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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1890920 times)

Robsoie

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8205 on: October 19, 2013, 04:24:48 pm »

Interesting, thanks for the quote Imp, i will have to drink some booze and soda (as i want to avoid those drugs to not add another layer of difficulty on my already though situation with those bears/cougars/sludge crawler that want to popup suddenly) to get back this odd sleep day not at night under a more desired schedule, good i have some stores nearby that i saw featuring those.
« Last Edit: October 19, 2013, 04:36:31 pm by Robsoie »
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Robsoie

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8206 on: October 19, 2013, 04:26:06 pm »

edit : indeed, pressed quote instead of modify , so .... oops
« Last Edit: October 19, 2013, 04:36:39 pm by Robsoie »
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Graknorke

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8207 on: October 19, 2013, 04:31:43 pm »

...what?
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LordSlowpoke

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8208 on: October 19, 2013, 04:33:04 pm »

i assumed severe editing failure. live and let live.
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GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8209 on: October 19, 2013, 04:44:28 pm »

So I went to inspect this survivor, found out he was a nerd 'looking for some choice systems to hack'. Didn't have anything of value, so continued on.
2 minutes later, I come back the same way and find him dealing the deathblow to a grizzly with his weapon of choice: a soldering iron.
Spoiler (click to show/hide)

Can you apply first aid/bandages to others? I wouldn't be surprised if the tough little fellow's missing a limb or two..
« Last Edit: October 19, 2013, 04:48:22 pm by GrizzlyAdamz »
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Imp

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8210 on: October 19, 2013, 04:49:38 pm »

Interesting, thanks for the quote Imp, i will have to drink some booze and soda (as i want to avoid those drugs to not add another layer of difficulty on my already though situation with those bears/cougars/sludge crawler that want to popup suddenly) to get back this odd sleep day not at night under a more desired schedule, good i have some stores nearby that i saw featuring those.

Another choice you have is to ignore tiredness until you want to sleep.  It apparently doesn't add any harmful effects to be tired, even dead tired.  I've not pushed extremely far into dead tired, but I've never had a character just curl up and go to sleep.

Since a sleeping character is healing, I tend to use tiredness as a resource to be spent when my character is hurt, to get some resource-light but time-consumptive healing done across the whole body.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Aseaheru

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8211 on: October 19, 2013, 05:07:54 pm »

I dont think you can heal NPCs.
They may be able to heal themselves, try selling him some meds.
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Owlga

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8212 on: October 19, 2013, 05:55:42 pm »

Another choice you have is to ignore tiredness until you want to sleep.  It apparently doesn't add any harmful effects to be tired, even dead tired.  I've not pushed extremely far into dead tired, but I've never had a character just curl up and go to sleep.

From watching janet play I've seen it goes like this. Tired, Dead tired, Exhausted, and then past Exhausted instead of getting a status change you get the message "Survivor sleep now" and you fall to sleep on the spot.

I've also seen her inadvertantly take catnaps while just tired. Neither of us know what's doing that as it never seems to happen on dead tired and farther.
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Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8213 on: October 19, 2013, 08:33:21 pm »

So I know this was detailed earlier, but I can't remember - is there a way to split large stacks of items? I have about 175 bandages and they're REALLY EFFING HEAVY!
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Girlinhat

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8214 on: October 19, 2013, 08:43:04 pm »

It appears the only way is to pick them all up, and then drop them.  If you type a number before pressing the inventory item's key, you'll drop a partial stack.

Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8215 on: October 19, 2013, 08:46:57 pm »

It worked. Thank you.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

NullForceOmega

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8216 on: October 19, 2013, 10:04:02 pm »

This game kicks my ass.  Latest run, 25 point start, android, a few points in some useful skills, solid attributes.  First day influenza, okay, concentrate on survival, nope slime pit, fuck you Null, fuck you.
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Imp

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8217 on: October 19, 2013, 10:15:20 pm »

nope slime pit

At this point for you, yes.  Exactly that.  Start game, check map, see slime pit, suicide and start over.  I'd say the same for fungal stuff and triffid stuff too.

They're not that common.  You'll get maps where you have two or more 'oh no' stuffs in sight - but you'll also get maps where it's just you and the normal stuff - and that's the map that's worth your time for now.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8218 on: October 19, 2013, 10:19:04 pm »

This game kicks my ass.  Latest run, 25 point start, android, a few points in some useful skills, solid attributes.  First day influenza, okay, concentrate on survival, nope slime pit, fuck you Null, fuck you.

Bad luck. Just keep trying, once you get the hang of things you'll find that survival is very manageable in most scenarios.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

NullForceOmega

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8219 on: October 19, 2013, 10:20:45 pm »

I get a slime pit on average evry other map, or a trifflid grove, or a fungal spire.  In point of fact tho' this one was revealed exactly one square north of the revealed map while I was looking for water, I actually don't do to bad against the slimes, but combined with the 'flu and needing water I couldn't avoid them, they finally ganged up on me and that was that.  Sometimes I seem to get stuck on the bottom of the bell curve with RNGs, and get consecutively trashed by everything, it really sucks.  Honestly, when I can get something done in game I enjoy it immensely, but it is very frustration to get repeatedly creamed for what seems to be no good reason.
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Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.
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