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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1887944 times)

scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8970 on: November 15, 2013, 04:35:03 am »

The crash with the window clearing happens on all windows builds including the experimental.

Heh.
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Gentlefish

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8971 on: November 15, 2013, 04:41:09 am »

So uh, when I try to clear a window with the stable 0.9 version the game crashes...

Edit: More specifically when I *h if I am next to a broken window the game crashes and the logs says nothing. If I try it without a broken window next to me the game is fine but the second a broken window is next to me as soon as I choose the option the game crashes. Going to reDL and try it some more.

I can confirm this. I *->h while away from a window and all works fine. But as soon as I press h next to a window the console closes.

GalenEvil

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8972 on: November 15, 2013, 05:32:35 am »

To any and all experiencing the *h window clearing crash on Windows builds, thank-you for reporting. Hopefully we will have a fix for this applied soon (within the next day or so). Until then please either refrain from intentionally reproducing the bug or make sure you save before hand in the case that it is not a 100% always duplicatable reaction. Also, if there is not an issue already reported please report. If there is please add to it and report the circumstances that you encountered this bug in the original issue report. Keeping like reports together will help us focus on the cause and not just the symptoms of the issue report(s).

Thank-you everyone that plays Cataclysm and reports issues. YOU help keep the number of bugs as low as possible.
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Sheb

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8973 on: November 15, 2013, 05:57:15 am »

Do you have a bug tracker on github or something?
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Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8974 on: November 15, 2013, 08:51:02 am »

I can confirm that the window clearing crash DOES NOT happen on Linux.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Eclectic Wizard

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8975 on: November 15, 2013, 09:14:13 am »

Huh? Imma try on Cygwin if that makes a difference
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FritzPL

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8976 on: November 15, 2013, 09:46:37 am »

NPCs glitching through the floor in the shelter and appearing in the basement as well as on base level.

guessingo

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8977 on: November 15, 2013, 10:59:34 am »

NPCs have been disabled for months by default. they dont work.
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azmodean

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8978 on: November 15, 2013, 12:19:41 pm »

Turns out the construction menu crash is a bug in mingw that we triggered by changing the optimization level of the build.  Here's the windows builds with the optimization backed off:
GDI:
http://ci.narc.ro/job/Cataclysm-Matrix/28/Graphics=Curses,Platform=Windows/artifact/cataclysmdda-0.9.zip
SDL:
http://ci.narc.ro/job/Cataclysm-Matrix/28/Graphics=Tiles,Platform=Windows/artifact/cataclysmdda-0.9.zip

Sorry for the inconvinience.

We didn't catch this one because 1. most of us dev on linux and 2. the bug is actually in the build system, and everyone builds locally, so it's only reproducable if you download your builds instead of making them yourself.

We spent a really, really long time hunting down bugs, so of COURSE something totally random like this crops up >_<

Akhier: Hah, I hadn't considered just how useful the World Factory would be to people doing LPs, glad to hear you like it.

RE: new weapons.  There are an ABSURD number of new weapons, mostly added by Rivet, who is a modding maniac.  There are several groups of high-performance but very rare caseless firearms, lots of exotic melee weapons, new tools, and lots of armor types, particularly very "survivorish" ones.  Also, LAWN DARTS!!!
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Girlinhat

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8979 on: November 15, 2013, 12:28:05 pm »

Did the entire problem of "nothing ever stops you from performing certain long actions until you die" ever get resolved?  Last time I played I accidentally stood nearby a fire until I died.  The game isn't worth playing when any given attempt to craft, read, or simply wait for the rain to end can kill you.

Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8980 on: November 15, 2013, 12:31:45 pm »

So I'm curious - static spawn vs dynamic, is it the same number of zombies or does static spawn spawn less?
Did the entire problem of "nothing ever stops you from performing certain long actions until you die" ever get resolved?  Last time I played I accidentally stood nearby a fire until I died.  The game isn't worth playing when any given attempt to craft, read, or simply wait for the rain to end can kill you.

Some tasks are much more interruptable - for example, you now get a warning when a hostile creature gets too close to you so you can safely ignore nearby smashing noises if you're tough enough to take down a zombie without terrain advantages. I don't think that overheating yourself to death has been fixed yet, but then, I tend to avoid using fire as a weapon (fire is not your friend, it hates everyone).
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Girlinhat

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8981 on: November 15, 2013, 12:42:26 pm »

So I'm curious - static spawn vs dynamic, is it the same number of zombies or does static spawn spawn less?
Did the entire problem of "nothing ever stops you from performing certain long actions until you die" ever get resolved?  Last time I played I accidentally stood nearby a fire until I died.  The game isn't worth playing when any given attempt to craft, read, or simply wait for the rain to end can kill you.

Some tasks are much more interruptable - for example, you now get a warning when a hostile creature gets too close to you so you can safely ignore nearby smashing noises if you're tough enough to take down a zombie without terrain advantages. I don't think that overheating yourself to death has been fixed yet, but then, I tend to avoid using fire as a weapon (fire is not your friend, it hates everyone).
That sounds exactly like it worked previously.  And at the time, I wasn't using fire as a weapon, I was demolishing a building so I could collect the delicious rebar to begin producing a suit of full plate armor.  Instead, I sat in my vehicle outside the fire, and died of dehydration.

Sheb

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8982 on: November 15, 2013, 12:51:16 pm »

Why don't you deconstruct vehicles for scrap metal? Seem easier to me.
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azmodean

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8983 on: November 15, 2013, 01:23:13 pm »

Frankly I have no idea what to do about your particular use case, you didn't take damage or anything, no threats appeared, you just told the game you wanted to hang out for a while in a dangerous environment. That is if I'm understanding what you're saying, you went in your vehicle, within 30' or so (5 squares) of a towering inferno and waited for some fairly long amount of time.

If things are working as intended, you would have had to miss or ignore quite a lot of "you're overheated" warnings in the log, the body temperature indicator progressing to fairly alarming colors ("HOT!!! in red if I recall correctly), and your thirst indicator ticking up through 5 stages of thirst before you reached a point that could kill you.

If those warnings didn't happen, we can look at fixing that.  Possibly we can interrupt long actions based on acquiring dangerous conditions ("very hot" or "very cold" probably qualify).  Which might have saved you, unless you were already overheated and just didn't realize that it was dangerous.
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GlyphGryph

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #8984 on: November 15, 2013, 02:17:37 pm »

Also, girlinhat, you are aware that you can press a button to stop doing whatever it is you are doing, right?
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