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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1893549 times)

Flying Dice

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7155 on: October 01, 2013, 03:47:26 pm »

Also reasonable. But right now the game is an odd mix of 'real' time and compressed time in different areas. I'd like that to at least make sense or be controllable.

On a random note: I want to use one of these as my mobile base. Well, a manned version anyway. Don't know that I'd trust a robotic base. But, still, that thing would not care about bushes AT ALL.
If we're talking about ideal mobile bases just give me a Mark XXXI Bolo.
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Mephansteras

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7156 on: October 01, 2013, 03:49:47 pm »

Also reasonable. But right now the game is an odd mix of 'real' time and compressed time in different areas. I'd like that to at least make sense or be controllable.

On a random note: I want to use one of these as my mobile base. Well, a manned version anyway. Don't know that I'd trust a robotic base. But, still, that thing would not care about bushes AT ALL.
If we're talking about ideal mobile bases just give me a Mark XXXI Bolo.

I was going for stuff that actually exists and could theoretically be found somewhere after the apocalypse. But that'd be cool, too.
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i2amroy

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7157 on: October 01, 2013, 04:26:17 pm »

Or moose, the real harbringers of the apocalypse.
Have you ever seen an angry moose in real life? The way they are described in cataclysm isn't that different from reality. :P
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Aseaheru

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7158 on: October 01, 2013, 04:36:21 pm »

Yes, moose are known to be evil.
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wer6

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7159 on: October 01, 2013, 04:40:16 pm »

in other news, my cross-bow wielding zombie killing mega master Priest got eaten by A bear wielding its claws, oh the irony.
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scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7160 on: October 01, 2013, 04:48:14 pm »

Yes, moose are known to be evil.

FUCKING MOOSE. My mansion-dwelling char's life has finally come to an end, and by now you can guess it was caused by a certain antlered land-carp of an animal.
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Mephansteras

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7161 on: October 01, 2013, 04:57:22 pm »

Or moose, the real harbringers of the apocalypse.
Have you ever seen an angry moose in real life? The way they are described in cataclysm isn't that different from reality. :P

I was chased by a moose once as a small child. Fortunately it decided that I wasn't really a threat after I fell down, since it could have easily killed me if it wanted to. I was 5, though, so not exactly a challenge for a creature that outweighed me many times over.
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Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7162 on: October 01, 2013, 05:04:48 pm »

I accidentally deleted my character. Apparently you can't have two saves simultaneously. Might be nice to put a warning up if you decide to start a new game while there's an existing savegame.
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A quick guide to surviving your first few days in CataclysmDDA:
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i2amroy

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7163 on: October 01, 2013, 05:15:08 pm »

You can have multiple saves just fine. Do make sure that you are actually saving/quitting (not suiciding) and make sure that you aren't resetting the world between the two.
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Vgray

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7164 on: October 01, 2013, 05:22:20 pm »

Is there a way to dismantle traps?
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GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7165 on: October 01, 2013, 05:24:11 pm »

(e)xamine them. Beware, they don't like to be touched.
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Vgray

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7166 on: October 01, 2013, 05:27:13 pm »

How good a weapon is a wood axe anyway? I found it in the middle of all those traps along with a few saws and a  bunch of wood.

Note to self, don't try to disarm shotgun traps.
« Last Edit: October 01, 2013, 05:30:23 pm by Vgray »
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Mephansteras

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7167 on: October 01, 2013, 05:36:11 pm »

I found the wood axe to be sub-par. It kills zombies pretty well, but it is pretty slow and you're likely to get whalloped a bit in between swings. I had better luck with a crowbar.
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Vgray

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7168 on: October 01, 2013, 05:45:31 pm »

Okay. What about a pointy stick versus a crowbar?

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Akhier the Dragon hearted

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7169 on: October 01, 2013, 05:50:30 pm »

   I don't know how a crowbar compares to other early game weapons but I always use one because of its utility. The fact that you can make one no matter what at the start is a nice bonus to boot.
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