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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1883045 times)

Akhier the Dragon hearted

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Re: Cataclysm: Dark Days Ahead
« Reply #1560 on: March 30, 2013, 04:23:26 pm »

   Not really, humans are all buggy though a monster that was human would work. Also with monsters that are humans you could add more threats in some places that currently only seem to get a few zombies. For instance farms would be a harder nut to crack if instead of a few zombies hanging around there are some hill billies with axes or something.
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Neonivek

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Re: Cataclysm: Dark Days Ahead
« Reply #1561 on: March 31, 2013, 04:01:23 am »

   Not really, humans are all buggy though a monster that was human would work. Also with monsters that are humans you could add more threats in some places that currently only seem to get a few zombies. For instance farms would be a harder nut to crack if instead of a few zombies hanging around there are some hill billies with axes or something.

I remember the game that is like this game (except it is about one single living city) where exactly that occured. Where aggressive and dangerous humans were just as dangerous if not more so then humans (and this game had super zombies >_<)

MIND YOU! maybe humans are too dangerous.
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Akhier the Dragon hearted

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Re: Cataclysm: Dark Days Ahead
« Reply #1562 on: March 31, 2013, 04:09:19 am »

   Instakill sniper shotgun humans would be better then buggy game crashing NPC humans which is what we have at the moment. Though the game does try to explode their heads before they loop your game to death.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Xantalos

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Re: Cataclysm: Dark Days Ahead
« Reply #1563 on: March 31, 2013, 04:30:24 am »

Question: why does having the corpse of a child punch you in the cheat several times kill you?
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miauw62

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Re: Cataclysm: Dark Days Ahead
« Reply #1564 on: March 31, 2013, 07:41:00 am »

I fully support having hulks yell Balrog lines when jumping trough walls.
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kilakan

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Re: Cataclysm: Dark Days Ahead
« Reply #1565 on: March 31, 2013, 07:53:55 am »

I fully support having hulks yell Balrog lines when jumping trough walls.
Or possibly yelling OHHH Yeaahhhhhh
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The13thRonin

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Re: Cataclysm: Dark Days Ahead
« Reply #1566 on: March 31, 2013, 07:58:46 am »

What's new? I've been out of the loop for three months.
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Greiger

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Re: Cataclysm: Dark Days Ahead
« Reply #1567 on: March 31, 2013, 10:06:22 am »

Question: why does having the corpse of a child punch you in the cheat several times kill you?
Because while a living human [grain of salt]apperantly subconciously limits their maximum output to something like 70% to prevent severely damaging their own muscles unless under extreme duress[/grain of salt] zombies do not, and will happily keep punching you at 'mom lifting a car' strength levels until their hand falls apart.  And then will continue striking you with whatever jagged shards of bone are left.

What's new? I've been out of the loop for three months.
  • Static spawns happen, that cause every zombie that will ever spawn already be spawned in town from the start of the game.  Some people like it, some people hate it, devs say it is not intended to be the final state of it at any rate.
  • NPCs can be told to wait at a constructable object.
  • Vehicle parts have been adjusted (engines and wheels have many more sizes)
  • Vheicles spawn with random damage, and psudo random engine and tire sizes. (Won't spawn a car with a semi-truck engine, but one car might have a bigger engine than another)
  • And they actually added an honest to goodness Changelog that Darklingwolf complains about none of the devs using :P

EDIT: Editing Ninja'd
« Last Edit: March 31, 2013, 10:14:20 am by Greiger »
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Willfor

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Re: Cataclysm: Dark Days Ahead
« Reply #1568 on: March 31, 2013, 10:10:12 am »

What's new? I've been out of the loop for three months.
Everything. Everything...
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Eagle

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Re: Cataclysm: Dark Days Ahead
« Reply #1569 on: March 31, 2013, 02:08:20 pm »

Longbows are king. Also, I die as soon as I set the game to non classic zombies. I want to keep the setting where zombies spawn at start so I can retake parts of the cities, but that with non classic zombie mode you just get swamped by millions of shocker zombies. Had some fun after clearing a bit of the city; accidentally burned down 2 sporting goods stores and a subway station while cooking. Took 3 days to burn itself out (so I stood next to it at night and read books).


Also, how do I start modding stuff? I have the source code .rar, but do I need to get Visual Studio (http://msdn.microsoft.com/en-us/vstudio/)?

The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #1570 on: March 31, 2013, 02:35:19 pm »

I suggest Code blocks with MinGW for windows, it's what I use to edit and compile.
http://www.codeblocks.org/downloads/26
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Eagle

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Re: Cataclysm: Dark Days Ahead
« Reply #1571 on: March 31, 2013, 02:44:23 pm »

I suggest Code blocks with MinGW for windows, it's what I use to edit and compile.
http://www.codeblocks.org/downloads/26

Thanks, gonna try it out. Probably gonna attempt to mod in some more construction/crafting stuff. Wells or something I dunno.

Great game in any case.

jocan2003

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Re: Cataclysm: Dark Days Ahead
« Reply #1572 on: March 31, 2013, 02:49:13 pm »

Longbows are king. Also, I die as soon as I set the game to non classic zombies. I want to keep the setting where zombies spawn at start so I can retake parts of the cities, but that with non classic zombie mode you just get swamped by millions of shocker zombies. Had some fun after clearing a bit of the city; accidentally burned down 2 sporting goods stores and a subway station while cooking. Took 3 days to burn itself out (so I stood next to it at night and read books).


Also, how do I start modding stuff? I have the source code .rar, but do I need to get Visual Studio (http://msdn.microsoft.com/en-us/vstudio/)?
Well you need an editor and a compiler. You can use any .txt editor you want from notepad, to notepad++ to well visual studio, sharpdevlop (www.icsharpcode.com).

Then you will need a compiler, wich one need to be used for this game i dont know since i havent check the sourcecode. But i believe their forum youll tell you how to compile the game from source.

Edit: Myself i like sharpdevlop, might not be as powerfull as many other devlopment studio but it has all i need and is quite lightweight once im done with it.
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Neonivek

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Re: Cataclysm: Dark Days Ahead
« Reply #1573 on: March 31, 2013, 02:56:05 pm »

Quote
Because while a living human [grain of salt]apperantly subconciously limits their maximum output to something like 70% to prevent severely damaging their own muscles unless under extreme duress[/grain of salt] zombies do not, and will happily keep punching you at 'mom lifting a car' strength levels until their hand falls apart.  And then will continue striking you with whatever jagged shards of bone are left.

Zombies RARELY seem to suffer the effects of their own existance. Punching you with a "Mom lifting a car" strength wouldn't result in a pulped hand... it would result in the muscles in the arm tearing.

Your muscles themselves cannot take 100% output.
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Nighthawk

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Re: Cataclysm: Dark Days Ahead
« Reply #1574 on: March 31, 2013, 04:15:46 pm »

Found an issue. If it hasn't been addressed yet: In the crafting menu, wood arrows should be considered ammunition, not weapon.
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