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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1882468 times)

n9103

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Re: Cataclysm: Dark Days Ahead
« Reply #735 on: February 12, 2013, 03:24:20 pm »

Be sure to always run from a fresh directory.
Saves (and likely everything else) are currently incompatible between versions.

If you didn't recently update, then I can't tell ya what happened.

As for stable, heh, hasn't been stable ever :p
But the versions listed are simply the most recent build compiled for Windows by TDW.
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Recherche

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Re: Cataclysm: Dark Days Ahead
« Reply #736 on: February 12, 2013, 03:30:10 pm »

I dunno, I didn't do anything different from what I normally do- but I uninstalled it and reinstalled it, it's running fine now. This is the first bug I've encountered though, so for a series of unstable builds they've been surprisingly stable. XD
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n9103

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Re: Cataclysm: Dark Days Ahead
« Reply #737 on: February 12, 2013, 04:37:49 pm »

Thankfully, the devs are pretty good about bug-hunting and squashing among other development tasks, so they're generally pretty stable.
But few, if any, releases have been designed to be stable first.
There have been bugfix releases though, because the previous release had a major bug in it.
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GalenEvil

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Re: Cataclysm: Dark Days Ahead
« Reply #738 on: February 12, 2013, 05:33:08 pm »

* GalenEvil needs more time to do his programmery things!

Work is being stupid, asking me to do something within the next two days that I have absolutely no experience with. In particular, there isn't a proper division between Art asset creation and programming so I am getting stuck with trying to animate a fish and then have that fish move semi realistically in a fish tank -_-

Reason that got brought up is: Once I get some time after I finish this contract I am going to attempt to learn the DDA code enough to make some alterations that are deemed needed by the community and then throw them at TDW, GlyphGryph, and the other devs and see if it's stable enough to merge into a release :D
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The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #739 on: February 12, 2013, 05:33:52 pm »


There have been bugfix releases though, because the previous release had a major bug in it.
That's usually a case of me not doing enough testing.
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Greiger

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Re: Cataclysm: Dark Days Ahead
« Reply #740 on: February 13, 2013, 09:56:47 pm »

This deserves to be higher up than the 3rd page, so here is a shameless bump from me.

From the looks of what I'm reading in commit comments temperature is going to matter soon?  Is that just ambient temperature or will standing too close to a big fire also be bad for your health?

EDIT: I have caved in and got the virtualbox emulator linked on the site and followed the instructions.  My god.  It's beautiful.  The colors that used to be so hard to tell apart like grocery stores and houses, and the entrance tiles of megamalls.  Their color difference is so obvious now.  How did I play this under windows for so long?

« Last Edit: February 13, 2013, 10:36:52 pm by Greiger »
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Ygdrad

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Re: Cataclysm: Dark Days Ahead
« Reply #741 on: February 13, 2013, 10:47:50 pm »

Is there a way to compile the source for windows, in windows?
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n9103

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Re: Cataclysm: Dark Days Ahead
« Reply #742 on: February 13, 2013, 11:03:24 pm »

With said virtualbox, sure.
In native Windows? yea :-\, but the effort required is gargantuan compared to waiting a week or two at most for the newest build.
You've basically got to build a compile environment from the ground up to compile in windows, maybe it's a few steps down in time sink from a full wipe and reinstall. ::)
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Ygdrad

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Re: Cataclysm: Dark Days Ahead
« Reply #743 on: February 13, 2013, 11:06:48 pm »

I tried some gnu make for windows thing and I got this error when I tried to compile with make -f makefile.windows

C:\GnuWin32\bin>make -f "C:\Users\Ygdrad\Desktop\Cataclysm\Cataclysm-DDA-master\M
akefile.Windows"
mkdir objwin
g++ -Wl,-stack,12000000,-subsystem,windows -o cataclysm.exe  -g  -O3  -static -l
gdi32
process_begin: CreateProcess(NULL, g++ -Wl,-stack,12000000,-subsystem,windows -o
 cataclysm.exe -g -O3 -static -lgdi32, ...) failed.
make (e=2): The system cannot find the file specified.
make: *** [cataclysm.exe] Error 2

No idea if it's a problem with the compiler, the files, or just plain old user error.
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DoomOnion

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Re: Cataclysm: Dark Days Ahead
« Reply #744 on: February 13, 2013, 11:07:04 pm »

I feel like it's really hilarious if you think about it.

You need to compile the game in order to play on windows, because you don't have linux and don't want to set up a virtual box.
But to compile it for windows, you need a virtual box.
???


It's like a vicious cycle.  :P
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Ygdrad

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Re: Cataclysm: Dark Days Ahead
« Reply #745 on: February 13, 2013, 11:18:38 pm »

I'm planning on installing Linux once I can reinstall my windows 7, but to do that and retain all my data I'll need an external drive which I'm buying next month or the one after. Right now I can't make another partition with free space because stupid windows won't move its files while defragging and its files are in inconvenient spots.
« Last Edit: February 13, 2013, 11:38:28 pm by Ygdrad »
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n9103

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Re: Cataclysm: Dark Days Ahead
« Reply #746 on: February 13, 2013, 11:21:29 pm »

Shouldn't use the default windows defragger anyways :p
Personally, I'm using and quite happy with UltraDefrag.
Has various levels of defragging and optimizing, as well as a boot-time defrag (no locked files!), and MFT optimizing.
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Ygdrad

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Re: Cataclysm: Dark Days Ahead
« Reply #747 on: February 14, 2013, 01:28:40 am »

Well, a couple hours later I've managed to probably properly compile the game for windows, under windows.
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Edmus

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Re: Cataclysm: Dark Days Ahead
« Reply #748 on: February 14, 2013, 01:42:56 am »

Is it in any way possible to eat leather? Going a few days without food makes my boots look mighty tastey.
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n9103

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Re: Cataclysm: Dark Days Ahead
« Reply #749 on: February 14, 2013, 01:52:30 am »

Only with a bionic to digest them with.
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