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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1828150 times)

Darkmere

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6990 on: September 29, 2013, 02:17:02 pm »

If there's no bushes, what will we exploit to fight zombies and wolves without taking damage in fields? D:

Shopping carts. Armor. Bows. Small rocks. Traps. Pits. Trapped pits.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Akhier the Dragon hearted

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6991 on: September 29, 2013, 02:24:20 pm »

I did not say no bushes, I said less
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Iceblaster

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6992 on: September 29, 2013, 02:34:47 pm »

Alright so I found this abandoned boarded up house in the forest with nothing of importance in it...

Is this a secret or something? DOn't have screenies as save got fucked before of my unwillingness to turn off NPCs

Scelly9

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6993 on: September 29, 2013, 02:36:20 pm »

Or just fix collisions to use the vehicles weight.
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Kaitol

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6994 on: September 29, 2013, 02:44:17 pm »

Wow. I thought fungal spires would be difficult. One molotov to the thing though and its a huge raging inferno.

Mushrooms burn gooooooooood.
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Graknorke

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6995 on: September 29, 2013, 03:10:45 pm »

I just got a relatively lucky run. I came in on the corner of a town, and as mentioned before the occupants seemed to be entertaining themselves by smashing up houses in a big wave through the town. I mostly managed to avoid them because of it, apart from the 20 or so that I've had to kill because of them hearing my cold. Doesn't matter though because I had a crowbar and enough abandoned houses to hardly take a scratch. After making myself some delicious banana-oatmeal I had a poke around the surroundings.
Helicopter crash. Yesssss.
Swiped a military backpack, a helmet, and some camo gear to cover up my otherwise poorly protected body. Unfortunately, a couple of zombies were hanging around there because they didn't hear the window-smashing riots, but I led them over the wreckage a few times to bash them to death. I had a few bite wounds but it can't really be helped.
I checked around the other houses and found a hacksaw (oh yes), various pieces of warm clothing, some water, and best of all some disinfectant in case the wounds got infected.
I then went to the bar one street over and pryed open the back door. I could see a mostly-intact car out front, and plenty of alcohol in the bar, so that's good. I went into the furthest-out house and closed all the windows. I was feeling tired so I cauterised myself and slept off the pain. I still have a cold that I got basically immediately after eating some crisps earlier, but the pain from my wounds is basically gone.
So I have a bunch of tools for crafting, a military backpack, some nice clothes, and a city that is largely empty.

Pretty good.
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GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6996 on: September 29, 2013, 03:21:35 pm »

Wow. I thought fungal spires would be difficult. One molotov to the thing though and its a huge raging inferno.

Mushrooms burn gooooooooood.
I'm tripping balls!



In other news,
Spoiler (click to show/hide)
That was rather..abortive.
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forsaken1111

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6997 on: September 29, 2013, 03:33:56 pm »

Yeah don't think that objective/questline is in yet
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Kaitol

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6998 on: September 29, 2013, 03:36:01 pm »

What the dick game. I walk outside with some minor crack cravings bringing my speed down to 83ish and get blindsided by a moose. Fine, I'm right next to a bush, and get into a duel with the moose with my pocket knife, take a chunk of damage but I can deal. My speeds pretty low, but I block the moose like a boss. Then a zombie dog walks up when the moose is nearly dead and I'm pretty damaged, I think damn it, and pull back a few steps and move to get into a better position.

Then two wolves come in from my right and left. At this point I'm just screaming gaaaaaaammeeeeeeee inside my brain.
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BigD145

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6999 on: September 29, 2013, 03:47:53 pm »

They smelled your weakness.
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GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7000 on: September 29, 2013, 04:25:34 pm »

The wolves moose will feast well tonight.
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coolio678

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7001 on: September 29, 2013, 04:32:04 pm »

How would one go about removing a wall? I'm trying to build a door, but I don't know how to get rid of a wall tile. Trying disassemble furniture on it didn't work, and whacking it with my crowbar a few times doesn't seem to be doing anything.
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Dwarves passing by get good thoughts from the mist of water and exploding felines.
Anyone of the equivalent to the royal bloodline in a nomadic group would have a sun tattooed on their hand, or a scrotum on their forehead (it's a little-known fact that fraternities are based off of long-forgotten tribes).

Graknorke

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7002 on: September 29, 2013, 04:40:01 pm »

How would one go about removing a wall? I'm trying to build a door, but I don't know how to get rid of a wall tile. Trying disassemble furniture on it didn't work, and whacking it with my crowbar a few times doesn't seem to be doing anything.
Jackhammer, explosives, or bait a hulk over.
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Elephant Parade

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7003 on: September 29, 2013, 04:54:40 pm »

How would one go about removing a wall? I'm trying to build a door, but I don't know how to get rid of a wall tile. Trying disassemble furniture on it didn't work, and whacking it with my crowbar a few times doesn't seem to be doing anything.
Jackhammer, explosives, or bait a hulk over.
The last one seems ill-advised.
What you could do is burn down the whole house. Then you'll have plenty of room! Well, you do have to dig out the rubble, but still.
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coolio678

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7004 on: September 29, 2013, 05:17:05 pm »

How would one go about removing a wall? I'm trying to build a door, but I don't know how to get rid of a wall tile. Trying disassemble furniture on it didn't work, and whacking it with my crowbar a few times doesn't seem to be doing anything.
Jackhammer, explosives, or bait a hulk over.
Dang, I was afraid it would be something like that. I was hoping that a stone axe would be enough to punch through a wall, but it looks like I might have to make friends with a hulk.
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Dwarves passing by get good thoughts from the mist of water and exploding felines.
Anyone of the equivalent to the royal bloodline in a nomadic group would have a sun tattooed on their hand, or a scrotum on their forehead (it's a little-known fact that fraternities are based off of long-forgotten tribes).
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