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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1889101 times)

Mictlantecuhtli

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11055 on: March 19, 2014, 04:33:23 am »

Unless you have some on you, in which case they chase you down to get it from you!


You hear someone talking behind you
'DUUUUDE! GIMME THAT KUSH!'

No man. Imagine. Instead of "BRAAIINS"

It's "DAAAAANNNK"


Pot Zombies?
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I am surrounded by flesh and bone, I am a temple of living. Maybe I'll maybe my life away.

Santorum leaves a bad taste in my mouth,
Card-carrying Liberaltarian

BFEL

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11056 on: March 19, 2014, 06:05:29 am »

I have an idea. Instead of discussing which sword was or is better in real life let's just stick to which items are better within the game based upon their game statistics and leave history out of it.

We have way too many people here with PHD's in swordology.

HEY!
MYYYYYYYYY PHD is in swordchiatry, NOT swordology.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

chevil

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11057 on: March 19, 2014, 06:51:23 am »

I found a barely functional APC, stripped it to pieces and built a smaller armored vehicle. When driving my new armored personal home I found another barely functional APC.

I am now thinking of building a huge mobile base. Has anyone done it?
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WhitiusOpus

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11058 on: March 19, 2014, 09:34:20 am »

Only if you can somehow have 3-5 layers of composite armor on the front, as crashing through cars and buildings can damage your vehicle.


Don't ever go after trees though. They are the demon spawn of Mother Nature.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

chaoticag

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11059 on: March 19, 2014, 09:40:25 am »

Kinda a truth in television there. Well, in Cataclysm. Lamps are designed to be collapsible nowadays, but trees don't budge an inch when hit. You won't be able to mow down a solid oak with a car anytime soon without losing all your momentum.
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WhitiusOpus

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11060 on: March 19, 2014, 10:11:11 am »

Kinda a truth in television there. Well, in Cataclysm. Lamps are designed to be collapsible nowadays, but trees don't budge an inch when hit. You won't be able to mow down a solid oak with a car anytime soon without losing all your momentum.

So, according to Cata, every tree is ~*super speshul*~ solid oak?

I would take my chances hitting a tree 3 feet in diameter, than a solid concrete wall of a military bunker. Yet the former totals my humvee, while the latter barely scratches the paint.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

chaoticag

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11061 on: March 19, 2014, 10:36:27 am »

I guess concrete needs a buff then. But given this is New England the trees are prolly thick. At least they were in Virginia when I lived there. Also, even a 3 foot in diameter tree is pretty solid.
Spoiler (click to show/hide)
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chevil

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11062 on: March 19, 2014, 10:37:54 am »

Too bad that you can't build a vehicle that houses a smaller vehicle. I have tried to build a electric quad bike that drags or pushes a shopping cart but with how vehicles work right now it can't be done.

I would love to build a house sized behemoth that houses a smaller car for entering cities.
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notquitethere

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11063 on: March 19, 2014, 10:40:26 am »

Could you weld the smaller car on and break it off afterwards?
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chevil

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11064 on: March 19, 2014, 10:45:53 am »

Could you weld the smaller car on and break it off afterwards?
Yeah but it wouldn't be the same.
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WhitiusOpus

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11065 on: March 19, 2014, 11:05:09 am »

I guess concrete needs a buff then. But given this is New England the trees are prolly thick. At least they were in Virginia when I lived there. Also, even a 3 foot in diameter tree is pretty solid.
Spoiler (click to show/hide)

Yes, but that was a car, probably made with reinforced aluminum. As opposed to a heavily armored APC. I'm not asking that they be completely nerfed, just that they have the possibility of being destroyed.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

GlyphGryph

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11066 on: March 19, 2014, 11:07:36 am »

I thought you were talking about a humvee, not an APC?

A 3 foot wide tree would totally total a humvee, you'd be a LOT better off driving into a brick wall or something, to be honest.
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Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11067 on: March 19, 2014, 11:12:30 am »

A three foot wide tree definitely trumps a concrete wall, though it probably loses to a steel beam. Concrete is concrete - an APC can shatter concrete on impact. A living tree, in the same circumstances, is much more likely to get uprooted than broken. Despite being a "basic" building material when cut down and dried, living wood is strong stuff.

