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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1880193 times)

Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8850 on: November 09, 2013, 11:59:25 pm »

Out of curiosity, what would I be looking for at the lab? I haven't seen anything at a lab that I can't account for, except for the one terminal I couldn't hack (that I think either triggered a resonance cascade or released a bunch of caged nether creatures).
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Elephant Parade

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8851 on: November 10, 2013, 12:15:32 am »

Found an NPC bug. So I talk to the NPC, right? Then I check out the basement.
The NPC is at the other end of the basement. I'm pretty sure she was at the same coordinates she was at on the upper floor, so it probably doesn't save which level they're on or something. Either that, or NPCs are ninjas now.
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Gentlefish

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8852 on: November 10, 2013, 12:16:57 am »

Also when it comes to my crashes, they seem to be random but when I move into a new square of land. Is there a way to get a crash dump for you? I'm on Curses and the latest experimental.

In other news, wheelbarrows are freaking awesome.

Elephant Parade

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8853 on: November 10, 2013, 12:34:25 am »

I talked to an NPC, asked to be taught something, said "never mind," and the game crashed.
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scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8854 on: November 10, 2013, 03:59:03 am »

All the NPCs seem to have a 'none' in their inventory. If you loot it/have an NPC give it to you, it causes massive problems, most notably not being able to drop items which are assigned to the same slot as 'none' or, for that matter, reassign them.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Sheb

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8855 on: November 10, 2013, 06:32:45 am »

You can drop none using the advanced inventory management.
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scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8856 on: November 10, 2013, 06:34:24 am »

You can drop none using the advanced inventory management.

Eh?
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Artaud

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8857 on: November 10, 2013, 10:31:50 am »

Azmodean, GlyphGryph, I've sent you both a PM!
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When the power of love overcomes the love for power, the world will know peace.

Gentlefish

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8858 on: November 10, 2013, 07:39:47 pm »

What's the release schedule for experimental builds? My incredibly poor memory tells me it's nightly.

EDIT: Nevermind, found the candidate on the forums.
« Last Edit: November 10, 2013, 07:42:38 pm by Pufferfish »
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i2amroy

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8859 on: November 10, 2013, 08:38:42 pm »

What's the release schedule for experimental builds? My incredibly poor memory tells me it's nightly.

EDIT: Nevermind, found the candidate on the forums.
Experimental builds automatically compile/update the link within about 8 minutes of anything being pushed to the mainline. Kevin/azmodean tends to push at least once every evening, while I will sometimes push things earlier on or later in the nighttime.
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Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8860 on: November 10, 2013, 08:40:57 pm »

I'm not sure if this is a bug, but if you use rotten food in a recipe that doesn't rot it comes out clean. When you're making a battery out of a slightly moldy lemon this isn't an issue. When you're mixing drinks out of spoiled juice, it seems wrong.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

i2amroy

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8861 on: November 10, 2013, 08:58:28 pm »

I'm not sure if this is a bug, but if you use rotten food in a recipe that doesn't rot it comes out clean. When you're making a battery out of a slightly moldy lemon this isn't an issue. When you're mixing drinks out of spoiled juice, it seems wrong.
Hmmm... Rotten components should be disabled by default for crafting. What version are you playing?
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8862 on: November 10, 2013, 09:30:11 pm »

It's from a few days ago. Unfortunately, I can't find a version number.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8863 on: November 11, 2013, 06:30:47 am »

I think they should introduce a tag or something for the recipes that specifically allows/disallows spoiled components.

For example, there is no real reason for Tainted Tornado to demand fresh meat, because as the recipe states, it's basically rotten meat sterilized by copious amount of concentrated alcohol anyway. Or, like Grendus said, batteries.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

teoleo

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8864 on: November 11, 2013, 12:57:05 pm »

What can I expect in the next release?
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