So... since apparently at least some of the developers check out this thread every once in a while... as opposed to their own development forum..
Any good solutions for compiling the SDL version? Yes, I am masterful at derailing myself. But still. I can't play the game with the existing tile options. That takes priority. Because none of the fonts for console mode work well enough squared (and it makes the already huge sidebar downright humongous), and none of the tilesets have proper support for even stock mods like the Classic Zombies option. And non-square maps look ridiculous. The road is twice as thick going horizontal than vertical. And cars get all squished up sideways.
So I want to take HRose's solution from her(?) thread in the development forum and apply a DF-like spin to it. Read a second tileset page from the tileset folder, an ASCII sheet in eight colors with a matching tile size, and substitute any undefined object or item tiles with their console-like ASCII representation.
But to even try that, I have to compile the thing in SDL first. I got the source. I got Code::Blocks and compiled the console version. I downloaded SDL. Now how do I shove one into another so they work? I noticed the option to compile the SDL version, and am getting file not found errors on the SDL-specific files.
Halp?
edit: okay, as usual I found a solution immediately after asking for help. I guess that counts.
Well, it's a horrible solution, but I can't be bothered to install something else to build SDL_ttf and SDL_image into static libraries. *grumble grumble lazy distributors*
Okay then, let's see how badly I overestimated my capacities in
this case...