Though I wonder, how much strength, impact-wise, do trees even have? In the game, I mean?

edit: and the answer is... none! They're set as unbreakable. Time to alleviate that.

Code: [Select]
        "type" : "terrain",
        "id" : "t_tree",
        "name": "tree",
        "symbol": "7",
        "color": "green",
        "move_cost": 0,
        "flags": ["FLAMMABLE_ASH", "BASHABLE", "NOITEM", "SUPPORTS_ROOF", "TREE", "REDUCE_SCENT"],
        "bash": {
            "str_min": 8, "str_max": 50,
            "sound": "crAAAck!",
            "sound_fail": "whump!",
            "ter_set": "t_stump",
            "items": [
                 { "item": "stick", "amount": 5, "minamount": 1 },
{ "item": "splinter", "amount": 6, "minamount": 2 },
{ "item": "log", "amount": 1, "minamount": 0 }
            ]
        }
    },{
    "type" : "terrain",
        "id" : "t_stump",
        "name": "stump",
        "symbol": "i",
        "color": "brown",
        "move_cost": 4,
        "flags": ["FLAMMABLE_ASH", "BASHABLE", "NOITEM", "TRANSPARENT", "REDUCE_SCENT"],
        "bash": {
            "str_min": 6, "str_max": 50,
            "sound": "crack!",
            "sound_fail": "whump!",
            "ter_set": "t_dirt",
            "items": [
                 { "item": "splinter", "amount": 4, "minamount": 1 }
            ]
        }
    },{
        "type" : "terrain",
        "id" : "t_tree_young",
        "name": "young tree",
        "symbol": "1",
        "color": "green",
        "move_cost": 4,
        "flags": ["TRANSPARENT", "BASHABLE", "FLAMMABLE_ASH", "NOITEM", "YOUNG", "REDUCE_SCENT"],
        "bash": {
            "str_min": 4, "str_max": 50,
            "sound": "crunch!",
            "sound_fail": "whack!",
            "ter_set": "t_underbrush",
            "items": [
                 { "item": "stick", "amount": 3, "minamount": 0 }
            ]
        }
    },{
        "type" : "terrain",
        "id" : "t_tree_apple",
        "name": "apple tree",
        "symbol": "7",
        "color": "ltgreen",
        "move_cost": 0,
        "flags": ["FLAMMABLE_ASH", "NOITEM", "BASHABLE", "SUPPORTS_ROOF", "TREE", "REDUCE_SCENT"],
        "examine_action": "tree_apple",
        "bash": {
            "str_min": 8, "str_max": 50,
            "sound": "crAAAck!",
            "sound_fail": "whump!",
            "ter_set": "t_stump",
            "items": [
                 { "item": "stick", "amount": 5, "minamount": 1 },
{ "item": "apple", "amount": 6, "minamount": 0 },
{ "item": "splinter", "amount": 6, "minamount": 2 },
{ "item": "log", "amount": 1, "minamount": 0 }
            ]
        }
    },{
Find the entry for "t_tree" in your terrain.json and replace everything from it to the apple tree below, with the above. I'll test it out right now, but theoretically it should work.
« Last Edit: March 19, 2014, 11:31:22 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Gentlefish

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11068 on: March 19, 2014, 11:29:21 am »

A three foot wide tree definitely trumps a concrete wall, though it probably loses to a steel beam. Concrete is concrete - an APC can shatter concrete on impact. A living tree, in the same circumstances, is much more likely to get uprooted than broken. Despite being a "basic" building material when cut down and dried, living wood is strong stuff.

Though I wonder, how much strength, impact-wise, do trees even have? In the game, I mean?

Spoiler: Tree root system (click to show/hide)

Yeah, trees aren't going anywhere fast, no matter how hard you hit them. There's a reason you cut them down and why removing a stump is so fucking hard.

Sean Mirrsen

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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