Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 118 119 [120] 121 122 ... 1086

Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1882489 times)

Eagle

  • Bay Watcher
  • [LARGE_ROAMING]
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1785 on: April 10, 2013, 08:38:22 am »

Downloaded .4 release, walk outside, find 3 power armor helmets.

Fikes

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1786 on: April 10, 2013, 12:27:59 pm »

So what is the current state of tile support? I am looking forward to getting back into this game some day.

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1787 on: April 10, 2013, 12:35:50 pm »

So what is the current state of tile support? I am looking forward to getting back into this game some day.

There are about 6 colors and maybe a dozen letters. Unless you are color blind this should not be difficult to deal with. I typically resist ASCII games but Cata is really light on the ASCII usage. There just isn't enough content to use it all.
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1788 on: April 10, 2013, 12:57:17 pm »

We have an awesome few tilesets, and a couple older versions that support them.

Unfortunately, keeping the tileset code stuff up to date is /extremely hard/. We're hoping to get a proper implementation one of these days, hopefully soon

Until then, you can either use:
Tase's somewhat kind of recent not 100% complete version, here:
https://github.com/tasetase/DDAtase/tree/tiles

Or Deon or Fat Dogs old 1.6 tilesets.
Deons:

Fat Dogs:

http://www.mediafire.com/?jdws2wefasd94rc
Logged

Akhier the Dragon hearted

  • Bay Watcher
  • I'm a Dragon, Roar
    • View Profile
    • My YouTube Channel
Re: Cataclysm: Dark Days Ahead
« Reply #1789 on: April 10, 2013, 09:57:46 pm »

   Just realized I had uploaded some v0.4 videos yesterday and forgot to post it here. Anyone thats interested can find them here and here.
Logged
Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Zyxl

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1790 on: April 11, 2013, 01:35:37 am »

Proper Multi-Z levels are planned right? I want to smash out a window on the 11th floor and judo throw a hulk to it's pavement-cracking doom.

Quote
tilesets
Even if we get tilesets, I won't use it. I think it would help the average new player a little bit, but honestly I never cared for them. Minor extended tileset support is great for the short-term, but if there's going to be a massive re-write for multi-Z levels I think there should also be a re-write of the tile system.

This game needs isometric perspective. Nothing fancy. I'm imagining something like the original X-COM. However, multi-Z levels and destructible terrain in a city-like environment absolutely demands an isometric presentation.
Logged

FritzPL

  • Bay Watcher
  • Changing avatar text since 2013
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1791 on: April 11, 2013, 03:04:42 am »

I agree that tilesets are needed when new players start their adventures in games like DF, but Cataclysm is so simple and intuitive, it really doesn't need a tileset.
And if it does, it has to be a bloody good one.

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: Cataclysm: Dark Days Ahead
« Reply #1792 on: April 11, 2013, 03:07:47 am »

Zyxl: Tiles to isometric tiles is a huge leap o_O An entire different library for graphics has to be used, maybe smfl or Allegro, or some other graphics library out there.
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1793 on: April 11, 2013, 07:56:20 am »

I don't see why isometric view would be necessary. DF manages just fine without it.
Logged
Love, scriver~

Mookzen

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1794 on: April 11, 2013, 08:00:38 am »

For me personally, tilesets take away from the imagination but to each his own I suppose.
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1795 on: April 11, 2013, 09:48:25 am »

Maybe we'll adopt an isometric view but also leave everything as ASCII symbols.

You know, make everyone happy.
Logged

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1796 on: April 11, 2013, 10:08:55 am »

Sideways crooked ascii symbols would be amusing, and it would be a great Late April fools thing if you guys somehow made an optional 'isometric' mode that just rotated the font 45 degrees.
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Akhier the Dragon hearted

  • Bay Watcher
  • I'm a Dragon, Roar
    • View Profile
    • My YouTube Channel
Re: Cataclysm: Dark Days Ahead
« Reply #1797 on: April 11, 2013, 05:09:37 pm »

Jefmajor has uploaded a 0.4 Cataclysm video Here. Seems good so far at the halfway point.
Logged
Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Mookzen

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1798 on: April 11, 2013, 06:13:27 pm »

Jefmajor has uploaded a 0.4 Cataclysm video Here. Seems good so far at the halfway point.

Awesome.
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1799 on: April 11, 2013, 06:22:05 pm »

Jefmajor has uploaded a 0.4 Cataclysm video Here. Seems good so far at the halfway point.

He covers the most useful buttons fairly well.
Logged
Pages: 1 ... 118 119 [120] 121 122 ... 1086