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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1879588 times)

Iceblaster

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6195 on: September 15, 2013, 10:25:12 pm »

Will the expirmental build at the moment include post Romero merges and such? Or is it still pre Romero?

azmodean

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6196 on: September 15, 2013, 10:31:17 pm »

It's precisely the same as Romero at the moment, I've been finishing stuff up all day, so I'm too tired to merge anything else :)

Starting tomorrow though, I'll be rapidly merging pull requests that were too invasive to risk merging so close to a release, so experimental development will be quite rapid :D
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Iceblaster

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6197 on: September 15, 2013, 10:33:23 pm »

Time to wait for a day then download so I can complain when I turn into a squid at game start :P

Elephant Parade

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6198 on: September 15, 2013, 10:35:36 pm »

It's precisely the same as Romero at the moment, I've been finishing stuff up all day, so I'm too tired to merge anything else :)

Starting tomorrow though, I'll be rapidly merging pull requests that were too invasive to risk merging so close to a release, so experimental development will be quite rapid :D

What kinds of things can we expect?
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GlyphGryph

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6199 on: September 15, 2013, 10:44:34 pm »

Check the pending git pull requests to get an idea. ;)

https://github.com/CleverRaven/Cataclysm-DDA/pulls
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Iceblaster

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6200 on: September 15, 2013, 10:54:06 pm »

Interesting indeed...

Girlinhat

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6201 on: September 15, 2013, 11:37:09 pm »

Suggestion!  Add electric blades, similar to the fireblades but consumes battery charges - optionally only consumes a charge when you strike an enemy, but that's trickier to code.  Also probably a useless idea, except I like the idea of having Thor's Own Hammer, or Zeus's Sword!

Might play tomorrow.  It depends - are bushes still lethal to all vehicles, and are kitchen units and solar panels instantly destroyed if a vehicle hits anything?

Tiruin

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6202 on: September 15, 2013, 11:45:28 pm »

Batteries in series. :P Seeing as 'batteries' = general batteries.

So. . .
Suggestion!  Add electric blades, similar to the fireblades but consumes battery charges - optionally only consumes a charge when you strike an enemy, but that's trickier to code.  Also probably a useless idea, except I like the idea of having Thor's Own Hammer, or Zeus's Sword!

Might play tomorrow.  It depends - are bushes still lethal to all vehicles, and are kitchen units and solar panels instantly destroyed if a vehicle hits anything?
Feasible. Also gets my +1.

I'd loooove to devise such and such using said things as batteries :D
I mean, hey. If we have CBMs, surely there may be some schematics or technology out there to devise such.

...New suggestion: Schematic plans. Where you pick'em up and learn them much like Road Maps are used, and they're permanently added to your crafting knowledge!
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i2amroy

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6203 on: September 16, 2013, 12:37:31 am »

...New suggestion: Schematic plans. Where you pick'em up and learn them much like Road Maps are used, and they're permanently added to your crafting knowledge!
Umm... Books can already do this?

The big thing with most CBM's is simply that the technology and infrastructure required to create them is so far beyond what the player can do that there is no way the player could ever make them.
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Tiruin

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6204 on: September 16, 2013, 12:38:51 am »

...New suggestion: Schematic plans. Where you pick'em up and learn them much like Road Maps are used, and they're permanently added to your crafting knowledge!
Umm... Books can already do this?
*ahem*
Experimental recipes. Prototypes. May require CBM usage to complete. And all those other notes.

Levels of Engineering can be placed and heightened, right? Discarding skill rust, one can understand even the most complex of books that way.
« Last Edit: September 16, 2013, 12:40:53 am by Tiruin »
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Akhier the Dragon hearted

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6205 on: September 16, 2013, 03:04:44 am »

   Okay I have a video up for the new version and you can watch it here. I don't have any real game play in it but I do take a look at the changelog as well as checking out the two tilesets that are in it. Of course Deon's is of the highest craftdwarfship but the other tileset by SirHoder is also of the best quality as well and if you think the 32x32 size that Deon uses is a little big Hoder's is 16x16. I try to put how I feel about the two into words but end up noodling around trying to figure out what I mean to say and don't get around to trying to figure out anything with farming which was apparently added in some form(The changelog said so).
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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6206 on: September 16, 2013, 05:02:32 am »

Testing that new version with tileset, NPCs shows up as a poppy flowers, fruits as % and some other things as #
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Jack_Bread

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6207 on: September 16, 2013, 05:18:33 am »

Testing that new version with tileset, NPCs shows up as a poppy flowers, fruits as % and some other things as #
I'm not entirely sure about the NPCs, but I don't think the tilesets have everything sprited, yet, so some items have their ASCII character representing them, still.

Skyrunner

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6208 on: September 16, 2013, 05:21:22 am »

I've always wondered who names the releases.
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GalenEvil

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6209 on: September 16, 2013, 05:48:41 am »

This latest release was named by Kevin Granade, Azmodean to the 12th Bay. Deon's tileset has some minor flaws, which may have translated into SirHoder's when he incorporated Deon's tileset into his own. The NPC sprites being the most obvious. I don't remember if it was mentioned to Deon that the NPC sprites are pointing at the poppy tile, but it will be let known by this next evening and I'll post up a fix to change it to the proper tile once I have had some light R&R.
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