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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1896995 times)

Flying Dice

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Re: Cataclysm: Dark Days Ahead
« Reply #2400 on: April 27, 2013, 06:13:41 pm »

That sort of reminds me of the fuckhuge randomly appearing beeswarms that I used to get a few versions before DDA. Except not as obviously (heh) bugged.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Akhier the Dragon hearted

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Re: Cataclysm: Dark Days Ahead
« Reply #2401 on: April 27, 2013, 06:20:31 pm »

   I like the random towns that are all black widows and wasps. Its not just me because I have seen other people come upon these towns. Whats up with them?
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Graknorke

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Re: Cataclysm: Dark Days Ahead
« Reply #2402 on: April 27, 2013, 06:24:33 pm »

Protip: Don't try and fit steel plating to a vehicle while it's in your inventory. I just spent a full 24 hours fitting it at speed 1, until the weather changed and I could abort it.
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Lightningfalcon

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Re: Cataclysm: Dark Days Ahead
« Reply #2403 on: April 27, 2013, 06:33:08 pm »

It does seem odd, the rate of spider spawns. Jef remarked on it during his recent stream of DDA (which was awesomely entertaining and I wish he'd do more!) He'd clear out a street of zombies, walk a few steps away, and when he came back... BAM! Wolf spiders and jumping spiders all over the place. They had literally appeared to populate a section of the city that was cleared not even five seconds ago.

I guess they do make for a never-ending supply of spider meat, if you're into that sort of thing. And chitin. I have so many chitin boots lying around. :P
I die before I can even face them
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Edmus

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Re: Cataclysm: Dark Days Ahead
« Reply #2404 on: April 27, 2013, 06:40:56 pm »

Where can I find a kinetic bullet puller?
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Graknorke

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Re: Cataclysm: Dark Days Ahead
« Reply #2405 on: April 27, 2013, 06:47:40 pm »

Where can I find a kinetic bullet puller?
Try hardware shops and pawn shops. They're probably your best bet.
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The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #2406 on: April 27, 2013, 06:48:31 pm »

You can disable monsters in the monstergroups.json file in the data/raw folder.
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My cabbages!
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Lightningfalcon

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Re: Cataclysm: Dark Days Ahead
« Reply #2407 on: April 27, 2013, 06:52:04 pm »

I think I found one on a military patrol once.  Don't trust me on that thou.
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

nichaey

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Re: Cataclysm: Dark Days Ahead
« Reply #2408 on: April 27, 2013, 11:29:11 pm »

I have as well
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Blood For The Blood God!......Skulls For His Skull Throne!

SuicideRey

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Re: Cataclysm: Dark Days Ahead
« Reply #2409 on: April 28, 2013, 09:06:30 am »

Where can I find a kinetic bullet puller?
I found one on a zombie once...

Playing with static spawn... Every god damn time! ;D
Spoiler (click to show/hide)
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Aavak

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Re: Cataclysm: Dark Days Ahead
« Reply #2410 on: April 28, 2013, 10:08:00 am »

In the latest build, are NPCs still considered too buggy to play with? I've just compiled everything and notice that NPCs are a toggle-able option. I'd be interested in trying out a martial arts character, but stayed away from it as NPCs (and thus teachers) were disabled outside of potching around with debug commands, etc.

GlyphGryph

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Re: Cataclysm: Dark Days Ahead
« Reply #2411 on: April 28, 2013, 12:21:27 pm »

They are still a bit buggy to play with (although those bugs tend to be fatal), but you don't need to mess around with debug options to get them. Just change the settings under the settings button on the front screen for npcs.
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Aavak

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Re: Cataclysm: Dark Days Ahead
« Reply #2412 on: April 28, 2013, 01:51:38 pm »

They are still a bit buggy to play with (although those bugs tend to be fatal), but you don't need to mess around with debug options to get them. Just change the settings under the settings button on the front screen for npcs.

Oh, I meant that with the current release, I had heard that you needed to use debug commands to spawn them in, which I didn't fancy messing with. Typically if you need to use that sort of thing to get something to happen, it's best that it not happen. But as the version I've compiled from the git repository has a simple in game option to enable them, I was wondering if they were more or less safe now.

Thanks for the quick reply though, I'll be sure to keep backup saves of my save-file in case something crashes due to the NPCs :)

Sheb

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Re: Cataclysm: Dark Days Ahead
« Reply #2413 on: April 28, 2013, 02:55:56 pm »

Just broke a arm and a leg while jumping from a still car. this is onna be interesting, as there is no hospital on my map.

Also, I'm now severely radioactive, and accumulating mutations like crazy. Any other effect from radiation, apart from these mutations?
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Sharp

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Re: Cataclysm: Dark Days Ahead
« Reply #2414 on: April 28, 2013, 03:16:13 pm »

death?
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