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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1892551 times)

SalmonGod

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #4080 on: July 07, 2013, 11:28:48 am »

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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

SalmonGod

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #4081 on: July 07, 2013, 11:35:32 am »

Yeah, maybe.... really wasn't expecting that to happen, though.  Was reading through a bunch of logs containing interesting story stuff.  Then the next option down the list happened to not be story stuff.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Aseaheru

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #4082 on: July 07, 2013, 11:44:16 am »

It tells you about that option in one of the logs, but yes, its a fucking pain.
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SalmonGod

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #4083 on: July 07, 2013, 11:45:52 am »

The good news is I survived the horrendous radiation poisoning.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Aseaheru

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #4084 on: July 07, 2013, 11:50:05 am »

Fun, aint it?
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Robsoie

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #4085 on: July 07, 2013, 12:50:55 pm »

What's not fun is those jabberwock things. Especially when there's one spawning at a few map tiles from the starting shelter and you can't outrun it.

Good time i just remembered there was a "classic" mode setting in the options.

edit : oh great, even after enabling the "classic" mode , reset-ed the save as instructed, i managed to escape a zombie swarm from a town close the shelter, running into a forest and ... jabberwock again.

oh well.

« Last Edit: July 07, 2013, 12:59:09 pm by Robsoie »
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Girlinhat

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #4086 on: July 07, 2013, 12:55:40 pm »

I'm debating the best method to add chainmail.  It's actually exceedingly easy to produce, just tedious.  The only tools you really need is some wire, a pipe, bolt cutters or a saw, and pliers or equivalent tool.

Step 1: Craft a spring using pipe as a tool, consuming wire as a material.
Step 2: Craft "bundle of rings" using bolt cutters OR hacksaw as tool, and consuming the spring as material.
Step 3: Craft the clothing or bag using pliers - these aren't in the game, so they could be added or an equivalent tool could be used.

Of course, toolset would suffice for all, and no electricity is required - you could possibly add battery tools to make crafting faster.

Aseaheru

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #4087 on: July 07, 2013, 12:57:20 pm »

The fuckers still spawn.
Just got killed by one. Fresh out of shelter, nice map too...

EDIT:
NINJA!

And good idea with the chain mail. Gotta be some pretty heavy gauge wire though.
Perhaps having 4-link and 6-link? 6-link being stronger, but taking longer and costing more.
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Girlinhat

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #4088 on: July 07, 2013, 01:01:45 pm »

And good idea with the chain mail. Gotta be some pretty heavy gauge wire though.
Perhaps having 4-link and 6-link? 6-link being stronger, but taking longer and costing more.
No need to muddle specifics with people who don't know the different styles.  Just make different sets of 'regular' and 'heavy' and those of us in the know, will know the regular is 4-1 and the heavy is 6-1 or kingsmail.

And really, chain link fences drop 'wire' when destroyed.  That's some decently sized galvanized steel wire, and will suffice for protection, especially if you're making it to be durable.  I mean, we're not talking about electrical wire here...

Aqizzar

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #4089 on: July 07, 2013, 01:16:51 pm »

How high does your computer skill need to be before you can reliably unlock consoles?  I'm tired of breaking them with my ineptitude and summoning manhacks, and I don't really feel like spending several days reading SICP.


I've noticed a few bugs, although I'm not playing the latest version so I don't know if some of these have been resolved, but I haven't seen them mentioned:

-Trying to throw anything at smoker zombies simply performs no action.  No message, item doesn't leave my inventory, etc, just giving commands and nothing happening.  It's the smoke itself causing the problem, because I can't even throw anything through a smoke cloud.

-You can remove wheels from a vehicle in the dark, but it doesn't transfer experience from pool to skill.

-Wooden skewers, despite their description, cannot be used for cooking.

-Multiple vehicles that spawn on top of each other cannot be used for parts, because trying to remove stuff from one of them transfers to the other's menu and says "You removed null part from vehicle", although that might have been because it was a motorcycle on top of a truck.
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Stworca

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #4090 on: July 07, 2013, 01:18:40 pm »

I've had reasonably high success rates with 4-5.
Then again, i have my characters drink every cup of urine mutagen they find and they usually end up with decent traits.

(Then the robot police arrives)
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Aseaheru

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #4091 on: July 07, 2013, 01:21:20 pm »

Level one can get you into mines and sewage plants.
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Angle

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #4092 on: July 07, 2013, 01:51:40 pm »

I do alright with 3-4, but then I also go for 14 int.
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Robsoie

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #4093 on: July 07, 2013, 02:05:16 pm »

Was so annoyed by those jabberwocks that i just created a character specially to have my revenge.
Of course a debug wish for M79 Launcher and a few 40mm incendiary may have helped a bit






well, it helped a lot
:D
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SalmonGod

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #4094 on: July 07, 2013, 02:38:35 pm »

Is there still no way of ever fixing it if you flub an installation and end up with a faulty bionic?
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.
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