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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1888958 times)

Culise

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13845 on: October 03, 2014, 08:31:13 pm »

I want to know what the hell that's a reference to and where I can find it.
Someone hotlinked it, so it didn't work for me, but that URL does give some clues that suggest It Came From The Desert.  It's not on GoG, but given its age, it's likely possible to find on an abandonware site (and by likely, I mean I found it, but I'm not sure if it's OK to link). 
« Last Edit: October 03, 2014, 08:32:46 pm by Culise »
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BigD145

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13846 on: October 03, 2014, 09:09:41 pm »

You are correct.

Also, 100 warmth on all body parts is rather encumbering for a deep lab dive.
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KA101

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13847 on: October 04, 2014, 08:49:21 pm »

Generally recommended solution for ice-diving is to take it in shots: clear no more than one level at a time, and that only as much as you need to find the way down.  Minimum distance and all that.

Base temp applies too, so do the deep diving in Summer.  Every bit helps.
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BigD145

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13848 on: October 04, 2014, 10:03:42 pm »

No, I think my deep dive approaching Winter is perfectly legit.
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Rez

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13849 on: October 04, 2014, 10:34:53 pm »

Lightweight vehicles such as the Beetle can get surprisingly good mileage.  DDA's vehicle system is pretty player-friendly, all things considered.

A while ago, I believe I griped a bit at how much energy batteries could hold/how efficient solar cells were.

Yes, implausibly good electric cars are what struck me as incongruous about the setting.
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BigD145

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13850 on: October 04, 2014, 11:31:39 pm »

Basic solars are not great at all in the current dev versions.
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Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13851 on: October 05, 2014, 02:00:13 pm »

Cataclysm is such an annoying game.

It makes me keep trying to do programming stuff so I can play it better. :P

I made a subtle little change just now, see if you can spot it:
Spoiler (click to show/hide)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

BigD145

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13852 on: October 05, 2014, 02:12:03 pm »

These letters look funny. I don't trust them. ASCII 4 LIEF
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Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13853 on: October 05, 2014, 02:31:43 pm »

It's still ASCII though. ^_^
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

BigD145

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13854 on: October 05, 2014, 02:47:24 pm »

They're not the ASCII I grew up with. Get off my lawn.

Those roads look okay, although the four-way intersection leading to the house is a bit awkward. Sam with the lone four-way further south amongst the craters.
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Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13855 on: October 05, 2014, 02:48:16 pm »

Eh, that's just the particular tileset.

Notice anything else that's different?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

scrdest

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13856 on: October 05, 2014, 02:52:12 pm »

I'd be guessing the map control toggles, but this might be a regular feature, I didn't get any new experimentals for a while.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13857 on: October 05, 2014, 02:55:02 pm »

How about now?
Spoiler (click to show/hide)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Orange Wizard

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13858 on: October 05, 2014, 03:29:16 pm »

That still looks disgusting.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13859 on: October 05, 2014, 03:50:10 pm »

Pfft. Come on, I don't exactly keep a repository of ASCII fonts for every occasion.

I suppose you don't normally pay great attention to this screen, but normally it's all in one font. If you like your text to be readable, it's the default 8x16 rectangular font, so normally square map features look stretched.

I made it so that the overmap loads a separately-defined font, like the main game view does. Now you can keep the readable vertically-stretched font for all text, inventory, messages, etc, and have the overmap be displayed non-stretched, in square font, possibly different from the font you use for the main view.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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