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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1894063 times)

GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9195 on: November 30, 2013, 06:44:31 pm »

Will it even process what's happening on a different z-level?

You can set spawns to 0 btw.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9196 on: November 30, 2013, 07:00:27 pm »

Do not really remember. I dont think it did, but I havent checked in a while.
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Lap

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9197 on: November 30, 2013, 11:17:05 pm »

Awh, I waited for some hotfixes after I heard about all these bugs, but it's worse than I thought. The windows tile version is unplayable for me. Constant message spam about "unknown command" and menus are immediately closing. To make it worse my character is always moving north no matter what. Something is screwed up with the SDL inputs and something is constantly inputting.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9198 on: November 30, 2013, 11:18:39 pm »

that moving north may just be you. Im am playing the game fine, excepting having too many items.

A word of advice, dont activate 75 Grenades at once and drop them.
« Last Edit: November 30, 2013, 11:25:07 pm by Aseaheru »
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Blaze

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9199 on: December 01, 2013, 02:49:52 am »

A word of advice, dont activate 75 Grenades at once and drop them.
Yeah, use a mininuke and save yourself the carpal tunnel.

Awh, I waited for some hotfixes after I heard about all these bugs, but it's worse than I thought. The windows tile version is unplayable for me. Constant message spam about "unknown command" and menus are immediately closing. To make it worse my character is always moving north no matter what. Something is screwed up with the SDL inputs and something is constantly inputting.
Try deleting the keymap.txt file file in the data folder. The game will create a new one on startup.
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Greiger

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9200 on: December 01, 2013, 02:05:12 pm »

that moving north may just be you. Im am playing the game fine, excepting having too many items.

A word of advice, dont activate 75 Grenades at once and drop them.
I had a similar problem when I accidently debug menu'd myself way more ammo than I intended.  So I did my usual method of dropping the extra and lighting some adjacent wood on fire.

10 minutes later the game was still showing me tiny little individual explosions, so I force quit.
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Silfurdreki

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9201 on: December 01, 2013, 03:58:34 pm »

I've been wondering: does having bigger wheels on a car have any noticeable effect, or is a car with 30" wide wheels the same as one with bicycle wheels?
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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9202 on: December 01, 2013, 04:03:24 pm »

It changes their dynamic movement properties.  I assume this allows very heavy vehicles on very large wheels to achieve a better safe speed and fuel efficiency, but I've not done any testing.  I know you can technically put a tank on shopping cart casters though.

jester

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9203 on: December 02, 2013, 12:51:15 pm »

IIRC the main advantage to bigger wheels is they are stronger.
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Sheb

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9204 on: December 02, 2013, 12:53:48 pm »

Wide wheels also don't trigger land mines.
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scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9205 on: December 02, 2013, 01:15:51 pm »

It changes their dynamic movement properties.  I assume this allows very heavy vehicles on very large wheels to achieve a better safe speed and fuel efficiency, but I've not done any testing.  I know you can technically put a tank on shopping cart casters though.

Spoiler: Cataclysm.jpg (click to show/hide)
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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9206 on: December 02, 2013, 01:45:07 pm »

It changes their dynamic movement properties.  I assume this allows very heavy vehicles on very large wheels to achieve a better safe speed and fuel efficiency, but I've not done any testing.  I know you can technically put a tank on shopping cart casters though.

Spoiler: Cataclysm.jpg (click to show/hide)

I don't see a problem with that. It's how I normally go shopping.
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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9207 on: December 02, 2013, 01:48:09 pm »

It changes their dynamic movement properties.  I assume this allows very heavy vehicles on very large wheels to achieve a better safe speed and fuel efficiency, but I've not done any testing.  I know you can technically put a tank on shopping cart casters though.

Spoiler: Cataclysm.jpg (click to show/hide)

I don't see a problem with that. It's how I normally go shopping.

So did I, until I realized that if I removed the turret I can fit more stuff in, and realized that at this point it was just an armored shopping cart.
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GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9208 on: December 03, 2013, 05:30:41 am »

It changes their dynamic movement properties.  I assume this allows very heavy vehicles on very large wheels to achieve a better safe speed and fuel efficiency, but I've not done any testing.  I know you can technically put a tank on shopping cart casters though.

Spoiler: Cataclysm.jpg (click to show/hide)

That is 2 too many wheels.

1 forward, one aft, you're good to go; so long as the tank is properly balanced.
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Akhier the Dragon hearted

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9209 on: December 03, 2013, 05:42:24 am »

It changes their dynamic movement properties.  I assume this allows very heavy vehicles on very large wheels to achieve a better safe speed and fuel efficiency, but I've not done any testing.  I know you can technically put a tank on shopping cart casters though.
Spoiler: Cataclysm.jpg (click to show/hide)
I don't see a problem with that. It's how I normally go shopping.
So did I, until I realized that if I removed the turret I can fit more stuff in, and realized that at this point it was just an armored shopping cart.
I think that is what most Cataclysm vehicles boil down to anyway.
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