So you can kill a fungaloid spire, what was supposed to be end-game boss type stuff, with a single molotov and a single magazine of .45 and leave without ever taking a hit from the actual fungaloids if you watch your step. I can take out fungaloid spires on day 1 no problem often before it's even noon.
You can do that in Vanilla anyway.
Bee Hives, the things I remember raiding for food and training early game, are now impossible death traps that spawn (non-cannon that they are a source of zombies) abnormally tough zombies and spit out bees so fast they come shooting out like a particle bee'm.
Just a line ago you were mentioning about Fungal Blooms, which have no reward, being too easy. Now you're talking about bee hives, which have a huge source of food and one of the game's most powerful items, being too hard.
Same playthrough, crackshot with my handgun++, quick and fleet of foot, can't even get royal jelly. Trying to clear the hive is an impossible waste of ammo, and just trying to shoot my way in means doom. I need to try either a steamroller vehicle or a mininuke.
The zombies have a small amount of pierce/cut protection, ( so use some high pressure or AP ammo. That being said, I've just reduced their HP a little because I realise it makes no sense for them to have more HP than a zombie, considering their state.
Can we get reasonable fungaloid spires with actual reward? Like a guaranteed marloss bush or two?
Can we have a small resource that's actually raidable early game? Like the older beehives, but smaller or something with more limited spawns? Maybe the larger/tougher hives actually respawn honey/jelly etc while the smaller ones don't?
I can definitely take a look at making them more rewarding, although right now killing a Fungal Spire is the reward for a fungal bloom, as it begins to eliminate Fungaloid spawns over the few days after you murder it.
(can't remember the real name, I stopped playing after it corrupted my save again)
What save corrupting issues have you been having, and when did you last play? Saving was changed a little recently so the game actually saves the map when you return to the main menu. Autosaving was also added, (although I've only just thought to suppress it while the player is in a vehicle)
With regards to canon. This is the actively developing branch, so canon is whatever we decide it is, really.