Anyone been trying to set up some custom professions? Right now I'm trying to make archer starting kits for each of the archery weapons, a university student profession, and a reservist profession. However figuring out the item class names is causing issues. I know where to put everything in the professions.json file but finding the item names in the source code is a bitch.
Ideally the proffesions are just copies of the Unemployed profession but with the appropriate stuff added:
Archer - longbow & 12 wooden arrows & - 1 point
Modern Archer (better name?) - compound bow & 12 carbon fiber arrows - 2 points
Crossbow Archer (name?) - crossbow & 12 steel bolts - 2 point)
Student - backpack & 4 text books (can you generate a random list?) - 2 points
Reservist - military rucksack & steeltoed boots, army pants, belt rig, light jacket, fingerless gloves, gas mask, sunglasses, army helmet. - 3-4 points?
My reasoning is that for pretty much every character you make either you spend the first day trying to get together a proper kit (like one of these professions) and succeed and get on with the rest of the game, or you fail, die, and try again. This lets you skip that bit at the start and get to the meat of the game (exploration, etc.) It's not terribly unbalanced either, since points spent elsewhere are permanent, and these items are temporary. Short term gain in exchange for long term advantage.
EDIT: Longbow is named "longbow", but that was a guess, and arrows are a bitch to figure out, and how do I add more than one? Any ideas?