Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 673 674 [675] 676 677 ... 1086

Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1888752 times)

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10110 on: February 14, 2014, 04:58:14 pm »

In my experience, shocker zombies are pretty inaccurate. I've been paralyzed too few times to notice, or was so drugged up on adderall that it wore off before the hordes could catch me.

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10111 on: February 14, 2014, 08:37:12 pm »

I have learned a valuable lesson about engines.   Mainly don't keep them running while you sleep.

I recently attached an engine and an alternator to my solar farm after that week of nonstop lightning storm made me realize I might need a backup power source.  So I ploped a gas tank down on it, a spare engine, and loaded it up with a couple 2 liter canteens full of gas from my Dead Reckoning, cracked her up and let it run overnight.

I woke up a few hours later apparently using my 10 melee and bashing skill to block a (zom)bear with my quarterstaff while I was asleep. (fortunately that woke me up)  I beat the bear 12 ways to sunday, and turned on my flashlight.  All the windows were smashed, the majority of the crafting car that the engine was attached to is smashed up, and the Dead Reckoning parked nearby had a wheel shredded and some windshields broken.

But outside was 4 zombie dogs and 3 zombears, milling about in the solar farm, no doubt wishing they could smash that up too.  The dogs and bears were destroyed, naturally.  But it's a valuable lesson to turn all noisy things off before bed.
« Last Edit: February 14, 2014, 08:41:42 pm by Greiger »
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10112 on: February 14, 2014, 08:56:54 pm »

Or just have hundreds of manhacks and turrets.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

wer6

  • Bay Watcher
  • SCOUT DOESNT WANNA GIVE A KISS
    • View Profile
    • Pirate baaaayyyy!~
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10113 on: February 14, 2014, 09:37:41 pm »

Do npc turrets require ammo?
Logged
Just before leaving, Psysquid quickly summons a Burrito in his mouth.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10114 on: February 14, 2014, 09:50:49 pm »

Lazer ones dont.

But they need sun...

Only sleep in the day!
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

teoleo

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10115 on: February 15, 2014, 06:09:22 am »

i love this game: but i think is really very hard...and any new version, more HARD...

Very hard monster, less car.., less safe spot...., and less news....( z-level ecc ecc)
Logged

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10116 on: February 15, 2014, 07:25:08 am »



Never, ever start a fire inside a building unless it's contained in a Brazier, Wood Stove, or Stone Fireplace.

Also ovens. They don't contain the smoke, but you can safely build a fire inside of them.

what, draggable fires :?
awesome.  I wonder if zoms will try to beat the oven?
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10117 on: February 15, 2014, 10:12:40 am »



Never, ever start a fire inside a building unless it's contained in a Brazier, Wood Stove, or Stone Fireplace.

Also ovens. They don't contain the smoke, but you can safely build a fire inside of them.

what, draggable fires :?
awesome.  I wonder if zoms will try to beat the oven?

kk, so not dragging fires. :(  But not more collecting rocks for no reason.
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Akura

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10118 on: February 15, 2014, 11:45:43 am »

I have got to stop attaching truck engines to ultralight motorcycles. Built one that had a top speed of over 500mph, and the engine was loud enough to cause deafness. I was going a quarter of that when I skidded and ran over an oppossum. Half the bike disintegrated, I was thrown about ten tiles away, and, despite wearing a reinforced survivor mask, my head HP was reduced to a single \ from full. Funfun.

During a raid in which I grabbed a geiger counter from a pawn shop(...is that something you can get in a RL pawn shop?), I scanned myself and found I had a single point of radiation. I'm pretty sure I passed by a radio tower on my way in. But I think I picked up some plutonium cells as well, so I'm not sure.
Will probably be avoiding radio towers for now then (just in case). Thank you.
As it turns out, I was carrying an atomic nightlight at the time, which I think gives you a constant, but fairly harmless, radiation dose.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

WealthyRadish

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10119 on: February 15, 2014, 02:15:35 pm »

V8 motorcycles are the true survival vehicles. Just make sure to replace the saddle with a seat (so you don't fly off all the time) and add copious plating, and you'll be fit as a fiddle while appreciating highway wildlife. That's cool that engines can cause deafness though, I haven't played the latest version. Does a muffler do anything?
Logged

Rivet-the-Zombie

  • Bay Watcher
  • C:DDA Developer
    • View Profile
    • Official C:DDA Website
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10120 on: February 15, 2014, 02:20:17 pm »

As it turns out, I was carrying an atomic nightlight at the time, which I think gives you a constant, but fairly harmless, radiation dose.

Both the atomic nightlight and the atomic coffeepot can leak radiation if they've been damaged, but in their undamaged state they're both non-radioactive.

Does a muffler do anything?

Yes, it makes engines much less noisy. Also, you can find earplugs or make noise-cancelling headgear to avoid being deafened by loud noises.
« Last Edit: February 15, 2014, 02:21:52 pm by Rivet-the-Zombie »
Logged
“No! I must kill the demons” she shouted
The radio said “No, Rivet. You are the demons”
And then Rivet was a zombie.

Iceblaster

  • Bay Watcher
  • Now with 50% less in-jokes!
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10121 on: February 15, 2014, 02:29:36 pm »

Is going deaf irreversible?

Hell, regardless, it'd be interesting having to keep all noise regardless down due to being unable to hear a slight bit.

Maybe a very 'good' disadvantage? It'd open a new realm of game style hehe.

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10122 on: February 15, 2014, 03:21:55 pm »

Yer only defened for a few turns.  Loud noises will do that to ya in reality too.
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Funk

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10123 on: February 15, 2014, 03:47:49 pm »

Ok this was a bad idea,

but 46 liters of displacement from 3 V 12 engines pushing a 700kg frame just had to be done.

if im faster that the speed of sound do i still need noise-cancelling headgear to avoid being deafened?
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

LordSlowpoke

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #10124 on: February 15, 2014, 03:55:35 pm »

...test it. Make the testing happen. Berate every single dev for not implementing that as literally the first feature of DDA if it's not there.

Shit, this is precisely the reason why you should be able to select displacement for the engines you get via the debug menu. Three 30 liter v12s on a motorcycle.
Logged
Pages: 1 ... 673 674 [675] 676 677 ... 1086