely throw off your dependence on them for comfort.

After batteries I would say gasoline, then probably thread.

Speaking of batteries though I had a thought on a vehicle part.  With solar panels being nerfed the ability to transport full storage batteries seems a bit more important.  I would think a survivor would customize their car or generator to be able to add or remove them without needing tools.   
Perhaps there should be a car part that can be made using a some wire that allows a storage battery of any kind to be installed on or removed from without needing any tools?  Why weld a battery in place when yer just going to take it off when it's charged?
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n9103

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10031 on: February 11, 2014, 08:22:52 pm »

I think Graknorke has currency confused with fiat currency.

As for my choice? Ammunition. Just about anything else is either too common, or too out of place. But finding ammo that's the exact caliber you're looking for? Dang rare for calibers other than the most common few, and even the common ones are rare after you've raided the nearby gun stores and corpses.
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pisskop

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10032 on: February 11, 2014, 08:27:11 pm »

Too many calibers and one is not always better than another :/

i.e. .223 ftw.  common and useful, my favored type.  Or slugs.  love em too.
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Tomcost

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10033 on: February 11, 2014, 09:16:50 pm »

Too many calibers and one is not always better than another :/

i.e. .223 ftw.  common and useful, my favored type.  Or slugs.  love em too.
But certain people wouldn't accept certain kinds of ammo.

For something to be a currency it has to be:
-Widely accepted. Almost everybody would accept that currency. That means, most of the people would find a use in it.
-Can be divided, or be small enough. For example, you can't use livestock as currency.
-Scarce. If it is too easy to get, then nobody would accept it. (think of the ridiculous abundace of meat in game)
-Non-perishable. It has to have the potential to be stocked.

So, other posible currencies that I have thought:

-Salt (it has been used IRL). Can be used to preserve food. That's something that even end-game characters would need to use.
-Batteries. The problem with this is that end-game characters wouldn't find any use in them.
-Bones. Useful for crafting and making broth.
-Cooking oil. Mostly the same reasons as above.
-Gasoline. The problem with this is that a sudden discovery of a gas station wold cause a lot of inflation.

Kaitol

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10034 on: February 11, 2014, 09:48:21 pm »

Gasoline goes bad after sitting long enough, I believe. Pretty sure we'd probably just fall back on a barter economy. Without any central government running things or large trading routes needing a regulated measurable currency it works well enough.
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