Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 506 507 [508] 509 510 ... 1086

Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1893543 times)

Knight of Fools

  • Bay Watcher
  • From Start to Beginning
    • View Profile
    • Knight of Fools
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7605 on: October 10, 2013, 05:26:15 pm »

I know there's a primitive sort of refrigerator that relies on evaporation to create its cooling. It's made of two pots, the smaller one inside the larger one, with the space between filled with sand and water. As the water evaporates, it creates a cooling effect by means of science.

Not sure how low the temperatures get, but it's the best form of primitive cooling I've heard of. It's called a Zeer. It's mostly used in Africa.


Oh, and maybe we could do refrigeration trucks. Like, find an ice-cream truck and use that to keep your stuff cold at the cost of a much higher fuel usage.
Logged
Proud Member of the Zombie Horse Executioner Squad. "This Horse ain't quite dead yet."

I don't have a British accent, but I still did a YouTube.

Sindain

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7606 on: October 10, 2013, 05:29:09 pm »

Or solar panels?

They could also introduce special generator/battery things that you power with your bionic power.
Logged
"just once I'd like to learn a lesson without something exploding."

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7607 on: October 10, 2013, 05:32:00 pm »

I'm still waiting on when we get a national grid going on. Except obviously not actually national in scale, but nontheless a series of electrical wires running through houses, and then stuff like generators. But I imagine that that's way down in the development plan, when it gets to base-building and such.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7608 on: October 10, 2013, 06:06:32 pm »

What would they be powered from?
Vehicle-mounted on a vehicle with solar panels should be fairly obvious.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7609 on: October 10, 2013, 06:13:39 pm »

The vehicle framework actually covers a lot of options.  A 'fake vehicle' could be constructed without any wheels, but with a welding rig and storage battery, which could be loaded with batteries and used.  This is effectively a very small power system.  With a bit of menus being reworked, you could make a different sort of 'vehicle' that cannot accept wheels, but can mount stationary gear and have it hooked up to batteries.

guitarxe

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7610 on: October 10, 2013, 06:56:04 pm »

How do I check which part of my body has a bite wound?
'@'
It should have "Bite - [bodypart]"

Thanks, but I don't see it. I can only see "Bite Wound" in Effects and that's it:
Spoiler (click to show/hide)
Logged
Feeling down? Click Here!

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7611 on: October 10, 2013, 06:59:09 pm »

Then you're in an older version, I believe bites just "exist" vaguely.  Cauterizing will select the bite automatically.

In newer versions you have to cauterize a specific part body part, which has an indicator that a bite exists there.

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7612 on: October 10, 2013, 07:06:47 pm »

In newer versions you have to cauterize a specific part body part, which has an indicator that a bite exists there.
Alternatively you might want to just try to wait out the infection. Unless you remember to cauterize fairly immediately the chance of it healing is about the same, and if you fail at cauterizing you cut your time to find healing items by a pretty large chunk. (That said immediate cauterization followed by a second if you fail the first one is about 50% more likely to heal then just healing on your own at the moment).
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

guitarxe

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7613 on: October 10, 2013, 07:09:46 pm »

Then you're in an older version

O.o but I downloaded the game just yesterday.
Anyway, yeah, I can just cauterize all wounds, but when I apply first aid kits I have to select which body part, that's why I was asking how to know where the wound is.
Logged
Feeling down? Click Here!

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7614 on: October 10, 2013, 07:10:39 pm »

Dont you know, no one uses the stable versions anymore.

Wait, what platform are you using?
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7615 on: October 10, 2013, 07:15:39 pm »

Then you're in an older version
O.o but I downloaded the game just yesterday.
Anyway, yeah, I can just cauterize all wounds, but when I apply first aid kits I have to select which body part, that's why I was asking how to know where the wound is.
The stable version (currently 0.8 ) doesn't update from day to day, but the experimental does. Bites are still generic in the stable version, but not in the experimental.
« Last Edit: October 10, 2013, 09:57:04 pm by i2amroy »
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Grendus

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7616 on: October 10, 2013, 09:51:50 pm »

I finished the city (well... got bored with it; my car trunks runneth over) and started exploring along the highways again. I found a petrified eye and a spiral stone in a mine and mansion, respectively. Anything interesting about those?
Logged
A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7617 on: October 10, 2013, 09:57:54 pm »

Find some strange temples and go exploring with the eye. Spiral stones are just used up vortex stones IIRC, they don't actually do anything special.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7618 on: October 10, 2013, 10:00:02 pm »

It can be used as a fancy paperweight.
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7619 on: October 10, 2013, 10:05:50 pm »

Looking around a city, I noticed that a car had Trunk Doors, which would open both doors at once.  This is actually pretty cool...
Pages: 1 ... 506 507 [508] 509 510 ... 1086