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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1892843 times)

Vucar Fikodastesh

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Re: Cataclysm: Dark Days Ahead
« Reply #2220 on: April 22, 2013, 11:13:21 pm »

How do I make .40 S&W? I just fulled apart some .45 FMJ and now I have gunpowder, primers and lead. I also have a lot of .40 casings, but I can't seem to figure out how to put it together.

You need at least three firearms and one mechanics to make .40 S&W. Access the crafting menu with "&" and press ">" once to reach the ammo crafting tab.
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I think it's a vastly amusing thought that elephants are so afraid of heights that when Dwarves invented the Z-axis, they couldn't bear to face dwarves in combat anymore.

Akhier the Dragon hearted

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Re: Cataclysm: Dark Days Ahead
« Reply #2221 on: April 22, 2013, 11:37:25 pm »

   Took a couple days but I have another video up though I spend a lot of it ferrying sheets. I would like to note that I found a sorta exploit. It seems that if you cause something like a squirrel to run away from you and get it next to a wall where in some situations its path-finding will stick. This is not the exploit of course just the glitch that causes it, the exploit is if you follow it up with sucking really bad at melee you can stand there holding an arrow key and train the melee skills till you accidentally kill it. Its not a big exploit but I could see it being used to get the first couple levels of the melee type skills with little to no risk simply by loading your chest down so you can't hit the broad side of a barn. Its not really important or game breaking but I figured I would mention it since I do spend the first bit of the video doing this while waiting for the rain to stop and with 2 squirrels manage to get everything but I think cutting up to level 1 with cutting at like 70% of the way if I remember correctly. I don't know if it would matter but the animals always got stuck trying to run into a wall to the south of them.
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Flying Dice

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Re: Cataclysm: Dark Days Ahead
« Reply #2222 on: April 22, 2013, 11:45:52 pm »

Q: What's the deal with temperature? I can be wrapped in half a dozen coats with a full belly in an underground shelter on a bed while completely dry and still be too cold to get to sleep without the aid of pills.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

FritzPL

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Re: Cataclysm: Dark Days Ahead
« Reply #2223 on: April 23, 2013, 12:21:31 am »

A: It's broken. Very.

Shades

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Re: Cataclysm: Dark Days Ahead
« Reply #2224 on: April 23, 2013, 03:26:41 am »

Why are huge things that can disable you in one shot the fastest enemies again? Seriously. I know it kind of makes sense for something with a longer stride to move faster, but it is a bit bothersome when you're capable of running from all the enemies that pose very little threat to you while the really high-power ones will always catch up.

Possibly we need a way of having critters being able to run fast but not manoeuvrable, at little like vehicles I guess. That way the hulk can have a fast, lumbering speed but isn't able to turn quickly to follow you through winding streets.
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Sharp

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Re: Cataclysm: Dark Days Ahead
« Reply #2225 on: April 23, 2013, 04:20:44 am »

I would like to note that I found a sorta exploit. It seems that if you cause something like a squirrel to run away from you and get it next to a wall where in some situations its path-finding will stick. This is not the exploit of course just the glitch that causes it, the exploit is if you follow it up with sucking really bad at melee you can stand there holding an arrow key and train the melee skills till you accidentally kill it.

Yeah I do this sometimes if I manage to get a squirrel spawn in a house, of course you can also do the same with zombies if you make sure your armoured everywhere with the bonus that you train dodge as well and no need to corner it. It is too hard to train dodge otherwise though and this also has the bonus of letting you train your first aid as well sometimes.

Why are huge things that can disable you in one shot the fastest enemies again? Seriously. I know it kind of makes sense for something with a longer stride to move faster, but it is a bit bothersome when you're capable of running from all the enemies that pose very little threat to you while the really high-power ones will always catch up.

Possibly we need a way of having critters being able to run fast but not manoeuvrable, at little like vehicles I guess. That way the hulk can have a fast, lumbering speed but isn't able to turn quickly to follow you through winding streets.

Yes would be nice if everything had acceleration and turning though hard to implement.
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Krath

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Re: Cataclysm: Dark Days Ahead
« Reply #2226 on: April 23, 2013, 05:01:06 am »

I feel awfully silly for asking this, but I've played Cataclysm for a long time now and still haven't figured out how to get water out of sinks and toilets. Or refill empty containers in general.
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Azated

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Re: Cataclysm: Dark Days Ahead
« Reply #2227 on: April 23, 2013, 05:26:37 am »

I feel awfully silly for asking this, but I've played Cataclysm for a long time now and still haven't figured out how to get water out of sinks and toilets. Or refill empty containers in general.

Walk up to a water source, hit e, then select the direction of the water. It'll ask you if you want to fill a container. If you say no, it'll ask if you want to drink from your hands.
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Lightningfalcon

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Re: Cataclysm: Dark Days Ahead
« Reply #2228 on: April 23, 2013, 05:30:35 am »

HOw large are the wolf spiders in this game?  Are they actual wolf spiders, or are they giant large as an elephant size wolf spiders?  And are they supposed to be impossible to kill?
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W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Sharp

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Re: Cataclysm: Dark Days Ahead
« Reply #2229 on: April 23, 2013, 05:37:46 am »

Wolf spiders have a lot of armour especially against cutting weapons (and arrows/bullets).

They are mutated though and are big, almost human sized, not impossible to kill but should use bashing weapons, if ranged throw rocks and other blunt objects, arrows can work but you will only get 2 hits doing damage for every 10 or 50% chance for damage with carbon fibre arrows.
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Lightningfalcon

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Re: Cataclysm: Dark Days Ahead
« Reply #2230 on: April 23, 2013, 05:40:53 am »

Wolf spiders have a lot of armour especially against cutting weapons (and arrows/bullets).

They are mutated though and are big, almost human sized, not impossible to kill but should use bashing weapons, if ranged throw rocks and other blunt objects, arrows can work but you will only get 2 hits doing damage for every 10 or 50% chance for damage with carbon fibre arrows.
Ok, that explains why they keep killing me.  Does that apply against the rest of the spiders too?
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W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Sheb

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Re: Cataclysm: Dark Days Ahead
« Reply #2231 on: April 23, 2013, 06:07:00 am »

Yup.
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Moogie

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Re: Cataclysm: Dark Days Ahead
« Reply #2232 on: April 23, 2013, 06:30:06 am »

Also, trying to melee a zombie hulk sucks. I don't care how high your HP max is or how reinforced your polo shirt is - that thing hits, you're gonna be in more pain than someone giving birth to a sea urchin.

>"I don't care how high your HP max is or how reinforced your polo shirt is"

>"how reinforced your polo shirt is"

>"polo shirt"


Well there's your problem.
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

Sheb

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Re: Cataclysm: Dark Days Ahead
« Reply #2233 on: April 23, 2013, 06:44:41 am »

My character is friggin' awesome. He's a huge pile of muscle with antlers and a tail, and modded to hell and beyond. Just look at the CBM list:



I soo wish I could draw that bad guy.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

kilakan

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Re: Cataclysm: Dark Days Ahead
« Reply #2234 on: April 23, 2013, 06:45:42 am »

antlers, incredibly strong and coated in metal and flamethrowers... Sounds like canada's new super hero BIONIC MOOSE MAN!
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