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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1863903 times)

Girlinhat

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7725 on: October 12, 2013, 07:59:20 pm »

Not really by official means.  You're just strong-arm breaking walls towards your destination.  One tile at a time...

Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7726 on: October 12, 2013, 08:21:38 pm »

Hmm. Well, NPC's are no good - I don't have them enabled. And the dump is in the middle of nowhere, it'd be one hell of a tunnel to get there. Guess I'll debug it, I really want to see what's down there.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Girlinhat

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7727 on: October 12, 2013, 09:45:59 pm »

Small suggestion: Make "Cooked Meat" craftable via a "Knife Spear" as well.

Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7728 on: October 12, 2013, 09:53:05 pm »

Well, the sarcophagus was a bust. Lethally high radiation even with a hazmat suit, which means no good way to explore it. Oh well.

Raided a rat cave. 88 sewer rats on two floors. They literally ate my trenchcoat while I was wearing it. Walked out with a lot of torso damage and a little fur. Was interesting nonetheless. Now I'm on to another freezing lab. Found an interesting way to deal with turrets - I have a darkness generator bionic, which lets me walk right up to the turrets and stab them. One quick strike, a short explosion, and the turret is down.
« Last Edit: October 12, 2013, 09:54:38 pm by Grendus »
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Iceblaster

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7729 on: October 12, 2013, 10:00:10 pm »

Mutate radiogenic. It should be enough to keep you from completely dying. You may be horribly mutated, buuuut you shouldn't die right?

Farce

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7730 on: October 12, 2013, 10:04:48 pm »

Oh Christ, the first zambie I ran into this game - not even 20 ingame-minutes in - is a brute.

i2amroy

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7731 on: October 12, 2013, 10:45:25 pm »

Mutate radiogenic. It should be enough to keep you from completely dying. You may be horribly mutated, buuuut you shouldn't die right?
If you are lucky you'll mutate up both radioactivity and radiogenic. Regenerating 1 hp every 5 minutes is crazy OP (it's 6x better than the regeneration mutation).
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Girlinhat

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7732 on: October 12, 2013, 10:52:41 pm »

So I found this by sheer luck:
Spoiler (click to show/hide)
It's a Wreckage, which as close as I can tell is when the game generates 2-3 vehicles, adds and removes a few bits, and then places them over each other, meant to show a pileup wreck or deep collision.

This one is actually a very beefy solar powered car with a gas engine...  It has everything intact enough to run, likely because both (!) engines are intact and there's enough wheels in there that -some- of them work.

I want to own this now.  I'm not even sure if I should fix it up.  Just polish the chrome a little and drive her as-is...

Mephansteras

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7733 on: October 12, 2013, 10:56:35 pm »

That's hilarious :)
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Tiruin

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7734 on: October 12, 2013, 11:00:27 pm »

I envy you. :<

All I get are cheesy wreckages with nothing but cold, hard, steel. No room for the love and the personal touches.
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GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7735 on: October 12, 2013, 11:05:32 pm »

Ha, that's neat!
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Girlinhat

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7736 on: October 12, 2013, 11:23:35 pm »

Worth noting that I've also encountered exactly zero normal zombies, and it's constantly raining.  Boomers and dogs everywhere in the rain all the time.

GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7737 on: October 12, 2013, 11:53:19 pm »

....about 50 squares NE of my shelter:

Spoiler (click to show/hide)
« Last Edit: October 12, 2013, 11:56:35 pm by GrizzlyAdamz »
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Check this shit out- (it changes)
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Farce

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7738 on: October 12, 2013, 11:55:22 pm »

OH GOD

My shelter is swarming with giant bugs

It's next to a river, sure, but there isn't even a swamp visible on the map oh goddd.

Rez

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7739 on: October 13, 2013, 12:00:25 am »

I found the freezing lab someone mentioned a couple pages back.  I did some exploring on the -89 F level before I left with frostbite on my face.  2 days of 40 pain later, I'm heading back with cbm heat pipes.  We'll see if I need to make a gasmask to avoid face eye frostbite.
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