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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1880608 times)

ComputerWarrior

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Re: Cataclysm: Dark Days Ahead
« Reply #525 on: January 27, 2013, 11:44:57 am »

Not at the moment, though that is going to change in the very near future if granade has his way.
... If the next release is going to be compatible with the 20th January one, I better load up on gas then... with each of the twelve-thirteen carboys I borrowed (stole) in my adventures.
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Aye, but when you play a fighter, only doors will know fear in your presence.

The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #526 on: January 27, 2013, 01:16:11 pm »

It will not be compatible :P
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Leonon

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Re: Cataclysm: Dark Days Ahead
« Reply #527 on: January 27, 2013, 06:50:38 pm »

Started a new game, went to town, found a car in a garage, drove it halfway out and it exploded.

I'm guessing that the gas tank hit the wench or the wall. I can't seem to duplicate it.
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Ygdrad

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Re: Cataclysm: Dark Days Ahead
« Reply #528 on: January 27, 2013, 08:50:36 pm »

Can NPC's follow you into vehicles and ride with you? Does the vehicle NEED to have multiple seats for that? More importantly, is there ANY way to make npc's stop following you short of killing them? a debug option, a  command, a mod, or something?
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hops

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Re: Cataclysm: Dark Days Ahead
« Reply #529 on: January 27, 2013, 09:06:01 pm »

Well, I'm just thinking aloud here, and it might not work. But you could fail to intimidate them and then run like hell.

Of course, that NPC would then be hostile at you.
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Edmus

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Re: Cataclysm: Dark Days Ahead
« Reply #530 on: January 27, 2013, 11:01:02 pm »

I found a school bus, the most highly refined instrument of death humanity has ever created. It was kind of silly whenever an NPC threatened me as you can swing the back of the bus around to kill rather than turning all the way around for another run. The day the beast stopped working was indeed a sad one...
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Gruntdonttoot

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Re: Cataclysm: Dark Days Ahead
« Reply #531 on: January 27, 2013, 11:32:21 pm »

Mostly PTW, but also would a zombies only mode work? (aka no hostile wildlife and other things, just zombles.)
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The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #532 on: January 28, 2013, 02:27:08 am »

Can NPC's follow you into vehicles and ride with you? Does the vehicle NEED to have multiple seats for that? More importantly, is there ANY way to make npc's stop following you short of killing them? a debug option, a  command, a mod, or something?
Yes, yes, no.
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Edmus

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Re: Cataclysm: Dark Days Ahead
« Reply #533 on: January 28, 2013, 05:49:07 pm »

I'm sorry to report this as it is a nice utility but I noticed the following:
You cut up boots for seven leather and you create boots for four. Endless EXP for tailoring.
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Minstrel

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Re: Cataclysm: Dark Days Ahead
« Reply #534 on: January 29, 2013, 02:47:39 am »

Maybe you just have smaller feet than everybody else :D

The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #535 on: January 29, 2013, 08:02:13 am »

Shall fix, cheers for the report.;
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

adwarf

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Re: Cataclysm: Dark Days Ahead
« Reply #536 on: January 30, 2013, 10:31:48 pm »

I found what I think is a bug. After playing defense and setting the mansion level on fire to see if I could escape the ensuing wall of all eating flames (I of course could not, you have time to run away to the farthest corner but you will die.) I went into a normal game with a random character and as soon as it started up a caravan arrived and I could buy stuff (had 0 cash), there were triffids nearby, and I couldn't move around much without it saying "cannot leave the mansion behind". Not sure if I just broke the game or what :\
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n9103

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Re: Cataclysm: Dark Days Ahead
« Reply #537 on: January 30, 2013, 10:33:29 pm »

Defense breaks the game world. (basically)
Delete your world/save and start anew.
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adwarf

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Re: Cataclysm: Dark Days Ahead
« Reply #538 on: January 30, 2013, 10:51:38 pm »

Defense breaks the game world. (basically)
Delete your world/save and start anew.
Alright, thank you :) Might I suggest for the time being the defense and normal game be split into separate exes that use different instances so as to allow you to play both without breaking your world?
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GlyphGryph

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Re: Cataclysm: Dark Days Ahead
« Reply #539 on: January 30, 2013, 10:57:02 pm »

Doesn't simply exiting and reloading the game fix it? (Just like with conditions from a previously dead character)
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