Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 98 99 [100] 101 102 ... 1086

Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1883174 times)

LordSlowpoke

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1485 on: March 25, 2013, 02:05:59 pm »

step one, prepare a fuckton of zombie pheromone

step two, dump it all in a house and wait ~3 hours

step three, set house on fire

fuck combat guys, there was a zombie on every single tile inside that house if not even denser, and the resulting fire got a quarter of the residents i gather
Logged

verdigriss

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1486 on: March 25, 2013, 03:39:47 pm »

@LordSlowPoke
    That is a really great idea.

What's up with hospitals?  Are they not in every game?  There seems to be something interesting with the late game--it seems like a different late game is generated with each world.  I'm speaking in regards to
Spoiler (click to show/hide)
  Which is awesome and exactly as it should be.
Logged

Micro102

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1487 on: March 25, 2013, 04:09:31 pm »

Zombie pheromone???? What's that and how do I get some?
Logged

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1488 on: March 25, 2013, 04:11:43 pm »

Zombie pheromone???? What's that and how do I get some?
You need tainted meat and ammonia, IIRC.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1489 on: March 25, 2013, 04:19:07 pm »

and cooking skill.
i think. its either that or first aid or both... or survival?
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

alway

  • Bay Watcher
  • 🏳️‍⚧️
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1490 on: March 26, 2013, 01:37:19 am »

I think the static spawning of worms is a bit excessive... >_>
Spoiler (click to show/hide)
And that's just the front of the mansion; it's almost entirely surrounded by em.
« Last Edit: March 26, 2013, 01:41:07 am by alway »
Logged

jester

  • Bay Watcher
  • Dwarvern Survialist Nutter
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1491 on: March 26, 2013, 02:46:20 am »

I mark any place I find worms as a nogo on my map, its just too nasty.
Logged
If life gives you lemons, burn them.

Akhier the Dragon hearted

  • Bay Watcher
  • I'm a Dragon, Roar
    • View Profile
    • My YouTube Channel
Re: Cataclysm: Dark Days Ahead
« Reply #1492 on: March 26, 2013, 03:33:42 am »

Logged
Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

The Darkling Wolf

  • Bay Watcher
  • Arf!
    • View Profile
    • Cataclysm - Dark Days Ahead
Re: Cataclysm: Dark Days Ahead
« Reply #1493 on: March 26, 2013, 06:15:00 am »

I think the static spawning of worms is a bit excessive... >_>
Spoiler (click to show/hide)
And that's just the front of the mansion; it's almost entirely surrounded by em.
Worms don't use the static spawn system, only zombies do.
Logged
My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

DrPoo

  • Bay Watcher
  • In Russia Putin strikes meteor
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1494 on: March 26, 2013, 06:33:31 am »

I think the static spawning of worms is a bit excessive... >_>
Spoiler (click to show/hide)
And that's just the front of the mansion; it's almost entirely surrounded by em.
Worms don't use the static spawn system, only zombies do.

So woodland animals are still unlimited? Sweet! :D
Totally justifies getting raped on the spot.

Also i didnt know zombie perfume(the pherohormone stuff) could attract zombies, that sounds awesome! Im gonna like make a giant bear-trap-o-rama and place a piece of it in the middle so all the zombies come and die and stuff hehehehehehehehehehee
Logged
Would the owner of an ounce of dignity please contact the mall security?

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1495 on: March 26, 2013, 06:47:35 am »

Heh. I always assumed Zombie Pheromones did the opposite thing and made me able to walk among zombies unharmed.

Now I'm just glad I never got to trying it out ;D
Logged
Love, scriver~

The Darkling Wolf

  • Bay Watcher
  • Arf!
    • View Profile
    • Cataclysm - Dark Days Ahead
Re: Cataclysm: Dark Days Ahead
« Reply #1496 on: March 26, 2013, 07:10:33 am »

It attracts them and makes them friendly.
So you can get a zerg of zombies all for yourself.
Logged
My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Shadowgandor

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1497 on: March 26, 2013, 07:35:08 am »

Zombie Pheromones sounds like an awesome "item" to experiment with, especially with the fixed spawning nowadays!

I can see something nice happening that combines Zombies, Zombie Pheromones and Gas Stations with each other...:D
Logged

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1498 on: March 26, 2013, 09:09:40 am »

Hey, haven't played in a while, whats new in 0.3?

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1499 on: March 26, 2013, 10:10:41 am »

Hey, haven't played in a while, whats new in 0.3?

Things...in the changelog.
Logged
Pages: 1 ... 98 99 [100] 101 102 ... 1086