Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 459 460 [461] 462 463 ... 1086

Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1893350 times)

Iceblaster

  • Bay Watcher
  • Now with 50% less in-jokes!
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6900 on: September 28, 2013, 05:47:44 pm »

Or period...

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6901 on: September 28, 2013, 05:52:07 pm »

Or period...
I meant something like "wait for 2 hours" or whatever.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Iceblaster

  • Bay Watcher
  • Now with 50% less in-jokes!
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6902 on: September 28, 2013, 05:56:18 pm »

Ah, then yeah | is what you want.

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6903 on: September 28, 2013, 05:56:27 pm »

For some reason I just imagined a badass priest in full robes quoting the bible from memory fighting zombies with one of those tall metal candlestands over the pews, emphasizing words with every strike, before finally being cornered and lighting a firebomb, yelling one final line and throwing it into the horde and the cathedral bursts into flames.
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Kaitol

  • Bay Watcher
  • Heya, Red.
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6904 on: September 28, 2013, 05:57:36 pm »

My version is about a week old experimental version, so if the imaginary Sludge thing has been fixed since then than yeah, its my old version.
Logged

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6905 on: September 28, 2013, 06:11:13 pm »

I just died stood in a locked room on my own... I have no idea how.
It was like I was being attacked, but there was no way something could have been attacking me. I kept blocking with my wood axe, and the console kept telling me how it was trying to spawn a monster on top of another monster.
I got into a church, cauterised my wounds, prepared to rest up, couldn't find a 'wait' button, and then walked too close to a wall or something because ALL OF THE ZOMBIES AT ONCE CAME POURING IN OH GOD.

You're just having all the fun aren't you?
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6906 on: September 28, 2013, 06:17:06 pm »

I just died stood in a locked room on my own... I have no idea how.
It was like I was being attacked, but there was no way something could have been attacking me. I kept blocking with my wood axe, and the console kept telling me how it was trying to spawn a monster on top of another monster.
I got into a church, cauterised my wounds, prepared to rest up, couldn't find a 'wait' button, and then walked too close to a wall or something because ALL OF THE ZOMBIES AT ONCE CAME POURING IN OH GOD.

You're just having all the fun aren't you?
I have a monopoly on the fun. You don't even understand how hard I have the fun pinned under my thumb.

Also, what are the crates in cathedrals? I pryed open two and they were both empty.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6907 on: September 28, 2013, 06:20:17 pm »

Keep smashing em open- I can confirm the ones in labs have 'stuff'.
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6908 on: September 28, 2013, 07:11:35 pm »

That happened to me, too.
Logged

Kaitol

  • Bay Watcher
  • Heya, Red.
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6909 on: September 28, 2013, 07:34:25 pm »

I set my alarm clock to go off in seven hours. It wakes me up in four and a half.

Cataclysm has really sadistic alarm clocks.
Logged

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6910 on: September 28, 2013, 08:02:48 pm »

I set my alarm clock to go off in seven hours. It wakes me up in four and a half.

Cataclysm has really sadistic alarm clocks.

Happens to me too, set for 9 hours. Seems kinda like a bug, unless it's a FEATURE of crummy wrist watches.

HOly crap science labs are huge- half way through exploring the third floor for cbms, found ANOTHER stairway down. How many levels are there, and do I need to worry about triggering a BOSS FIGHT?

Meanwhile I might have to dip soon anyway- there's a fungaloid spire 8 blocks away and the local area's starting to get thick with them. The cullings aren't very effective..
« Last Edit: September 28, 2013, 08:07:05 pm by GrizzlyAdamz »
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6911 on: September 28, 2013, 08:07:58 pm »

I have seen six levels.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6912 on: September 28, 2013, 08:11:09 pm »

I set my alarm clock to go off in seven hours. It wakes me up in four and a half.

Cataclysm has really sadistic alarm clocks.

Meanwhile I might have to dip soon anyway- there's a fungaloid spire 8 blocks away and the local area's starting to get thick with them. The cullings aren't very effective..

Jesus. I know I shouldn't stay up so late. I misread that horribly.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Kaitol

  • Bay Watcher
  • Heya, Red.
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6913 on: September 28, 2013, 08:15:36 pm »

Whelp. 12 days in I ran into a freaking
Spoiler (click to show/hide)
that bulldozed like five houses to snipe me with its annoying goddamn
Spoiler (click to show/hide)
. So I start moving towards it to pop the bugger. I finally turn the corner its hiding around, and there's a
Spoiler (click to show/hide)
in the middle of the park. So twenty child zombies, a
Spoiler (click to show/hide)
and a
Spoiler (click to show/hide)
. No biggie.

But then a hulk walks onscreen from the direction I came. Well shit. I start running. But then I realize I'm running into the uncleared part of town. So I'm swearing and being slowed down by tons of little kids and dogs while the hulk catches up and shockers take potshots from the sidelines.

And I forgot to being my Adderall.

It ends with me killing the hulk with a machete while at the same time dying from bloodloss/something else hitting me. (those things still get in two punches even with a shopping cart for every swing I took)

And so ends Xena Jager, the schizophrenic leather-clad punk rocker blades-girl.

Note to self. Charging TOWARDS the hulk is sometimes the better option.
Logged

Darkmere

  • Bay Watcher
  • Exploding me won't bring back your honey.
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6914 on: September 28, 2013, 08:31:55 pm »

Here's a new one.... my vehicle ran OVER and bush but didn't destroy it. So now it just can't move. I can't actually GET TO the bush to destroy it, so there's a few more days wasted because of what's still by far the shittiest change to the game ever. Awesome.
Logged
And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.
Pages: 1 ... 459 460 [461] 462 463 ... 1086