Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 623 624 [625] 626 627 ... 1086

Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1887636 times)

Squill

  • Bay Watcher
  • Decided to play DF, I guess I'm back now?
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9360 on: December 13, 2013, 05:25:28 pm »

EDIT: Oops, wrong thread.
« Last Edit: December 13, 2013, 05:27:56 pm by Squill »
Logged
I have not posted in almost a year
But now in iambic verse I am here

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9361 on: December 13, 2013, 05:35:23 pm »

Anyone know how heavy a standard electric car can get before you start suffering problems due to weight? I'm thinking about expanding mine, but I don't want to make it unusable.
Er, just throw in another large electric motor.
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9362 on: December 13, 2013, 05:44:23 pm »

Anyone know how heavy a standard electric car can get before you start suffering problems due to weight? I'm thinking about expanding mine, but I don't want to make it unusable.
Er, just throw in another large electric motor.

Well, yes, eventually, but doesn't that require a mechanics of 8 or so? I'm not even up to 6 yet.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9363 on: December 13, 2013, 06:36:24 pm »

Weird bug with experimental build #331. All items I pick up after a certain point are put on blank keys, meaning that I cannot drop them or interact with them.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9364 on: December 13, 2013, 06:52:12 pm »

Anyone know how heavy a standard electric car can get before you start suffering problems due to weight? I'm thinking about expanding mine, but I don't want to make it unusable.
Er, just throw in another large electric motor.

Well, yes, eventually, but doesn't that require a mechanics of 8 or so? I'm not even up to 6 yet.
12 in mechanics for a 2nd engine.  But you can get unreasonably large using a single large electric.  WARBUS runs on 2, and using 17" wide wheels can get 200mph safe.  Not sure how wheel size changes things yet.

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9365 on: December 13, 2013, 07:03:40 pm »

You should put WARBUS on casters. Please?

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9366 on: December 13, 2013, 07:04:57 pm »

Anyone know how heavy a standard electric car can get before you start suffering problems due to weight? I'm thinking about expanding mine, but I don't want to make it unusable.
Er, just throw in another large electric motor.

Well, yes, eventually, but doesn't that require a mechanics of 8 or so? I'm not even up to 6 yet.
12 in mechanics for a 2nd engine.  But you can get unreasonably large using a single large electric.  WARBUS runs on 2, and using 17" wide wheels can get 200mph safe.  Not sure how wheel size changes things yet.

Hmm. Ok, well, I guess I'll play around with it and if it starts having issues I can always take stuff off.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9367 on: December 13, 2013, 07:19:58 pm »

Weird bug with experimental build #331. All items I pick up after a certain point are put on blank keys, meaning that I cannot drop them or interact with them.

The arrow keys work for lists, this includes the inventory.
Down to start off, and Left/right to select/deselect.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9368 on: December 14, 2013, 01:15:24 am »

So I got a Heavy Survivor Suit, along with the helmet, mask, gloves, and boots.
http://www.youtube.com/watch?v=9WWiPiks1sU

Seriously I can wade through zombies, and HULKS sometimes don't get penetration.  The only thing to actually injure me was a bunker, where I brought my own ID card (dynamite) and then went in with a flaming greatsword to bash turrets.  Just TANKING the incoming SMG fire.  I ended up with my survivor mask, army pants, and arm warmers brought from Reinforced to Normal and was only down to pale green health on one arm.  I'm probably going to end up laying some old school metal plate armor over this for maximum defense (and finding metal scraps to repair it is actually easier than finding plastic scraps!) and wear an American Flag.

So two questions to ensure my ongoing survival.  1: Does the blood filter or integrated dosimeter help you mitigate radiation?  2: Does Thermal Dissipation (lets you survive intense heat/fire) do anything to help your clothing, or will you end up naked when all your clothing burns away?

Rivet-the-Zombie

  • Bay Watcher
  • C:DDA Developer
    • View Profile
    • Official C:DDA Website
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9369 on: December 14, 2013, 03:32:11 am »

So two questions to ensure my ongoing survival.  1: Does the blood filter or integrated dosimeter help you mitigate radiation?  2: Does Thermal Dissipation (lets you survive intense heat/fire) do anything to help your clothing, or will you end up naked when all your clothing burns away?

I'm glad to hear that you're enjoying the survivor armor! The various iterations have been one of my favorite projects.

To answer your questions:

Neither the blood filter nor the dosimeter affects your current radiation level. There is a separate CBM: Radiation Scrubber that cleans radiation from your body. The blood filter has no affect on radiation whatsoever and the integrated dosimeter tells you your current radiation saturation level but doesn't actually affect it otherwise.

Thermal dissipation is like most other bionics - its effect stops at your skin, so your clothing can and will burn while you're under its effect. Try wearing some firefighter turnout gear and/or nomex clothing and/or survivor fire armor. And remember if the fire is sufficiently intense even combining thermal protection CBMs and fire protectant gear won't keep you going forever, so stay out of the really intense flames even if you have the proper gear.
Logged
“No! I must kill the demons” she shouted
The radio said “No, Rivet. You are the demons”
And then Rivet was a zombie.

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9370 on: December 14, 2013, 08:08:11 am »

So, uh, was spawning fixed yet?
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Grendus

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9371 on: December 14, 2013, 11:00:39 am »

Weird bug with experimental build #331. All items I pick up after a certain point are put on blank keys, meaning that I cannot drop them or interact with them.

I consider that a feature. The game no longer prevents you from picking up more than 75 items, it just assigns them to a null key until you add them to a stash somewhere.
Logged
A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Akura

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9372 on: December 14, 2013, 11:16:07 am »

Problem with a build from about a week ago(it takes me a week to post, since I have to go the library for internet): it crashes on exit.

I'm also finding a lot of fat zombies, and they tend to drop a lot of skirts, panties, high heels, tank tops, and the occasional bra. I didn't know New England had so many fat hookers, let alone zombie hookers. But that's my fault for not looking, I guess.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

gtaguy

  • Bay Watcher
  • {Curly Brace}
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9373 on: December 14, 2013, 11:55:32 am »

Yo, good game right here.
Logged
Quote from: GoldenShadow
I don't understand why you need magma.
Quote from: Duuvian
Well done OP, you've inadvertently weaponized ghosts.

Grendus

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9374 on: December 14, 2013, 12:14:39 pm »

Problem with a build from about a week ago(it takes me a week to post, since I have to go the library for internet): it crashes on exit.

I'm also finding a lot of fat zombies, and they tend to drop a lot of skirts, panties, high heels, tank tops, and the occasional bra. I didn't know New England had so many fat hookers, let alone zombie hookers. But that's my fault for not looking, I guess.

I actually really like the new variety in the zombies. Fat zombies, hasmat zombies, crawler zombies, decaying zombies, tough zombies... it's a lot more variety and makes combat a lot more interesting. Does make starting a little harder, though, tough zombies are tough to kill with a pipe (I suspect this is related to the zombears-on-spawn bug, though, advanced zombies are spawning too soon).
Logged
A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325
Pages: 1 ... 623 624 [625] 626 627 ... 1086