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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1896283 times)

ollobrains

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Re: Cataclysm: Dark Days Ahead
« Reply #2625 on: May 11, 2013, 03:21:59 am »

I can't be the only person who always takes fleet-footed.  It lets you maintain spacing on hulks and outrun pretty much every zombie.

spitter zombies will get u in the end
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Sheb

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Re: Cataclysm: Dark Days Ahead
« Reply #2626 on: May 11, 2013, 03:31:46 am »

Not if you have a bow.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

notquitethere

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Re: Cataclysm: Dark Days Ahead
« Reply #2627 on: May 11, 2013, 03:40:58 am »

A bit late to the party but... Peek?! What is this wizardry? Does it work by casting your vision from the tile around the corner, so you can see what you would have seen, but without having had to move to the tile? (Thus saving the 2 moves, as mentioned above)
I believe that's how it works. The button is X.
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Silfurdreki

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Re: Cataclysm: Dark Days Ahead
« Reply #2628 on: May 11, 2013, 05:15:54 am »

It also helps not getting noticed, in my experience. Zombies do not see you if you're just peeking around corners. It's also very helpful in labs, where you can peek into rooms to avoid getting a face full of bullets from the turrets scattered around the place.

In other, related news:
Spoiler: Lab spoilers (click to show/hide)
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Quote
Entropy is not what it used to be.

FritzPL

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Re: Cataclysm: Dark Days Ahead
« Reply #2629 on: May 11, 2013, 05:32:15 am »

Are you a man or a dwarf? Activate every single fucking one.

miauw62

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Re: Cataclysm: Dark Days Ahead
« Reply #2630 on: May 11, 2013, 05:45:51 am »

Spoiler (click to show/hide)
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Silfurdreki

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Re: Cataclysm: Dark Days Ahead
« Reply #2631 on: May 11, 2013, 04:23:30 pm »

To be honest, I'd rather stay alive, thank you very much. Plus, they all seem to be password protected, so I can't use them without risking having loads of secubots spawned on me, my computer skill isn't that great. I already failed the login once and had a secubot spawned beside me.

In other news, snowstorms are surprisingly annoying. Think thunderstorms but with white *'s all over the screen instead of blue ,'s. It obscures movement remarkably well.
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Quote
Entropy is not what it used to be.

DrPoo

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Re: Cataclysm: Dark Days Ahead
« Reply #2632 on: May 11, 2013, 04:26:09 pm »

I emptied a whole bottle of vodka
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Would the owner of an ounce of dignity please contact the mall security?

Mookzen

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Re: Cataclysm: Dark Days Ahead
« Reply #2633 on: May 11, 2013, 05:29:01 pm »

Game needs a proper implementation of psychedelic mushrooms, LSD, chemical/fume/poisoning induced hallucinations and fever dreams, a whole gameplay framework for tripping balls I think, a development priority surely ! The groundwork is already set with schizophrenia even !
« Last Edit: May 11, 2013, 05:56:17 pm by Mookzen »
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Lightningfalcon

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Re: Cataclysm: Dark Days Ahead
« Reply #2634 on: May 11, 2013, 05:30:49 pm »

Does the item you use for consturction affect the time it takes to do it?

Also, what was it that happened to me in this-
Spoiler (click to show/hide)
« Last Edit: May 11, 2013, 07:40:30 pm by Lightningfalcon »
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

DWC

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Re: Cataclysm: Dark Days Ahead
« Reply #2635 on: May 11, 2013, 08:34:12 pm »

The game has 'magic' mushrooms. Every mushroom you find can be either edible, magic or poisonous, only way to find out is to eat it. I want to say the magic mushrooms are like hallucinating as a schizophrenic (except it lasts much longer) and you occasionally get messages like "Of course! It's all fractals!". Hallucinating makes long walks down the highway that much more interesting, you can even level your melee skills a bit attacking the hallucinations!
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kilakan

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Re: Cataclysm: Dark Days Ahead
« Reply #2636 on: May 11, 2013, 09:03:03 pm »

the latest build is full of so much awesome... bigger view screen, progressive movement in vehicals, continuous reading... just yes
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Nom nom nom

varnish

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Re: Cataclysm: Dark Days Ahead
« Reply #2637 on: May 11, 2013, 10:50:58 pm »

Does the item you use for consturction affect the time it takes to do it?

Also, what was it that happened to me in this-
Spoiler (click to show/hide)

Did you see a message mentioning a blazing flash of light, or something similar? There's a monster
Spoiler (click to show/hide)
that can hit you with a stare attack from a long distance, and you'll never know it unless you see the message. It can cause those effects.
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DWC

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Re: Cataclysm: Dark Days Ahead
« Reply #2638 on: May 12, 2013, 12:06:41 am »

Not really digging the way vehicles move gradually, now going 100 mph feels like some real time dilation is happening, because it feels slower then walking, just everything else is moving in slow motion. Felt too slow before but now its kinda ridiculous.

Loving all the new structures, finding a public works with a truck early on is a real windfall
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ollobrains

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Re: Cataclysm: Dark Days Ahead
« Reply #2639 on: May 12, 2013, 01:27:47 am »

with the mushrooms, what we need is a nature book of mushrooms if u fully read that youre character gets the ability to tell  which mushrooms are which ( think specialisation) and that will reduce youre eating the wrong one
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