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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1896520 times)

miauw62

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Re: Cataclysm: Dark Days Ahead
« Reply #2580 on: May 09, 2013, 02:41:30 am »

Drugs.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Mookzen

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Re: Cataclysm: Dark Days Ahead
« Reply #2581 on: May 09, 2013, 03:45:25 am »

It's all about the drugs dude.
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miauw62

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Re: Cataclysm: Dark Days Ahead
« Reply #2582 on: May 09, 2013, 05:35:20 am »

I survived a brute attack. That was close. There were some traps just outside town, and I kited him into them.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

notquitethere

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Re: Cataclysm: Dark Days Ahead
« Reply #2583 on: May 09, 2013, 07:03:24 am »

I have just discovered the beauty in carrying around three bear traps with you at all times.
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Silfurdreki

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Re: Cataclysm: Dark Days Ahead
« Reply #2584 on: May 09, 2013, 07:20:23 am »

How does rope and pulley systems work? I tried building a palisade gate then a rope and pulley system beside it, like so:

Code: [Select]
..#..
..#..
..+..
..#|.
..#..

When I use the rope and pulley system it says "The gate!" and then does nothing. How do I hook it up to the gate?
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Entropy is not what it used to be.

casserol

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Re: Cataclysm: Dark Days Ahead
« Reply #2585 on: May 09, 2013, 08:00:06 am »

I'd see the possible penalties for not-being-seasoned associated with huge bonuses to npcs relationships and possible morale gains from interactions with said npcs, so that as the zombie-butcher gameplay is limited the npc-hugger gameplay opens up.

You'd find yourself on a scale from happily-butcher-zombi'd-children/scares-to-death-normal-peoples to faint-at-the-sight-of-a-dead-squirrel/is-considered-innofensive-and-elicit-protective-behavior-from-stronger-peoples.

But maybe that's a bit too simplistic.
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The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #2586 on: May 09, 2013, 08:01:54 am »

How does rope and pulley systems work? I tried building a palisade gate then a rope and pulley system beside it, like so:

Code: [Select]
..#..
..#..
..+..
..#|.
..#..

When I use the rope and pulley system it says "The gate!" and then does nothing. How do I hook it up to the gate?
Are the # symbols palisade walls? As long as the pulley is beside a wall touching a gate it should work...
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[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Silfurdreki

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Re: Cataclysm: Dark Days Ahead
« Reply #2587 on: May 09, 2013, 08:20:02 am »

Ah, that would explain it. They are in fact log walls. I'll tear one down and replace it with a palisade.

Thanks!
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Entropy is not what it used to be.

The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #2588 on: May 09, 2013, 08:28:48 am »

It needs to have palisades on either side of the gate.
(It works in the code by iterating outwards until it hits a pair of palisade walls, then converting everything between them into either gates or dirt)
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Lord Dullard

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Re: Cataclysm: Dark Days Ahead
« Reply #2589 on: May 09, 2013, 08:56:48 am »

I just popped this game open after several months of not playing (any games really, but this one is usually a great source for mechanical inspiration), and noticed a lot has changed.

...there's no longer a safe period in the beginning of the game in towns, is there?
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The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #2590 on: May 09, 2013, 08:58:24 am »

Zombies are spawned at worldgen, if you kill all the zombies in an area they stay dead unless you lure in more but it removes the safe period of an hour and a half.
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Greiger

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Re: Cataclysm: Dark Days Ahead
« Reply #2591 on: May 09, 2013, 08:59:18 am »

There's two different spawn modes now.  Default is static spawns.  No safe period but once a zombie is dead it stays dead, so you can clear out sections of town.

Dynamic is the old behavior.
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Silfurdreki

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Re: Cataclysm: Dark Days Ahead
« Reply #2592 on: May 09, 2013, 04:33:26 pm »

What's the requirement for building a wire gate? I can't build it on empty terrain, pits or on existing wire fences. I assume there's something I need to construct first?
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notquitethere

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Re: Cataclysm: Dark Days Ahead
« Reply #2593 on: May 09, 2013, 04:41:43 pm »

How does one move furniture? I can assure you it does not work how you'd think it would work.
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Fniff

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Re: Cataclysm: Dark Days Ahead
« Reply #2594 on: May 09, 2013, 04:44:25 pm »

Out of curiosity, is there any way to run Cataclysm on a Mac? My PC is broke and I need my fix.
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