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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1861609 times)

GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8565 on: October 31, 2013, 12:17:00 am »

MORE SPEED can solve anything- move the end of your runway back & increase speed!
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scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8566 on: October 31, 2013, 05:31:15 am »

Taking Dayquil hot. That sounds unpleasant.

Actually, that gave me the idea that they could add in medication that needs to be dissolved in water before using. Possibly using the Purification Tablets code except yielding a container of dissolved medicine.

E: My worldgen generosity run is now over - remember what I said about you being shit out of luck if a turret turns on you? Yeah, that happened.
« Last Edit: October 31, 2013, 05:43:31 am by scrdest »
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Gamerlord

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8567 on: October 31, 2013, 07:09:36 am »

MORE SPEED can solve anything- move the end of your runway back & increase speed!
Sometimes you're incapable of that.

Sheb

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8568 on: October 31, 2013, 07:33:16 am »

Well, explosives are the solution then.
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Graknorke

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8569 on: October 31, 2013, 07:34:50 am »

Also it should be possible to 'power' through objects with a strong enough engine and maybe treads. Like a tractor pushing through a wall.
I imagine that this will end up arising naturally when vehicle damage is fixed to a more reasonable system.
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Sheb

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8570 on: October 31, 2013, 08:19:14 am »

Is there any way to repair damaged firearms as of now?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

azmodean

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8571 on: October 31, 2013, 10:17:06 am »

Actually, that gave me the idea that they could add in medication that needs to be dissolved in water before using. Possibly using the Purification Tablets code except yielding a container of dissolved medicine.
Plop, Plop.  That's very doable.

In other news, the experimental now has special Halloween enhancements.
New monsters!
Ludicrously unbalanced professions!
Small animals exploding in geysers of blood!*

*May actually be a bug. <_<
« Last Edit: October 31, 2013, 10:48:40 am by azmodean »
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Greiger

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8572 on: October 31, 2013, 10:23:13 am »

I have found a minifridge on an ice cream cart in a park in an experimental, and I have already begun to build a complicated frame system to try to take advantage of it.  But suddenly I feel I need to ask...

1: Does the minifridge actually work when attached to a frame with batteries and solars?

2: Do solars determine if they are outside based on the tile they are occupying or the center of mass of the vheicle?  Like say if I had a vheicle built into a house partially outside, partially inside, would placing solar panels on the outside bits still provide power even though the majority of the vheicle is inside being a kitchen and forge?
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azmodean

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8573 on: October 31, 2013, 10:51:04 am »

1: Does the minifridge actually work when attached to a frame with batteries and solars?
Absolutely!  If by "work" you mean "act as a box you can put things in and food still rots at the normal speed".
2: Do solars determine if they are outside based on the tile they are occupying or the center of mass of the vheicle?  Like say if I had a vheicle built into a house partially outside, partially inside, would placing solar panels on the outside bits still provide power even though the majority of the vheicle is inside being a kitchen and forge?
Solar panels check their actual location on the map rather than the center of the vehicle, so yes, if you have solar panels on the part of the vehicle poking out of a garage, they should charge your betteries.
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I don't think Jesus died from thorns being pushed into his brain. RTFA

scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8574 on: October 31, 2013, 10:55:24 am »

Actually, that gave me the idea that they could add in medication that needs to be dissolved in water before using. Possibly using the Purification Tablets code except yielding a container of dissolved medicine.
Plop, Plop.  That's very doable.

In other news, the experimental now has special Halloween enhancements.
New, ludicrously unbalanced monsters!
Ludicrously unbalanced professions!
Small animals exploding in geysers of blood!*

*May actually be a bug. <_<

FTFY.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Darkmere

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8575 on: October 31, 2013, 01:14:55 pm »

In other news, the experimental now has special Halloween enhancements.
New monsters!
Ludicrously unbalanced professions!
Small animals exploding in geysers of blood!*

Ohh shiny! Are these permanent or will they be removed post-holiday? I won't be able to play much for a couple weeks, so if it's temporary I'll just download the current experimental and keep it safe for later.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
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GlyphGryph

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8576 on: October 31, 2013, 01:26:14 pm »

Very temporary.
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Krevsin

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8577 on: October 31, 2013, 01:47:54 pm »

Very temporary.
You, my good sir, are no fun.
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scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8578 on: October 31, 2013, 03:48:45 pm »

Very temporary.
You, my good sir, are no fun.

No. Just... no. These are OK for a single day, but no more.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Imp

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8579 on: October 31, 2013, 04:29:38 pm »

Actually, that gave me the idea that they could add in medication that needs to be dissolved in water before using. Possibly using the Purification Tablets code except yielding a container of dissolved medicine.
Plop, Plop.  That's very doable.

In other news, the experimental now has special Halloween enhancements.
New monsters!
Ludicrously unbalanced professions!
Small animals exploding in geysers of blood!*

*May actually be a bug. <_<



ooooooooooh.

Is this a special Halloween only dl experimental, or are these (non-bug) new features probably here to stay?

Cause I wanna see (and wouldn't mind the blood xplody say what! buggy either to see) but I cannot possibly dl until this evening-ening-ing.  Trick or treat, pleeeeeaaase!

So I calmed enough to read on, and know that it's not permanent.  Could it get a special linky?  Could that special linky be up for a few days (or longer)?
« Last Edit: October 31, 2013, 04:38:53 pm by Imp »
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