Define 'small size'
I was thinking something small enough to easily navigate all city roads. You can't really have enough storage area to keep much loot in and still have that ease of travel.
Consequently... I just realized I've been venting RL stress into this argument, so I'm sorry if I came off as confrontational. I do think large vehicles are pointlessly frustrating and that detracts from gameplay, but if they stay as they are I can just play something else or go read a book. So... Yeah again, sorry if I sounded like an ass.
Hey guys, I just drove by a military outpost (accidentally), and kinda got shot at a little. Next time I stopped I noticed my water storage had gone from 20%+ to 8%. Now I don't think it was hit, (and it was still pristine), but I can't think of anything else that could have consumed that much water..
Do you only have the one tank? Have you had any other collisions, even minor ones? I've noticed some odd stuff from buggy collisions, like backing into a car at -9 bugging out and throwing the other car a screen and a half away, through a building. Sometimes weird stuff just happens.
For people who want a completely equipped and fancy base that can (slowly and carefully) be moved to a new, better location when a given area is depleted?
It's less inconvenient than packing up an entire stationary base worth of belongings and hauling it a bit at a time to a new base somewhere else which then needs to be re-organized and re-fortified.
See, there's only so much of actual value you can really get in a wide area like cities. Once you have cooking stuff, clothes, tools you've pretty much played out anywhere in any city and it becomes more time-efficient to go hunting in labs, looting military installations, and such. Here the larger vehicles lose because they have more chances to get stopped by bushes and all that.
If you're moving from house to house in the city, you can just make a small bike with 3 trunks on the back and use / to move stuff into a shopping cart and then the trunks, then reverse at the new base. Here, large vehicles STILL lose because you spend FAR more time cutting apart wrecks to clear the road than actually playing.
It's just annoyance either way that penalizes large vehicles... to penalize large vehicles. It doesn't serve a purpose other than annoyance, same as having your character randomly jerk the steering wheel in a circle just to make sure you can't get on a road and hold 5 to travel easily. It doesn't add to the game.
Vehicle related question: How much storage do Trunks actually have?
It's 400 volume, weight doesn't matter as far as I've seen.