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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1882784 times)

Mephisto

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Re: Cataclysm: Dark Days Ahead
« Reply #1275 on: March 09, 2013, 04:14:06 pm »

Cataclysm still manages to make me feel stupid.

While raiding a military outpost, I find that one zombie soldier had some 12mm slugs. Another had a railgun. Cue giggling and dropping a bunch of junk so I can even pick the thing up. Turns out I need a UPS to fire it. I've seen no less than five UPSes in this particular game and I'm so far from town that it's not worth running back to pick one up.

My Android perk turned out to be invaluable this time around - I received the mod that allows you to power your other mods off of hunger as well as one that is great at destroying robots and walls.
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BigD145

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Re: Cataclysm: Dark Days Ahead
« Reply #1276 on: March 09, 2013, 05:18:46 pm »

Nope not there. When was it implemented?

I don't know. It's present in version .2
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Edmus

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Re: Cataclysm: Dark Days Ahead
« Reply #1277 on: March 09, 2013, 05:47:53 pm »

Just found two flash bangs, a smoke grenade, two regular grenades, some teargas a block of C4 and two mini nukes. How should I use this power?
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Micro102

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Re: Cataclysm: Dark Days Ahead
« Reply #1278 on: March 09, 2013, 06:09:14 pm »

Find 2 gas stations next to each other, lay all the explosives everywhere. Cover everything in gasoline, then make as much noise as possible, and nuke a screen full of zombies in a blazing suicide of glory.
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Mookzen

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Re: Cataclysm: Dark Days Ahead
« Reply #1279 on: March 09, 2013, 07:34:39 pm »

Need you ask ? Blow up a megastore of course.
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bdsorensen

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Re: Cataclysm: Dark Days Ahead
« Reply #1280 on: March 10, 2013, 02:39:57 am »

I've been recently playing the latest build, and I've had... A problem getting my character to go to sleep.

Spoiler (click to show/hide)

As you can see from the picture, it's not all that cold. It's not like my character is stark naked.  I've had him roaming from building to building trying to find one that isn't 'cold'.
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ComputerWarrior

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Re: Cataclysm: Dark Days Ahead
« Reply #1281 on: March 10, 2013, 03:34:25 am »

I've been recently playing the latest build, and I've had... A problem getting my character to go to sleep.

Spoiler (click to show/hide)

As you can see from the picture, it's not all that cold. It's not like my character is stark naked.  I've had him roaming from building to building trying to find one that isn't 'cold'.
To my knowledge, the temperature is kinda broken right now. As in, you can wear two pea coats to sleep and you'll still get cold for some reason.
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Aye, but when you play a fighter, only doors will know fear in your presence.

The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #1282 on: March 10, 2013, 05:40:47 am »

Are you using an old character template or preset?
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

teoleo

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Re: Cataclysm: Dark Days Ahead
« Reply #1283 on: March 10, 2013, 06:00:01 am »

the turret can run out of ammo?
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The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #1284 on: March 10, 2013, 06:01:06 am »

Vehicle turrets need to be supplied with ammo, standalone turrets have infinite ammo.
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

teoleo

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Re: Cataclysm: Dark Days Ahead
« Reply #1285 on: March 10, 2013, 06:12:22 am »

infinite ammo...grrrrr :O(
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Mookzen

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Re: Cataclysm: Dark Days Ahead
« Reply #1286 on: March 10, 2013, 08:58:19 am »

So, I've been experimenting with static spawns. Have to say it is a pretty neat idea, theoretically better than the previous implementation. However it is also way too hard at the start, silly amount of luck needed to have a character survive the first few hours of the game. The main issue is that the vast majority of special zombies move faster than the character, running away is not an option and fighting is not an option. I'm all for the added difficulty, but lose-lose situations within the first 2 minutes of the game should happen some of the time not most of the time.

I think the first town characters start near should probably have at the very least a lower chance to spawn special zombies, or a smaller population in general. Either that or characters need to start out with something, I quite fancy the idea suggested before, of starting out with a random chance at items associated with skills known.
« Last Edit: March 10, 2013, 09:19:59 am by Mookzen »
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Mookzen

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Re: Cataclysm: Dark Days Ahead
« Reply #1287 on: March 10, 2013, 09:04:05 am »

Ideas on how to solve the difficulties presented by the static spawns ? It's a tad too hardcore at the moment I feel.

[doublepost]
« Last Edit: March 10, 2013, 09:06:31 am by Mookzen »
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Aseaheru

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Re: Cataclysm: Dark Days Ahead
« Reply #1288 on: March 10, 2013, 09:08:43 am »

you run away and dont go to town until you are a god.
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Mini

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Re: Cataclysm: Dark Days Ahead
« Reply #1289 on: March 10, 2013, 09:22:34 am »

With Fleet Footed and Quick you can run faster than everything other than fast zombies and possibly hulks, so running away remains an option in general (as long as you don't run into another group), and fast zombies are weak enough to fight with even very basic melee weapons, or by getting them onto some sort of difficult terrain (I've had a lot of craters in my towns recently for some reason, they work quite nicely an eventually kill things if you keep running in circles around them) and just running away more. You can also still loot houses while being chased by zombies, you just have to be very fast about it, and make sure once you get out of the house there's a way away that isn't covered in zombies.
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