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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1893688 times)

Neonivek

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7560 on: October 09, 2013, 04:39:20 pm »

Quote
I wonder when someone will mod in gun-kata

You know it isn't that I don't believe that a form of gun based martial arts couldn't exist (in fact it does)... but it just wouldn't look like "Gun-Kata"
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Girlinhat

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7561 on: October 09, 2013, 05:04:11 pm »

He means a katana with a gun.  Which works.  All guns are considered melee weapons simply because they're based on weight, volume, and piercing/bash damage.  A bayonet added to a rifle lets it function as a spear.

A gun could be made that has decent melee stats, probably using shotgun ammo fired similar to a pistol, point-blank range and relying on closeness and spread to get a hit.  You might even be able to add gun mods that change its melee power...

Knight of Fools

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7562 on: October 09, 2013, 06:30:23 pm »

Gun Kata, from the movie Equilibrium.

It's... pretty dumb.

I could see a gun and sword combo being feasible, though, not to mention pretty awesome.
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GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7563 on: October 09, 2013, 06:46:20 pm »

Yar, gunblades would be pretty easy to mod in. In any shape or size in fact. Just edit a couple json files and voila.
« Last Edit: October 09, 2013, 06:50:25 pm by GrizzlyAdamz »
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Girlinhat

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7564 on: October 09, 2013, 06:50:04 pm »

Equilibrium isn't so much martial arts, as it is people who don't understand how guns work.  They're guns.  You're not supposed to hold them close enough that the other guy can yank it away.  They're guns.  Stand 200 yards back and shoot them!

Snap-shooting maybe, as he takes several accurate shots quickly, but even then not -really-.

Sharp

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7565 on: October 09, 2013, 06:56:31 pm »

It would be interesting to have some gun-based "martial arts", like something like scoring a crit reduces next action cost or recoil. Nothing based on realism but more of the rule of cool.
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Knight of Fools

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7566 on: October 09, 2013, 08:30:19 pm »

Yar, gunblades would be pretty easy to mod in. In any shape or size in fact. Just edit a couple json files and voila.

I was thinking specifically about a gun in one hand and a melee weapon in the other, but that works too.
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guitarxe

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7567 on: October 09, 2013, 08:55:29 pm »

How do I stop waiting after I decide to wait till, say, morning?

Is there no way to make fire other than using lighters and matchbooks etc? I mean, can't I bang some flint together or rub some sticks?

I was in my evac shelter waiting for midnight, all of a sudden I see a GIANT blob of yellow question marks move by the shelter. What the heck was that?
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Blaze

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7568 on: October 09, 2013, 08:59:11 pm »

You can make a fire drill with 2 survival skill.

Yellow question marks show sounds that you've heard through barriers such as walls that block vision.

Yar, gunblades would be pretty easy to mod in. In any shape or size in fact. Just edit a couple json files and voila.

I was thinking specifically about a gun in one hand and a melee weapon in the other, but that works too.

It's actually fairly simple to do albiet a bit messy:
Code: [Select]
    {
        "type" : "GUNMOD",
        "id" : "tacknife",
        "name" : "Tactical_Knife",
        "weight" : 300,
        "color" : "light_cyan",
        "burst_modifier" : 0,
        "loudness_modifier" : 0,
        "to_hit" : -3,
        "dispersion_modifier" : 0,
        "price" : 400,
        "clip_size_modifier" : 0,
        "description" : "The Tactical Knife attachment allows the character to hold both a pistol and a knife at the same time, allowing its wielder to fluidly switch from short-ranged to melee combat without impairing his or her ability to shoot.",
        "symbol" : ":",
        "material" : ["steel", "null"],
        "volume" : 2,
        "cutting" : 12,
        "recoil_modifier" : 0,
        "damage_modifier" : 0,
        "mod_targets" : ["pistol"],
        "bashing" : 0,
        "flags" : ["STAB"],
        "ammo_modifier" : "NULL"
    },
« Last Edit: October 09, 2013, 09:08:31 pm by Blaze »
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Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7569 on: October 09, 2013, 09:35:22 pm »

How do I stop waiting after I decide to wait till, say, morning?

Is there no way to make fire other than using lighters and matchbooks etc? I mean, can't I bang some flint together or rub some sticks?

I was in my evac shelter waiting for midnight, all of a sudden I see a GIANT blob of yellow question marks move by the shelter. What the heck was that?

As has been said, you can make a firedrill which will start fires without limited fuel. You can also get a refillable lighter, which can be reloaded with gasoline found inside abandoned cars or in abundance in abandoned gas stations. Flaming swords like the Shiskebab, Rising Sun, or Firebrand can be filled with gasoline then used like a lighter to ignite nearby objects. If you're trying to cook, you can also get a Hotplate, Integrated Toolset, or install a RV Kitchen Unit in a vehicle. Occasionally you can find those in destroyed RV units, no fabrication required, just attach it to a car with a battery and a solar panel and boom - infinite cooking power.

Those giant blobs of ?'s show up a lot. No worries, that's typically just a deer or wolf, as long as you remembered to close the doors you'll be fine.
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A quick guide to surviving your first few days in CataclysmDDA:
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Flying Dice

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7570 on: October 09, 2013, 10:02:22 pm »

I've just realized that it's possible to light your cigarette with the tip of your flaming sword.

...

If cigars aren't in already, they need to be.
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Aqizzar

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7571 on: October 09, 2013, 10:11:41 pm »

If cigars aren't in already, they need to be.

They definitely exist, and are satisfying for just that sort of reason.


Thing I discovered today: You are not notified for catching sight of monsters while pumping gasoline.  That was a fun way to get bit by three web spiders at once.
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Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7572 on: October 09, 2013, 10:16:43 pm »

If you're cooking and you have rotten meat in your inventory, it will sometimes choose the rotten meat over fresh meat. Waste of perfectly good spaghetti noodles, oh well.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Sindain

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7573 on: October 09, 2013, 10:32:52 pm »

You can also cook with meat that is on fire, its rather silly.
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Girlinhat

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7574 on: October 09, 2013, 10:59:29 pm »

You can also cook with meat that is on fire, its rather silly.
I think you just described the act of cooking, actually...
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