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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1883177 times)

Aseaheru

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Re: Cataclysm: Dark Days Ahead
« Reply #1050 on: March 03, 2013, 02:37:51 am »

nuke it, then runaway.
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jester

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Re: Cataclysm: Dark Days Ahead
« Reply #1051 on: March 03, 2013, 02:39:47 am »

Worms will generally be limited to spawn in a small area of the map, like a few other features, there are areas of the map its just better off avoiding.

  With a semi decent gun, you can also just shoot them when they surface near you, I believe you can also turn on a radio and throw it for them to follow, they also cant move past roads.  Generally though, just avoid that area of the map is actually the best advice you are going to get
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Graknorke

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Re: Cataclysm: Dark Days Ahead
« Reply #1052 on: March 03, 2013, 05:42:36 am »

Any threat where the approach is "don't interact with it" is a poorly designed threat.
I would disagree with this.
There are games where you run away from the threat all of the time; and they're still good games. Like Mirror's Edge. The best way to beat the enemies most of the time is to completely ignore them and run past.
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The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #1053 on: March 03, 2013, 06:43:56 am »

Hey, so ive been unable to log onto the cata forums for a few days now, (since the change), I ask for an email to be sent to my accnt so I can change the password, and nothing happens and I cant register a new accnt, as it already has my email  >:( , couldnt think of anywhere else to send this, so ideas/help/flames would be much appreciated


Edit, checking all the 50 differnt passwords I generally use fixed it.
In future, and this applies to anyone who has password issues, don't bother with the forum email thing. Just private message or email me and I'll fix it. It's quicker.

stay away. stay far away.

Any threat where the approach is "don't interact with it" is a poorly designed threat.  That or, anyone have some real advice?

Huh, just woke up from sleeping in a house at the edge of a forest.  There are no less than nine wolves, two bears, three worms, and at least one of every kind of spider in the game lurking around all sides of the house.  That's some crazy ass spawning.
Now wouldn't it just be awesome if they all decided that it was weird to coexist in peace and started murdering each other?
We'll try and get on monster infighting soon.

On an unrelated note
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g->add_msg("You receive a pureed bone & enamel injection into your eyeball.");
g->add_msg("It is excruciating.");

« Last Edit: March 03, 2013, 06:59:30 am by The Darkling Wolf »
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Greiger

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Re: Cataclysm: Dark Days Ahead
« Reply #1054 on: March 03, 2013, 09:44:21 am »

I was able to take out worms with a light armored char with high melee and dodge and a broadsword without too much trouble.  He never came toe to toe with a graboid though.

I would agree that it's probably better to avoid the things though.  Area denial is a thing, and they do a great job of doing it.

----------------

Think I found another bug.  Version 0.1 again, I foraged for veggies, and despite having just picked them, all the veggies I'm finding are rotten.

P.S. Also the water extraction bionic seems weird.  After extracting water from 2 corpses and putting the water into a canteen the canteen became a "Plastic Canteen, Full"  I could still extract water into it, and it seemed to be holding the proper amount of water though.   Also the bionic says it purifies the water, but it creates regular water instead of clean.
« Last Edit: March 03, 2013, 11:14:11 am by Greiger »
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GlyphGryph

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Re: Cataclysm: Dark Days Ahead
« Reply #1055 on: March 03, 2013, 10:06:46 am »

[quote author=Aqizzar link=topic=121194.msg4073780#msg4073780
Any threat where the approach is "don't interact with it" is a poorly designed threat.  That or, anyone have some real advice?
[/quote]
Worms are great. But it's definitely about controlling the rules of engagement and running avoidance. When fighting worms, imagine you're in the Tremors movies, and keep the following in mind:
Worms can't see. Same goes for graboids. They are attracted to sound, instead. Now, you make sound when you walk, but if you turn on a radio and hurl it out into the dirt, it will quickly draw all the underground critters away from you.
They can't reach you on pavement or through floors, so they are a very environmental threat.
They still get trapped in stuff like pits.
They are actually remarkably fragile, and very easy to kill with melee. As long as you fight them from a doorway, you don't have the serious risk of them surrounding you and overwhelming you.
Keep an eye out for the more dangerous graboids. If you see one, back away. You CAN fire on them, if you know where they are, so shooting just past the doorway actually works if you've got ammo.
Throw stuff and make noise somewhere else, and then make a dash for it. Get to a road or something.

