Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: Department Store expansion  (Read 5399 times)

Neonivek

  • Bay Watcher
    • View Profile
Re: Department Store expansion
« Reply #30 on: January 18, 2013, 12:19:13 pm »

I think the question is...

Should the Automatic weaponry be beside the Diapers?
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Department Store expansion
« Reply #31 on: January 18, 2013, 12:36:24 pm »

I think the question is...

Should the Automatic weaponry be beside the Diapers?
No. I don't think automatic weapons are against the Geneva Conventions.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Department Store expansion
« Reply #32 on: January 18, 2013, 12:41:54 pm »

I think the question is...

Should the Automatic weaponry be beside the Diapers?
No. I don't think automatic weapons are against the Geneva Conventions.

Actually it is a reference to an actual store in the USA where the guns were beside diapers. It is often used as anti-gun propaganda, but is understandable when you understand how stores set up their stores and not because the USA is gun crazy.
Logged

KA101

  • Bay Watcher
    • View Profile
Re: Department Store expansion
« Reply #33 on: January 18, 2013, 08:48:53 pm »

Quote
Though I don't hunt, I suggest that if I need 30 rounds to kill a deer, that means that I'm probably more a hazard to any other hunters in the area than I am to the deer, and I don't belong in the woods.

AR15's don't have the power to humanely take deer. You have to remember that when an AR15 is used for hunting, it's used for smaller game, for which rifles similar to AR15's are appropriate, which would include game like Wild boar. And wild boar is extremely dangerous to hunt, since they have long tusks and are very aggressive.
Hollow-point?  I'd be interested in a cite there--an AR15 has enough power to take unarmored humans, and 5.56mm is more/less equivalent to .223cal, a fairly typical USian hunting-rifle cartridge last time I checked.
 
As for M249's and the like, HERE is the sporting purpose the ULTRACONSERVATIVE AUTOMATONS have in mind.
http://www.youtube.com/watch?v=txVez6mATCc

I digress.

Is there a reason why all this isn't available at the Pawn Shop? Gun stores usually tend to specialize in the big goodies such as machineguns.
Chiefly because you'll go to the pawnshop anyway to sell stuff, buy ammo/spraypaint/guitars, etc.  As the thread-title may indicate, I was hoping to make the Department Store someplace the LCS would actually visit, and thought that putting the M249 in the same place one might buy large consumer goods such as, say, a washing machine or riding mower helped demonstrate the practical non-sense of C+ Gun Control.

Just to bump the question I edited into the OP: has anyone used the mod or the trunk version and gone to tighter-than-C+ Gun Control?  I'd like to make sure that the ammo supply tightens up as the laws do.
Logged

tenmillimaster

  • Bay Watcher
    • View Profile
Re: Department Store expansion
« Reply #34 on: January 18, 2013, 09:20:42 pm »

Quote
Hollow-point?  I'd be interested in a cite there--an AR15 has enough power to take unarmored humans, and 5.56mm is more/less equivalent to .223cal, a fairly typical USian hunting-rifle cartridge last time I checked.

I'm not saying .223 isn't appropriate for hunting. There is a wide range of game that can be taken with a wide array of suitable cartridges. Militaries are more concerned  with incapacitating a target, humanely or inhumanely.
A hunter is concerned with minimizing pain to his prey, thus needs more energetic and deforming cartridges to ensure that a less than perfect shot is still significantly wounding.
A soldier just needs his target to go down.

Here are some articles on the subject:
http://www.chuckhawks.com/bad_deer_cartridges.htm
http://www.nrahuntersrights.org/Article.aspx?id=6148
http://www.americanhunter.org/blogs/223-for-deer-hunting/

The first article claims that .223 is a poor deer cartridge.
The second that it is acceptable as one.
The third is very supportive.

It's a game of margins, as the first article says. Sure, you can take a deer with anything, but what would you call an acceptable margin of error for an acceptable level of precision in shot placement? A wounded deer is the hunter's responsibility.

And you're right, hollowpoints, particularly deeply penetrating ones that expand plenty, give the hunter a huge edge over the soldier.


Quote
Chiefly because you'll go to the pawnshop anyway to sell stuff, buy ammo/spraypaint/guitars, etc.  As the thread-title may indicate, I was hoping to make the Department Store someplace the LCS would actually visit, and thought that putting the M249 in the same place one might buy large consumer goods such as, say, a washing machine or riding mower helped demonstrate the practical non-sense of C+ Gun Control.

In the 70's, department stores would carry offbranded versions of popular firearms very cheaply. Not the ultratactical stuff, but the tamer things.
In my game, I have modded it such that arms dealers carry pretty much everything at a blanket 1.5x price hike, the pawn shop sells every gun in the game, and the Department store carries the guns for discount prices.
« Last Edit: January 18, 2013, 09:57:07 pm by tenmillimaster »
Logged

KA101

  • Bay Watcher
    • View Profile
Re: Department Store expansion
« Reply #35 on: January 19, 2013, 12:14:31 am »

OK, read the articles.  Thanks.  Since I'm not a hunter personally, it's interesting to see the variety of opinions.  (All I knew was that one's supposed to aim for somewhere between the neck and front leg, as viewed from the side.  Played the Cabela's BGH 2 game 7-8 years ago and found the 30-06 was the way to go, as it saved ammunition expenses.)

The supportive folks seem to base their support on the use of specialty ammunition and closer range, whereas the anti-223 notes that the bullet just isn't reliable.  <shrug> Fair enough.

Re merchants--I've not had the dealer-NPCs sell to me this game, for some reason (not at the Park or Latte Stand, to people wearing Expensive Suits.  Less professionalism needed, maybe?).  I've given Armsdealers the small stuff, as well as the AK47 exclusively, and let them sell it no matter the laws.  (My rationale was that they have to carry their inventory on/near their person.)  Pawnshop sells most everything, barring the M249 & AK, and the Department store sells large weapons only (smallest is the .44Mag/MP5.)  Should probably dial the Pawnshop back a bit IMO.
Logged

tenmillimaster

  • Bay Watcher
    • View Profile
Re: Department Store expansion
« Reply #36 on: January 19, 2013, 12:40:46 am »

What I'd like is to have my Department store only have discounted 'C' guns at C+, but something tells me that will take modding of the source.

The game only increases prices with illegality, right?
Logged

KA101

  • Bay Watcher
    • View Profile
Re: Department Store expansion
« Reply #37 on: January 19, 2013, 10:38:09 am »

Nah.  There's a binary in the XMLs for how stores cope with illegality*, and as for base selection, you can just go into the file and add/remove/reprice whatever you like.  Most of the work I did was copy/pasting and changing the particular values.  In retrospect, I should have tried for fullscreen in the Sporting-Ammo Counter so they could carry all the types of ammo in-game.

*If the store sells illegal goods, yeah, they increase the price.  If they don't, they theoretically take it off the shelf.
Logged
Pages: 1 2 [3]