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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1887985 times)

Girlinhat

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8985 on: November 15, 2013, 02:25:06 pm »

Also, girlinhat, you are aware that you can press a button to stop doing whatever it is you are doing, right?
I'm aware, but I died within like 2 ticks of time, which is like 30 minutes of long-wait time.  I wasn't aware of a problem quickly enough, and ticks happened too quickly for me to really comprehend I was in danger.

In general, if you're within a certain danger of dying, you should get warnings and stop any long term activities, as well as MUCH more aggressive warnings for enemies nearby or taking any damage.

GlyphGryph

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8986 on: November 15, 2013, 02:28:07 pm »

Hmm... then we need to figure out what the best way to actually solve the problem is. Do you have any specific suggestions you think would have fixed it?

I'm still not even sure exactly what killed you - if it was fire damage, you should have gotten a warning. It could well be something should have a warning that doesn't, but I don't know what you'd want it to warn on that would have prevented the death.
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Girlinhat

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8987 on: November 15, 2013, 02:33:42 pm »

I believe the exact cause of death was dehydration from overheating.  What I'd like to see, is any time your status lowers aggressively (damage from attacks, dehydration from fire, pain from a bleeding wound) it will INSTANTLY stop any long activities right that moment - I know it doesn't do this already because I've read books while being mauled by spiders.

Additionally, if your hunger, thirst, hp, pain, speed, clothing, etc... if anything about you is reaching very worrying levels, stop any long activity, and give a warning before allowing anything new to become long.  "You are close to dying a dehydration, stopped reading."  "You are dying of hunger, are you sure you want to sleep?"

Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8988 on: November 15, 2013, 02:35:07 pm »

One thing, to go back to the skills vs traits debate from earlier, skills are borderline mandatory if you start with Black Road. The only time I've managed to survive a Black Road spawn was starting with a Taikwondo character.

As a side note, Zui Quan and all of the Shaolin and Venom Mob martial arts are gone. Have they just not been converted yet, or is that a bug?
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

GlyphGryph

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8989 on: November 15, 2013, 02:37:58 pm »

They didn't.... really do much of anything. The whole martial arts system underwent some major reworks in how it functioned, and some the extraneous ones were pruned. The remaining ones will get deeper and more complex as we build on the new system.
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azmodean

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8990 on: November 15, 2013, 03:03:28 pm »

The problem with saying that everything dangerous should interrupt long tasks is that there are all kinds of potentially dangerous things happening all the time, and we don't want to interrupt the player with "do you *really* want to do that?" all the time.  It also requires a bunch of fiddly checks everywhere, and a very real danger of missing one or two, making it where sometimes you can let the game protect you and sometimes you can't.  It really gives me pause when you say you want to be interrupted from bleeding, because you MUST have been bleeding when you started, and are intentionally ignoring it, so why should we warn on that?  If you have a life threatening condition, and just aren't paying attention, that's on you.

I'm pretty sure interrupting when you gain a "bad" disease, which would include the overheated and freezing statuses (the ones that actually have effects, not just the ones that are informative) would be fairly reasonable, and might help, but I'm a bit skeptical of triggering every time you pass a hunger or thirst threshold.  I'll take a look at it, it might be reasonable to trigger on the "parched" or "famished" levels.

The martial art styles are all still there, but some of the martial art traits that give them to you at character start were removed and not re-added, if you have an old save with a character that knows the style, it should still work, but there's a hiatus on the traits as we sort out the martial arts rework.

There is "some disagreement" about the criteria for inclusion of different martial art styles.
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DeKaFu

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8991 on: November 15, 2013, 03:11:39 pm »

So... If I carried my centipede-style martial artist to the new version, would I be able to combine the centipede style with adamantium claws now?
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Girlinhat

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8992 on: November 15, 2013, 03:12:18 pm »

I'd say that with dehydration and hunger, there's a part where you start getting messages of "You are dying of thirst!" and THAT should stop an activity.  I've also been attacked by a bear and not interrupted for a while, bears capable of inflicting bleed.  So it's only luck that kept me from bleeding to death while reading.

Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8993 on: November 15, 2013, 03:12:42 pm »

I mostly just wanted to see how well Zui Quan held up under Black Road. I've managed to survive Black Road a few times, but only with Martial Arts characters who chose an art with defensive bonuses (Taikwondo did fantastic, Karate survived surprisingly well, Krav Maga did a ton of damage but got it's Israeli ass handed to it by sheer numbers). I figured that being able to dodge an unlimited number of attacks per turn, combined with the Drunken Master and Alcohol bonuses to damage and at least one starting point in Unarmed Combat and Dodge might give Taikwondo a run for its money. Unfortunately I can't Wish martial arts on a character, so without being able to buy it at the beginning there's no good way to test that. Oh well.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Girlinhat

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8994 on: November 15, 2013, 03:14:38 pm »

Also... what is this Black Road thing?

Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8995 on: November 15, 2013, 03:19:37 pm »

Zombies spawn in the shelter. Like HOARDS of zombies in the shelter. 20+, and specials. I grant a concession and wish in a filter mask if I see a smoker, but otherwise I've seen Feral Hunters and even Brutes spawn inside the building. It's brutal.

There's a reason it's not the default. I've managed to survive exactly once with a non-martial artist by grabbing a pipe and fleeing into the woods full speed, and only barely got away with a shred of torso health left. B.R.U.T.A.L.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Aseaheru

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8996 on: November 15, 2013, 03:32:25 pm »

you can choose to "learn all methods" or something allong hose lines.
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Sheb

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8997 on: November 15, 2013, 03:32:35 pm »

Yeah, if you got woods nearby you can flee, otherwise you're dead.
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Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8998 on: November 15, 2013, 04:17:18 pm »

I have managed to kill them all. This is where buying ranks of a skill is useful - you need dodge skill for survival and you need unarmed combat to do enough damage and unlock the right abilities. You also need to head to the window IMMEDIATELY! The window is the only choke point that can really keep the zombies from completely mobbing you. You still get a few around the edges of the building, of course, but that's why you want a martial art that lets you dodge and block multiple times per round and has other mitigating factors (Taikwondo has a knockback, for example).
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Iceblaster

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8999 on: November 15, 2013, 06:01:15 pm »

Following up on Akhier's thing, it seems *F also causes the crash.
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