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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1894597 times)

Silfurdreki

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Re: Cataclysm: Dark Days Ahead
« Reply #3345 on: June 09, 2013, 06:36:19 am »

Speaking of stuff on the ground disappearing, meat and corpses lying around should really disappear. All those hordes of coyotes, wolves, cougars and bears would strip any accessible corpse to nothing in less than a night. Not to mention all the giant mutated spiders.

Rotten food should also be reduced to nothing after a week or two.
I can see meat and corpses, but I'm not too sure about the zombie corpses. There might be something about the tainted flesh that they don't like that stops them from eating them.

You do certainly have a point about rotten meat there though.

Yeah, zombies should stay around. It'd be cool if zombies that had begun to rot before reviving would be slower and more fragile once revived and would leave a rotten corpse when killed, though. That way you could kill them over and over until they stay dead long enough to rot away.
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Blaze

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Re: Cataclysm: Dark Days Ahead
« Reply #3346 on: June 09, 2013, 08:31:36 am »

In the last version in the main screen i see "focus":99
It's the replacement for the XP system. I think it acts as a multiplier for how fast your skills are trained. So 99 is 99% experience per action or something.
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Sheb

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Re: Cataclysm: Dark Days Ahead
« Reply #3347 on: June 10, 2013, 10:42:35 am »

Okay, so I was exploring a mine and I found...



I"m running the 0.5 build on windows.
« Last Edit: June 10, 2013, 10:45:01 am by Sheb »
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dwarfhoplite

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Re: Cataclysm: Dark Days Ahead
« Reply #3348 on: June 10, 2013, 12:16:36 pm »

I hadn't played in a while and I'm now greatly enjoying the new version with all the new buildings, items and vehicles on streets.
Thanks devs.
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Aavak

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Re: Cataclysm: Dark Days Ahead
« Reply #3349 on: June 10, 2013, 02:19:58 pm »

Well for those of you who have been following my Cataclysm LP, today marks the day that Dapper McJester moves up in the world. Hence forth he shall be known as Dr Dapper McJester, with a PhD in messing up his genetics with home cooked mutagens.

I'm sure his parents would be proud... if, you know, they weren't almost certainly zombies by now, or at the very least, zombie food.

Parsely

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Re: Cataclysm: Dark Days Ahead
« Reply #3350 on: June 10, 2013, 07:45:06 pm »

Well for those of you who have been following my Cataclysm LP, today marks the day that Dapper McJester moves up in the world. Hence forth he shall be known as Dr Dapper McJester, with a PhD in messing up his genetics with home cooked mutagens.

I'm sure his parents would be proud... if, you know, they weren't almost certainly zombies by now, or at the very least, zombie food.
Just got back from the worst trip of my life, and this is an awesome thing to come back to. I already started catching up. Keep it up.
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GlyphGryph

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Re: Cataclysm: Dark Days Ahead
« Reply #3351 on: June 10, 2013, 10:55:03 pm »

Added a teaser image for one of the kickstarter rewards as the new website header. Among other tweaks.
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Blaze

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Re: Cataclysm: Dark Days Ahead
« Reply #3352 on: June 11, 2013, 08:41:14 pm »

Optimized SDL version is up now!!! It should be much faster on older computers.

It's based on the latest nightly build, so saves from 0.5 won't be compatible. A myriad of changes, I see some CBM crafting as well.

Edit: A lot of players are getting their hackles up at the new fixedsys font. To change it back, open up the FONTDATA file in the data directory with a text editor.
Change:
Code: [Select]
fixedsys816to
Code: [Select]
Terminus
8
16
To get the old font back.
« Last Edit: June 11, 2013, 09:43:18 pm by Blaze »
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forsaken1111

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Re: Cataclysm: Dark Days Ahead
« Reply #3353 on: June 12, 2013, 07:21:10 am »

If saves from 0.5 don't work, the file shouldn't be called 0.5
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teoleo

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Re: Cataclysm: Dark Days Ahead
« Reply #3354 on: June 12, 2013, 10:33:31 am »

military black box????
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ArchAIngel

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Re: Cataclysm: Dark Days Ahead
« Reply #3355 on: June 12, 2013, 04:21:46 pm »

military black box????
Yeah, I got one too. Not sure what to DO with them, they seem useless. Still, it looks cool, so I am keeping one in my safe house.

Lightningfalcon

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Re: Cataclysm: Dark Days Ahead
« Reply #3356 on: June 12, 2013, 04:53:12 pm »

I found one of those in a helicopter crash.  Unfortunately I was caught out in the open. 
Spoiler (click to show/hide)
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

DWC

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Re: Cataclysm: Dark Days Ahead
« Reply #3357 on: June 12, 2013, 05:25:30 pm »

The black boxes are a new quest item. Not sure if the quest is implimented in the newest versions yet. Maybe turn on NPC's and see.

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Farce

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Re: Cataclysm: Dark Days Ahead
« Reply #3358 on: June 12, 2013, 05:27:02 pm »

I carry around a couple radios just in case I run into worms.  Turn it on, chuck it, and they'll swarm it while you run away.  Good times.

acidia

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Re: Cataclysm: Dark Days Ahead
« Reply #3359 on: June 12, 2013, 07:28:36 pm »

Some of the quests
Spoiler (click to show/hide)
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