Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 414 415 [416] 417 418 ... 1086

Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1891273 times)

BurnedToast

  • Bay Watcher
  • Personal Text
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6225 on: September 16, 2013, 12:44:14 pm »

I tried new cataclysm a few weeks ago -> ambushed like 20 steps outside the saferoom by a hulk and pummeled to death.

I just tried the newest version.... there's a kreck right outside the saferoom that smashs the window and starts chasing me from turn 1. I only survive because it walks into a puddle of acid from a spitter zombie and melts, but it hardly matters because there's several zombie dogs (and the spitter) chasing me too now so I die.

is.... it normal to have midgame monsters starting right out on top of you or do I have really bad luck?
Logged
An ambush! curse all friends of nature!

Angle

  • Bay Watcher
  • 39 Indigo Spear Questions the Poor
    • View Profile
    • Agora Forum Demo!
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6226 on: September 16, 2013, 12:46:27 pm »

Yeah, I also just tried the new version and got chased down by a hulk.
Logged

Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler

Iceblaster

  • Bay Watcher
  • Now with 50% less in-jokes!
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6227 on: September 16, 2013, 12:47:02 pm »

Probably it's your luck.

teoleo

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6228 on: September 16, 2013, 01:09:16 pm »

ehm.... how use the shop cart?
Logged

azmodean

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6229 on: September 16, 2013, 01:14:44 pm »

Stand next to a vehicle, and hit 'G' to grab, chose a direction.  Then you'll drag it around with you.  Hit 'G' again to release.
Logged
I don't think Jesus died from thorns being pushed into his brain. RTFA

SirHoder

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6230 on: September 16, 2013, 01:29:33 pm »

Wow, that SirHoder Tileset is the diggity bomb-snizzle!

All self promotion aside, I'm pretty psyched to have my work picked up in the official release.  Still have gobs and gobs of sprites to sort out (there's something like 1100 items) before things are "done", but the game is pretty much completely playable using tiles.

I'm not developing directly into the repository, current updates are being posted to my thread on the forums.
Logged

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6231 on: September 16, 2013, 01:30:16 pm »

I turned on static NPCs and did a kill the mom quest, the town was a little hectic so I wanted somebody to outrun when things get hairy ("I don't have to outrun the zombie horde, I just have to outrun you.")  So I turned in the quest, gained a little firearms skill by converting a glowstick into it, decided to head back into town with the half empty car I had found.

The NPC... she...she got in the car with me...
O_O When was this witchery implemented and why did I not notice it sooner?  I might take advantage of NPCs more often now...
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

azmodean

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6232 on: September 16, 2013, 02:00:34 pm »

That was implemented quite a while back...*code archaeology*... In January.
Hence the new motorcycle with sidecar you might run across now :)
(aviator goggles and leather cap sold seperately)
Logged
I don't think Jesus died from thorns being pushed into his brain. RTFA

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6233 on: September 16, 2013, 02:05:30 pm »

Well, we have swim goggles...
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Danv

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6234 on: September 16, 2013, 02:09:43 pm »

did vehicles get fixed in 0.8 or they still annihilated by bushes?
Logged

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6235 on: September 16, 2013, 02:14:52 pm »

She died, but it was awesome, she died after jumping through a window I bunkered up behind and biting and clawing at the zombie horde like some kind of feral beast.  A dwarven way to die.  I on the other hand hid behind the windows like an elf hitting zombies with my nailbat as they crawled through. 

I did spot a small, minor little bug though. When I went to run over a zombie she started beating the crap out of ME in the drivers seat til the zombie became a hood orniment.  Good thing the only thing she had was a glowstick.

I also noticed that I have global taunt.  If I'm in range they attack me, regardless of what else is around if I want to protect a NPC all I need to do is come withing attack range and everything will forget the NPC is even there.  But that's probably more a missing feature than a bug.

Still I am very happy that one of my wanted NPC features has been implemented, and I am disappointed in myself for not noticing for so long.  Thanks devs!
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6236 on: September 16, 2013, 02:29:09 pm »

That was implemented quite a while back...*code archaeology*... In January.
Hence the new motorcycle with sidecar you might run across now :)
(aviator goggles and leather cap sold seperately)
O_O

Ok what is this magic and can you expound on that matter more thanks.
Logged

Darkmere

  • Bay Watcher
  • Exploding me won't bring back your honey.
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6237 on: September 16, 2013, 02:34:25 pm »

Yeah it's a real shame the current NPC's are dumb as bricks and half-mad. The NPC update is one of the ones I most look forward to. I'm imagining some fortified, reclaimed FEMA camps, works buildings, or LMOE shelters with small camps of survivors, or larger freehold factions, STALKER style.

I could be entirely wrong about that, though. ;)
Logged
And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6238 on: September 16, 2013, 02:36:22 pm »

Maybe the Devs could trick people by secretly making multiplayer, then releasing it as the NPC update with the other players having NPC colorings instead of player colors.

Krevsin

  • Bay Watcher
  • [RAINBOWS:REQUIRED]
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6239 on: September 16, 2013, 02:49:35 pm »

okay, i finally got a chance to catch up with the cataclysm thread.

new version? nice.
are bushes still the bane of everything vehicular?
Logged
Pages: 1 ... 414 415 [416] 417 418 ... 1086