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Author Topic: Feudalism Rethought Redux: Step 2  (Read 13297 times)

10ebbor10

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Re: Feudalism Rethought Redux: Step 2
« Reply #165 on: January 14, 2013, 04:29:25 pm »

There's a limit to the useage of magic. I'm pretty sure it's somewhere far below terraforming.
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javierpwn

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Re: Feudalism Rethought Redux: Step 2
« Reply #166 on: January 14, 2013, 04:31:48 pm »

That's why we get them gems!

Those who are adorned with gems, are therefore more powerful

I did say minutes to hours......
And it will probably involve plenty of mages
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mesor

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Re: Feudalism Rethought Redux: Step 2
« Reply #167 on: January 14, 2013, 04:34:01 pm »

I'm pretty sure he can stick make your walls fall down.

Then just march right over the top of your men or throw bolders at them.

Or make them fall down then let me march right over your men :P.
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javierpwn

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Re: Feudalism Rethought Redux: Step 2
« Reply #168 on: January 14, 2013, 04:35:36 pm »

Boulders tend to crush bones, even if you have demon blood inside you....
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mesor

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Re: Feudalism Rethought Redux: Step 2
« Reply #169 on: January 14, 2013, 04:44:12 pm »

But my men are faster, so better at dodging huge flying boulders :).
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javierpwn

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Re: Feudalism Rethought Redux: Step 2
« Reply #170 on: January 14, 2013, 04:45:46 pm »

Then the boulder rebounds..... And hits from behind
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mesor

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Re: Feudalism Rethought Redux: Step 2
« Reply #171 on: January 14, 2013, 04:50:31 pm »

Boulders don't rebound..... boulders impact.
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javierpwn

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Re: Feudalism Rethought Redux: Step 2
« Reply #172 on: January 14, 2013, 04:53:56 pm »

They do when controlled by gem adorned mages, with 2 other gem adorned mages

It just passes right by you, Nd comes from behind for the impact

The rebounding rhyolite boulder strike the Halfdemon man in the upper spine, tearing several tendons
And tearing apart the upper spine's nervous tissue!
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mesor

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Re: Feudalism Rethought Redux: Step 2
« Reply #173 on: January 14, 2013, 04:59:13 pm »

Until the spell goes wrong and it rebounds into your own men :) magic is a bitch that way.
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javierpwn

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Re: Feudalism Rethought Redux: Step 2
« Reply #174 on: January 14, 2013, 05:01:17 pm »

That's why we don't have 1 guy controlling the boulders, if 1 guy fails, he has the strength of his buddies
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mesor

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Re: Feudalism Rethought Redux: Step 2
« Reply #175 on: January 14, 2013, 05:19:57 pm »

And if all of them fail your army gonna get crushed :).
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GreatWyrmGold

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Re: Feudalism Rethought Redux: Step 2
« Reply #176 on: January 14, 2013, 06:52:32 pm »

Edit: GWG, is there such a possibility as a fortress city/ Fortifified city. Kinda like Carcasonne?
Probably. I haven't gotten around to it yet.

Quote
Edit2: How are you going to handle sieges. Will every siege end up in a charge, and how does the protecting effect of the fortress work.
It'll be different, but I'm not sure yet.

Who needs catapults when we've got mages throwing boulders instead
The other side, of course.
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javierpwn

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Re: Feudalism Rethought Redux: Step 2
« Reply #177 on: January 14, 2013, 06:54:41 pm »

But then the boulders will fly back towards the catapults!


When we eventually get medieval weaponry, the ballistae with a rockhead  will be wonderful for our mages!
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mesor

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Re: Feudalism Rethought Redux: Step 2
« Reply #178 on: January 14, 2013, 07:02:51 pm »

Good point.

Better make you extinct before you get to it then hadn't we :).
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javierpwn

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Re: Feudalism Rethought Redux: Step 2
« Reply #179 on: January 14, 2013, 07:05:03 pm »

You don't like the idea of prehistoric guided missiles, which can rend a man apart?

And penetrate through many men?
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