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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1861537 times)

EnigmaticHat

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #3645 on: June 28, 2013, 10:03:36 pm »

good point that.
Also, you play without static spawn?

I have no idea.  I'm playing as whichever option is the default for the current version..
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Aseaheru

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #3646 on: June 28, 2013, 10:20:50 pm »

Thats .6, right? because that has static...
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Karlito

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #3647 on: June 28, 2013, 11:56:05 pm »

Only discovered this game a few days ago when I saw the kickstarter thread, and dang am I having fun! Finally got a character with a decent chance of long-term survival, though I had to double the number of points from character creation. Couple of questions though:

Is there a decent way to increase mechanics or electrical skill without finding a book?
Will the toilets in town eventually run out of water?
I have static spawn mode on, so theoretically I should eventually be able to clear out all the zombies from the town, right?

Anyway, it looks like I'll have some spare cash at the end of the month, so I'll probably throw some at the kickstarter.
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Flying Dice

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #3648 on: June 28, 2013, 11:58:34 pm »

Toilets are currently Tanks of Holding that are filled with infinite tainted water.
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Akhier the Dragon hearted

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #3649 on: June 29, 2013, 12:00:56 am »

   Yes once you kill the zombies they are gone. Be careful though because they can stand back up if you leave their corpses alone. As for the toilets they currently have an infinite supply of water last I had heard. The skills are a tougher prospect in that its just practice, practice, practice. I have never really gotten anywhere far without books. Just make sure when you use them that you have a high focus so your getting the most bang for your buck. The wiki might have some advise so you might want to check it out.
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Lightningfalcon

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #3650 on: June 29, 2013, 12:04:41 am »

For quick mechanics skill try to dissasemble a car, and then put one together.  That will raise you a bunch of skill levels. 
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Knirisk

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #3651 on: June 29, 2013, 12:13:16 am »

Only discovered this game a few days ago when I saw the kickstarter thread, and dang am I having fun! Finally got a character with a decent chance of long-term survival, though I had to double the number of points from character creation. Couple of questions though:

Is there a decent way to increase mechanics or electrical skill without finding a book?
Will the toilets in town eventually run out of water?
I have static spawn mode on, so theoretically I should eventually be able to clear out all the zombies from the town, right?

Anyway, it looks like I'll have some spare cash at the end of the month, so I'll probably throw some at the kickstarter.

Once you reach level 3 in mechanics, you can just mass repair cars with a powered welder, which'll net you a bunch of skill levels at the cost of a lot of time. On the bright side, you can repair cars in the darkness, unlike books.

Theoretically, you can clear out all the zombies in the town under dynamic spawn, too. As a matter of practicality, it's only really possible with a deathbeast half-car half-tank mechanized fortress. Even then, you need to butcher all the corpses, which would take absolutely forever. Even small towns with only like 5-6 houses have upwards of a hundred or likely more under dynamic spawn, last I heard, so it gets a bit ridiculous.

But with static spawn, you can clear out little areas on the outskirts and they'll be free from most zombies, aside from wandering zombies and/or loud noises. I'm pretty sure that firing loud weaponry and blowing up houses is still going to attract zombies from other sections of the city.
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WealthyRadish

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #3652 on: June 29, 2013, 01:20:37 am »

So I'm thinking of killing an ant queen. Are 3 molotovs, a six pack of beer, melee/cutting weapons 9, and a combat knife enough?
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Aavak

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #3653 on: June 29, 2013, 01:37:27 am »

I have no idea about the cutting weapon, but I think you need more beer. Lots more.

Scelly9

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #3654 on: June 29, 2013, 01:38:35 am »

And cocaine.
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miauw62

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #3655 on: June 29, 2013, 04:21:18 am »

And some painkillers, just to be sure.
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Mrnocamera

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #3656 on: June 29, 2013, 04:32:53 am »

Oh, don't forget to get some more alcohol.   And perhaps a gun, for emergency's.
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Graknorke

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #3657 on: June 29, 2013, 05:15:34 am »

If you're ever unsure, you can always do better by hopping yourself up on more stimulants.
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Mrnocamera

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #3658 on: June 29, 2013, 05:58:31 am »

Bring a large car, a shotgun, a assault rifle, a pistol and five more cases of beer.
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Mrnocamera

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Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« Reply #3659 on: June 29, 2013, 08:16:08 am »

You can actually overdose, and die.
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