Also, even if we do infighting, I'm not 100% sure if the worms should fight the zombies or spiders? I mean, they are the same monster underneath it all. but they should definitely fight the wildlife.
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BigD145

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Re: Cataclysm: Dark Days Ahead
« Reply #1056 on: March 03, 2013, 11:45:57 am »

Given that graboids are fairly easy to kill in melee, I see no problem with them attempting to fight every little thing on the ground aside from themselves. Zombies are just people as far as they are concerned, at least until they get a bite of rotting flesh. Spiders could probably get away with not fighting them as they have alternative routes of travel and the many legs might confuse graboids.
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debvon

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Re: Cataclysm: Dark Days Ahead
« Reply #1057 on: March 03, 2013, 02:19:25 pm »

A cheap tactic I've been abusing lately is the "ammo bonfire" thing. I imagine this would work for worms and graboids, though it'd be more risky than just running away. I'm pretty sure this was posted in the thread a while back, it's where I got the idea from and it seems really exploitable.

I carry around 5 rounds of 9mm ammo (I could carry around 50 with practically no penalty, but I limit myself). If I find myself in a situation that will certainly end in death, I'll drop 1, ignite it with a lighter, and keep running. It creates a powerful 3x3 fire in 2 turns that you can just drag pursuers through. If they run through the center they seem to die on that tile, if not they get damaged but sometimes keep coming. In that case all I have to do is drop another and light it.

I would imagine ammunition would just sort of explode after having a small flame held under it, right? There would be no massive fire (in the middle of a road)?
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Ivefan

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Re: Cataclysm: Dark Days Ahead
« Reply #1058 on: March 03, 2013, 02:22:34 pm »

Right. fire mechanics seems designed for wildfires.
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Graknorke

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Re: Cataclysm: Dark Days Ahead
« Reply #1059 on: March 03, 2013, 02:34:18 pm »

I tend to not light fires unless I'm on a road or in a basement.
Anywhere else is just asking for me getting set on fire.
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hops

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Re: Cataclysm: Dark Days Ahead
« Reply #1060 on: March 03, 2013, 02:54:01 pm »

Just how big are giant worms canonically?
Do we have deserts? I would love it if they leave a trail of priceless spice when they emerged from the sand (kudos for whoever get the reference)
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Re: Cataclysm: Dark Days Ahead
« Reply #1061 on: March 03, 2013, 03:05:57 pm »

Wrong worms, these are graboids.
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Fniff

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Re: Cataclysm: Dark Days Ahead
« Reply #1062 on: March 03, 2013, 03:13:19 pm »

Deserts could be an interesting idea. Anything to spruce up terrain types beyond just the usual New England stuff, maybe if you walk a sufficient distance.

hops

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Re: Cataclysm: Dark Days Ahead
« Reply #1063 on: March 03, 2013, 03:49:45 pm »

Wrong worms, these are graboids.
Well I still would like a maker worm, but I guess they're kind of anti-apocalypse.
I'll probably find a way to mod it in when we get a stable-stable version.
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Re: Cataclysm: Dark Days Ahead
« Reply #1064 on: March 03, 2013, 03:54:12 pm »

I would imagine ammunition would just sort of explode after having a small flame held under it, right? There would be no massive fire (in the middle of a road)?
Actually, exploding ammo like you see in the movies is rare, and it's a carry over from when gunpowder was separate from the bullet. That caused explosions. Today, it's unheard of with modern small arms. There's powder in them, sure, but if you manage to light it, it'll just burn slowly rather than explode. Even if you heat the bullet to high enough temperatures without exposing the powder to flames, the brass will expand and compromise the powder, possibly burning the powder but sans explosive energy. There's just not enough powder burning at once, and if the bullet's compromised to the point where its insides are burning then the gases are going to escape too quickly to build any explosive pressure.

Primers, the little bits on bullets that the hammer hits when you pull the trigger, are what cause almost immediate combustion of all of the powder in the bullet. For conventional bullets, it's pretty difficult to do that without actually hitting the primer. The only reasonable way to make a bullet explode is to hit the primer outside of a bullet, and while the force may be powerful to launch some shrapnel from the brass and blow off fingers, it won't do much more than that, and it certainly won't start a fire.
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