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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1859366 times)

i2amroy

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6420 on: September 19, 2013, 02:30:48 pm »

Museums would actually be a really good addition, I think. It'd let you find some of the rare mansion/pawn-shop only items (plate armor, pike, etc) potentially early enough for them to be useful in some fashion. Plus the myriad other stuff you could add in that wouldn't seem out of place.
You hit the zombie with the ancient pot!
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Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Aseaheru

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6421 on: September 19, 2013, 02:33:03 pm »

Plus it would be a good place to put EVEN MORE GUNS!
along with other new things...
Heck, they probably would have a workshop in them. However, cops, scientists and assorted little brats running about...
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6422 on: September 19, 2013, 02:35:57 pm »

Plus having vintage armor worn by (name here) or weapons used by (name) probably would add to it.
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Kaitol

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6423 on: September 19, 2013, 04:18:18 pm »

Random chance for items in a museum with a <name generator generated name here>'s prefix, with a random bonus or malus to random stats. A peerless masterpiece that's been well preserved or a piece of junk rusted into uselessness that's only worthwhile for its historical significance.
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Mephansteras

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6424 on: September 19, 2013, 04:25:02 pm »

Random chance for items in a museum with a <name generator generated name here>'s prefix, with a random bonus or malus to random stats. A peerless masterpiece that's been well preserved or a piece of junk rusted into uselessness that's only worthwhile for its historical significance.

That is a good point. A lot of museum pieces were dredged out of peat bogs or rivers. Not exactly preserved in peak condition.
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a1s

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6425 on: September 19, 2013, 05:08:49 pm »

[Correct me if I'm wrong]

Rapiers are fantastic, absolutely fantastic, slashing weapons. They are able to hold a sharp edge, and the elasticity of the blade both protects it and makes it extremely lethal. But you need to know HOW to slash, otherwise you may as well just stab.
Rapiers were not slashing weapons (unlike side swords). Some could slash, but being both somewhat lighter then a medieval sword (the cutting ability of a sword depended more on being swung with much force then on being sharp), and much thinner (meaning both that they were more elastic, absorbing some of the energy of the  blow, and that if you swung them hard enough they could be bent or broken a lot more easily then a broadsword) even the ones that did weren't very good at it.
Additionally if Renaissance fencing is anything like "classical fencing", I know for a fact rapiers wouldn't be used to cut.
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Flying Dice

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6426 on: September 19, 2013, 05:16:20 pm »

Yep.

This shouldn't even be necessary.

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A rapier is a slender, sharply pointed sword, ideally used for thrusting attacks, used mainly in Early Modern Europe during the 16th and 17th centuries.
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Mephansteras

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6427 on: September 19, 2013, 05:19:21 pm »

Additionally if Renaissance fencing is anything like "classical fencing", I know for a fact rapiers wouldn't be used to cut.

Knowing quite a few rapier fighters who practice the period style of fencing, I've learned that in Renaissance fencing the rapier was a good bit broader than a modern foil and could be used to cut fairly well. However, it wouldn't be too good at cutting through bone and therefore wouldn't be too effective against zombies who don't care about little things like pain, or slit throats, or the like.

It'd be fine cutting against wild animals, though.
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CognitiveDissonance

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6428 on: September 19, 2013, 05:29:01 pm »

Yep.

This shouldn't even be necessary.

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A rapier is a slender, sharply pointed sword, ideally used for thrusting attacks, used mainly in Early Modern Europe during the 16th and 17th centuries.

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Kaitol

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6429 on: September 19, 2013, 06:20:50 pm »

There are so many variants and individual designs of each type of sword, making broad statements about them is partly impossible.

Very light, thin, flexible rapiers would be terrible at slashing. But rapiers were not to a one of that design. In fact they mostly pretty much looked exactly like somewhat slimmer longswords to start with until fencing became more and more of a sport and less I WANT TO MURDER YOU. You could slash with them, and if you were very good and got an excellent cut angle you could probably get through bone if they didn't have armor. But that wasn't what they were intended for and you would rarely be in a position to make such a good cut in a fencing duel so its mostly moot.

There are a whole category of swords halfway between rapiers and longswords made to do both cut and thrust. Forget if they're called anything special though
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Neonivek

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6430 on: September 19, 2013, 06:35:35 pm »

If I were adding museums what I'd do is when a museum is placed it randomly choses what exhibits it has. Each exhibit filling a room.
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Akhier the Dragon hearted

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6431 on: September 19, 2013, 10:24:22 pm »

   I don't know if I have said it on the thread before but I love shovels. Digging pits is about the best way to deal with entrenched zombie filled positions. Of course a digging stick works just as well. I actually use one in my latest video to deal with a hotel tower next to the one I made my temp home the previous video.
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Krevsin

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6432 on: September 19, 2013, 11:30:38 pm »

apartment complexes are amazing. i just spent 4 survivors trying to take one that is located near some military crates.

unfprtunately, i somehow attracted a zombie horde from a nearby town, and all the beef MREs are inaccessible.
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Baijiu

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6433 on: September 19, 2013, 11:48:51 pm »

Museums would actually be a really good addition, I think. It'd let you find some of the rare mansion/pawn-shop only items (plate armor, pike, etc) potentially early enough for them to be useful in some fashion. Plus the myriad other stuff you could add in that wouldn't seem out of place.
You hit the zombie with the ancient pot!
The ancient pot shatters!
The zombie takes 4 damage. :P

More like, you get a morale bonus for hanging that original Van Gogh painting above your bed ;)

Heaven forbid that bed is on an RV and while driving it, you hit a shrub...
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Darkmere

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6434 on: September 19, 2013, 11:53:00 pm »

Heaven forbid that bed is on an RV and while driving it, you hit a shrub...

I'm trying to picture how that would work. Would the shrub cause the painting to pinball around the cab? Would it fly off the wall and lodge in your kitchen unit, shuriken-style? My favorite is hitting a shrub just causes the painting, kitchen unit, and solar panels to spontaneously combust, leaving the rest of the vehicle unscathed.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.
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